Yeah I think the Revised Combat Rules bring balance to the Force. I understand Dem is out of town until this weekend, so I'd like to take the time now to tidy up the rules and do a "soft launch" of the Uni on Monday perhaps. Do we see any other issues with the mock? I'm not sure if there are any more lessons to be learned from it.
I think the economy still needs some work. I did some number crunching and this is what our setup will most likely be:
1. Cut scrapping payout to 25% Cost as opposed to 50%. Captured ships will be a fatter 75% (to encourage Salvage).
2. Adjust starfighter prices to x2 original. (TIE Fighter would cost 40 KCs, X-Wings would be 100 KCs).
Under these conditions, a player attempting to refurnish his ESC would pay 230 KCs. If he used a "scrap and re-buy" method, the scrapped ESC would render him 75 KCs, leaving the remaining 225 KCs to be paid out of pocket...just a mere 5 KC differential. Similarly, replacing a QFBC loadout would run 300 KCs, or the player could "scrap and re-buy" to get 100 KCs out the old QFBC, and then put 300 KCs into the pot for a new one to get fresh stock X-Wings. It's the same either way.
If for some reason a player took an MC80 into combat and lost all the onboard units, this would run him something like 3000+ KCs to build replacements, so in this situation "scrap and re-buy" would get him 475 KCs to put towards a new MC80, which he'd have to pay 1475 KCs for -- and even with our liberal paycheck system that is still a lot of money to burn. Not to mention the player will be sitting on his ass for the next 14 days waiting for the MC80 to rebuild, which pretty much says "attack me now", and that's all of course if the player had a good chunk of change stashed away to cover the rebuild cost to begin with...
The checkbook has finally been balanced. Bam!