Well... perhaps, but whats the difference. 1000kc, 500kc, 10,000kc, if we are getting for free lets just leave it as is and have a huge battle every action day cycle. I mean im down for that if its what we want to do. But remember, even at 500kc, thats over a ship every action day, and thats not even counting anything you generate on your own.
I was simply thinking of a strategy perspective, imagine how much more important your choices in combat are if a single squad of fighters 80KC, your fielding 15 squads in your fleet, and you only generate 140KC every action cycle. God forbid you actually lose a capital ship. An INT would literally be the outright nightmare of everyone playing, as it should be! It just adds so much more to the game to have the low income generation and high costs, as I said, decisions start to matter. Strategy, planning, and scanning become important again, instead of just send in the fleet, if it dies, oh well, i'll just rebuild it.
It really comes down to, do we want a high strategy, high planning game, or do we just want an assembly line of destruction rolling for the next 3 or 4 months until we get bored with it?
And for the record, I just want to play so I dont care either way, but I lean a preference more toward high planning high strategy.