Ok, making a last proof read of the rules, few things quick.
Changing Compliments
Unless otherwise specifically noted, players cannot change a ship's onboard unit compliments. For simplicity, a ship's crew is equal to 1 person per meter of length. Ship's Crew are considered Fleet Troopers for boarding actions. Most capital ships come with non-designated units (i.e. "Rebel Starfighter Squadron"), so in these cases compliments can be added accordingly. (You said you were going to remove that from this rule. Just saying something cause I dont want it to come back and bite me in the ass later)
Strongholds and NPC Worlds
1 PDF Fleet consisting of 23 Command Points worth of: HHFs, NEBs, AVIGs, IPVs, CGUNs, and CORVs
1 Omega-class Command Operations Platform
1 Gamma-class Space Defense Platforms
2 Sigma-class Starfighter Platforms
1 Alpha-class Command Operations Center
3 Beta-class Military Industrial Complexes (Seriously, this is more powerful then my starting base, and thats saying a lot. This should be about half of that, from PDF down the list unless it is a main stronghold world. I mean seriously, what the fuck is a place like Dagobah or Rothana doing with a defense like that. And please excuse my bluntness I do not mean to offend, but im looking at some of these planets, and the defenses they will be carrying with this set up and im like, no fucking way. And lets be realistic, this isnt some complex multi-million $ computer game, not every planet not owned by someone is going to have a set up uber pirate base on it. So im gunna go through, make a PDF for all of the planets in the map based on size, importance to overall SW cannon storyline, population, and industrialization and if you like it you can use it, if not you can throw my hard work away, but at least then I cant say I didnt try to strive for realism. And do remember, you can always throw a pirate base or 2 in at your leisure and augment the defenses as you see fit, your the GM, its your job. But this way the PDFs will match the planet we are fighting for. For game purposes say I wanted to set up a small secret outpost on say Dagobah, should I really have to fight all that for an uninhabited swamp? Come on now.)
Space PDF Fleets
While PDF Fleets are limited to 23 Command Points, up to 10 capital ships can be in a PDF Fleet as opposed to a normal player-controlled 7. (Ok, I know I know, how unpopular can I be but im gunna suggest it anyway. Perhaps we could remove the CP limit from this rule. Not even making a real argument, I just think with a 10 ship limit, and no "rogue" fighters/aux allowed, why limit it. Especially considering that the end-game ability for the hero's is the ability to use your PDF fleet in the final battle. I dont know about you but for such epicness, do we want to be limited to just patrol craft to be our extra's?)
Logistics
When a commander has more than 4,999 troops of 29 GAVs deployed on the surface as an aggressor, their forces must take into account a penalty. This penalty states that no force may remain operational for more than 7 days (or 7 turns). At this point they *must* withdraw to their mother ship to be resupplied and treated. After 24 hours (1 turn) onboard the mothership, they may be re-deployed. Ships that may land on the surface need no leave the surface. If you deploy 4,999 troops / 29 GAVs or less from any one vessel, this rule does not apply. You can't wage war on an empty stomach. (This is fucking stupid. I will leave it at that. I understand the logic behind it, but keep in mind, some of these bases can carry a quarter million troops or more. This is not feasable for said system, especially with a minimum of 24hrs between posts. Just added math to keep track of.)
And thats all there is to say about that. - Forrest Gump