Just to let everyone know... Greg and I are currently developing GCW: Episode III, which will be set during the Thrawn Era (9 ABY). We are nowhere near close to getting done with this one, since we are building entirely new game mechanics from the ground up in many categories. Episode II is still kicking and potentially could run indefinitely since the game works, so I will continue playing the Imperial Remnant and continue moving forward with my plans, mwhahahahah.
To give ya'll a "sneak preview" regarding what's ahead:
1. Facilities will be entirely done away with. Systems will become what facilities are in Episode II: manufacturing centers and income generators. Systems like Muunilist, Kamino, and Bilbringi will be added, among others - but the galaxy will remain roughly the same size (~50 systems) in the end. Systems will have light PDFs (with exception to Capitols) and will require a response of some kind if attacked.
2. Technology will primarily remain the same, but will be reorganized into the first Galactic Empire! Common, Imperial, and Republic. Many ships are location-dependent for manufacturing, such as Mon Calamari cruisers and Star Destroyers.
3. Capitols will be Coruscant (New Republic), Byss (Dark Empire), Bastion (Imperial Remnant), and Hapes (Hapan Star Cluster). And while those are the "canon" factions, we're going to allow the continued presence of "unofficial" factions like the Rebel Alliance, Imperial Warlords, Sith Empire, Hutt Syndicate, Trade Federation, etc. with the option to create your own Capitol if these interest you. Depending on how it all goes down, I'm leaning towards the Imperial Remnant, Imperial Warlord, or Trade Federation.
4. Canon leaders will be done away with. We the players will take to the stage and forge the future of the GCW Star Wars Universe! If somebody wants to run with the Imperial Remnant, they will play the role of Thrawn, for example.
5. The current rank and ability system with Heroes will be abolished and will be replaced with more streamlined abilities that will focus on Warfare, Leadership, Command & Control, and Force Powers. Characters will begin the game with a Prestige Rank of some variety... there is no more "experience" to be earned or "upgrades" so to speak, this is the final chapter of GCW so the Characters will be fully developed to a large extent.