I want to be god, but I guess we can settle for something in the middle. =)
And please bare with any typo's, im kinda drunk throwing this together. We turned the debate into a drinking game, rules as follows: Every time Romney stutters, drink (That rule lasted for 12 minutes as it about killed us, we were using 94 proof Wopatui), every time Obama says the word "Uhh..." drink, and every time one of them interrupts the other, drink. As you can tell, this was an interesting debate that im not sure what they were talking about lmao!!! But im doing my best through the dizziness, and this is taking an exceedingly long time to type without all the typo's. Anyway, as I was saying, here goes.
Now keep in mind, all associated pre-reqs would need to be purchased before the next ability can be taken, but I have to choose which one im going to use for each level 1-10. Basically, its giving me only one ability for each level, but allowing me my choice from either the Officer, or the Jedi tree, at a great credit expenditure I might add. With great power comes great cost. And gaining abilities is still limited to 1 per action cycle as per rules. Yes I understand what thats saying, but as everyone just made their point clear, the game is in no danger of ending any time soon. As an example of what im talking about, I will diagram exactly where I would go with my character hero wise with the abilities, then I guess you can decide if you want to allow it due to balance and rules issues.
Republic Officer/Republic Jedi: Ramano
UCR: 14 (15)
Armor: 900
Health: 900
Attack: 5100 (1700 x3)
CP: 25
Powers:
Jedi Speed (may move to another G-grid while on a planet or make a 2nd Lightsaber attack during your combat post)
Jedi Healing (can be used once per combat post to restore all Health.)
Jedi Defense (can be used once per combat post to deflect up to 1000 points of incoming damage)
Jedi Combat (can make a 3rd Lightsaber attack for each combat post)
Jedi Control (+1 UCR when defending against an Imperial Sith)
Abilities:
1. COMMODORE: Your Fleet Flagship has +10% Attack Damage, +10% Shields, +10% Armor, and +10% Hull.
2. 2. JEDI PADAWAN: This unit is now equipped with a Lightsaber (+800 Attack) and can attack any number of targets until all damage has been dealt. Due to Jedi Training, UCR is increased to 11.
3. JEDI KNIGHT: UCR +1, Armor +300, Health +300, Attack +300. +1 Command Points. Gains (1) new Force Power: Jedi Speed (may move to another G-grid while on a planet or make a 2nd Lightsaber attack during your combat post).
4. GENERAL: Your ground units can move from G-grid to G-grid without penalty during a planetary battle. This unit's Armor, Health, and Attack is increased to 300. You may add (1) NSBC to your Fleet without Command Point penalty.
5. JEDI SENTINEL: UCR +1, Armor +200, Health +200, Attack +200. Gains (3) new Force Powers: Jedi Healing (can be used once per combat post to restore all Health), Jedi Knowledge (Industrial Output +100 KCs/Action Day), and Jedi Control (+1 UCR when defending against an Imperial Sith)
6. JEDI GUARDIAN: UCR +1, Armor +300, Health +300, Attack +300. Gains (3) new Force Powers: Jedi Defense (can be used once per combat post to deflect up to 1000 points of incoming damage), Jedi Combat (can make a 3rd Lightsaber attack for each combat post), and Jedi Stealth (this unit may use the Force to cloak himself or any shuttle/AUX he is onboard to make invisible movements; if any actions are taken, the Stealth is voided). (Prerequisite: Jedi Knight)
7. LORD GENERAL: All ground units on the same planet receive the same Colonel bonus. Your ground units on same planet are immune to the Logistics limitation. This unit's Armor, Health, and Attack is increased to 400. You may add an additional (+1) NSBC to your Fleet without Command Point penalty.
8. JEDI GENERAL: All Infantry cost -1 KC less to produce, GAVs cost -10 KCs less. All units deployed to the same planet as the Jedi General are immune to the Logistics Penalty, and have +1 UCR, +10% Attack Rating and +10% Armor
9. JEDI ADMIRAL: +1 Command Point. All Starfighters and auxiliaries cost -10% KCs less to produce. Your Fleet is hereby designated as the "New Republic Fleet of the Jedi Order" and each ship gets the same Flagship bonus.
10. JEDI GRANDMASTER: (Prerequisite: Jedi General/Admiral) Pick (2) new Force Powers from any previous class that were not learned and add them to your list. Industrial Output +100 KCs/Action Day. May rally your Stronghold's PDF Fleet (23 CPs) and combine it with your Jedi Fleet when invading Coruscant. Mission Milestones take -3 Days less each to complete for this unit.
Now yes, like I said, this is basically a demi-god as pertaining to the current rules, but you must also understand how long, and how much this will cost to actually achieve all that. I basically have to gain 16 abilities to get the use of 10 of them, not to mention how much SL'ing im going to have to do to justify it. However Dem, my current idea has you being portrayed stronger then Naga Sadow. Dont know why, just thought I'd throw that in there. I guess I just assume you know something about the most powerful DLoS that ever lived according to SW canon. (Opinion yes, but piss off, that man could use the force to bring people back from the dead! Even Jaina Ramano couldnt do that.)
Edit: The idea I have for the SL is basically Ram flips after this battle, and after a rage fit session on his bridge he's going to fall unconscious. Maybe he hits his head, maybe someone stuns him, maybe he just passes out, havnt sorted out details, not important unless you allow it. During his unconscious session, various members of the galaxy from one time period or the other are going to visit him and explain how Algoz is so powerful in the force it has created an imbalance, that can only be rectified by creating an equal imbalance for the other side of the spectrum. With no one else in the galaxy possessing the power, the will, or the ambition to do so, Ramano is gifted with force sensitivity.
Think KotOR II, a person who has lived their entire life learning to operate without the force, now suddenly given the knowledge of the universe. From a storyline perspective, all the Jedi force users that ever lived endow their power to Ram to combat Darth Algoz before he can assume total control over the galaxy, and from there the entire universe. In essence, tying in his own storyline with the darkness on the horizon, only he doesnt understand, or doesnt care that he himself is the darkness he's seeing. Kinda like Darth Nihlius but on a far more grand scale. How do you combat the ultimate evil, you create a vessel of ultimate good.