"You have your orders, Lieutenant Vrahs. Target those Dreadnaughts and let's get out of here."
::
Captain Mraeka wasted no time in the thick of battle. As the incoming fire smacked the Inferis' hull with one explosion after another, the four Victory-class Star Destroyers hammered the Republic's Dreadnaughts with everything they had, and a lone Lambda-class Shuttle exited the Inferis' hangar and prepared to make the jump to lightspeed. The shuttle was soon followed by the VSD's Knight Terror and Spitfire. Not long after, Captain Mraeka's flagship, the Inferis, went up in flames and let out an eerie howl as it became engulfed in fire and its frame became ever more acquainted with the heat. But it was the quiet explosions of the final shots to the hull beneath the flame that did it in. There was no mistaking it--the Inferis had been destroyed. It was such a sight that one almost didn't even notice that its escort, the Death's Edge, had likewise met its end.::
Aboard the Lambda-class Shuttle
ICE-1...
Lord Severus will be most pleased, Mraeka thought to himself.
Now about that witch...Movement and Combat Summary:1. VSD
Inferis redeems tactical preparations (+1 AP). 12/12 (8 AP + 3 AP from Legendary Admiral + 1 from tactical prep.)
2. VSD
Inferis moves one grid space from D4 to D5 (-2 AP). 10/12
3. VSD
Inferis in D5 fires 4 turbolasers and 6 concussion missiles at the DREAD
Guardian in D6 (-10 AP). 0/12
UCR = 5/4 = 1.25
((4 TL's x 3 DMG) + (6 missiles x 1 DMG)) x UCR 1.5 = 27 DMG to DREAD
Guardian4. VSD
Inferis sustains 43.2 DMG from Rogue Squadron and is destroyed.
5. VSD
Death's Edge moves one grid space from D4 to D5 (-2 AP). 6/8
6. VSD
Death's Edge in D5 fires 4 turbolasers and 2 concussion missiles at the DREAD
Sentinel (-6 AP) in D6. 0/8
UCR = 5/4 = 1.25
((4 TL's x 3 DMG) + (2 missiles x 1 DMG)) x UCR 1.5 = 17.5 DMG to DREAD
Sentinel7. VSD
Death's Edge sustains 45.6 DMG from Rogue Squadron and is destroyed.
8. VSD
Knight Terror sustains 34.8 DMG but remains intact.
DMG summary from CORV
Coral Dawn:
UCR (7 + 1 from Attack Position)/5 = 8/5 = 1.6
(2 turbolasers x 3 DMG) x UCR 1.6 = 9.6 DMG
DMG summary from CORV's
Garnetian Dawn,
Burgundy Dawn, and
Maroon Dawn:
UCR 7/5 = 1.4
(6 turbolasers x 3 DMG) x UCR 1.4 = 25.2
Total DMG to the VSD
Knight Terror: 9.6 + 25.2 = 34.8 DMG
Shields: 0/20
Armor: 2.2/17
9. VSD
Knight Terror moves two grid spaces from E4 to E6 (-4 AP). 4/8
10. VSD
Knight Terror from E6 fires 2 turbolasers at DREAD
Guardian in D6 (-2 AP). 2/8
UCR = 5/4 = 1.25
(2 turbolasers x 3 DMG) x UCR 1.25 = 7.5 DMG to DREAD
Guardian11. VSD
Knight Terror enters hyperspace from E6 in the green ring (-2 AP). 0/8
12. VSD
Spitfire moves two grid spaces from E4 to E6 (-4 AP). 4/8
13. VSD
Spitfire from E6 fires 2 turbolasers at DREAD
Sentinel in D6 (-2 AP). 2/8
UCR = 5/4 = 1.25
(2 turbolasers x 3 DMG) x UCR 1.25 = 7.5 DMG to DREAD
Sentinel14. VSD
Spitfire enters hyperspace from E6 in the green ring (-2 AP). 0/8
15. TIE Advanced
ELITE-1 moves one grid space from D5 to E6 (-1 AP). 2/3
16. TIE Advanced
ELITE-1 fires one concussion missile at DREAD
Sentinel in D6 (-1 AP). 1/3
UCR = 6/4 = 1.5
(1 missile x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD
Sentinel17. TIE Advanced
ELITE-1 enters hyperspace from E6 in the green ring.
18. TIE Avenger
ELITE-2 moves one grid space from D5 to E6 (-1 AP). 2/3
19. TIE Avenger
ELITE-2 fires one concussion missile at DREAD
Sentinel in D6 (-1 AP). 1/3
UCR = 7/4 = 1.75
(1 missile x 1 DMG) x UCR 1.75 = 1.75 DMG to Dread
Sentinel20. TIE Avenger
ELITE-2 enters hyperspace from E6 in the green ring.
21. TIE Advanced
ELITE-9 moves one grid space from E5 to E6 (-1 AP). 2/3
22. TIE Advanced
ELITE-9 fires one concussion missile at DREAD
Sentinel in D6 (-1 AP). 1/3
UCR = 6/4 = 1.5
(1 missile x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD
Sentinel23. TIE Advanced
ELITE-9 enters hyperspace from E6 in the green ring.
24. TIE Fighter
ELITE-3 moves one grid space from D5 to D6 (-1 AP). 1/2
25. TIE Fighter
ELITE-3 fires 1 laser cannon from D6 to D6 (-2 AP). 0/2
UCR = 6/4 = 1.5
(1 laser cannons x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD
Sentinel26. TIE Advanced
ELITE-4 moves one grid space from E5 to E6 (-1 AP). 2/3
27. TIE Advanced
ELITE-4 fires one concussion missile at DREAD
Sentinel in D6 (-1 AP). 1/3
UCR = 6/4 = 1.5
(1 missile x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD
SentGinel28. TIE Advanced
ELITE-4 enters hyperspace from E6 in the green ring.
29. TIE Fighter
ELITE-5 moves two grid spaces from from E5 to E3 (-2 AP). 2/2
31. TIE Advanced
ELITE-6 moves one grid space from E5 to E6 (-1 AP). 2/3
32. TIE Advanced
ELITE-6 fires one concussion missile at DREAD
Sentinel in D6 (-1 AP). 1/3
UCR = 6/4 = 1.5
(1 missile x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD
SentGinel33. TIE Advanced
ELITE-6 enters hyperspace from E6 in the green ring.
29. TIE Fighter
ELITE-7 moves two grid spaces from from E5 to E3 (-2 AP). 2/2
30. TIE Fighter
ELITE-8 moves two grid spaces from from E5 to E3 (-2 AP). 2/2
31. Captain Mraeka's personal Lambda-class Shuttle
ICE-1 (NPC) enters hyperspace
Damage Summary:Total DMG to DREAD
Guardian is 27 + 7.5 = 34.5 (expected to be destroyed)
Total DMG to DREAD
Sentinel is 17.5 + 7.5 + 1.5 + 1.75 + 1.5 + 1.5 + 1.5 + 1.5 = 34.25 (expected to be destroyed)
Location Summary:1. Debris of the VSD
Inferis in D5
2. Debris of the VSD
Death's Edge in D5
3. VSD
Knight Terror now in hyperspace
4. VSD
Spitfire now in hyperspace
5. TIE Advanced
ELITE-1 now in hyperspace
6. TIE Avenger
ELITE-2 now in hyperspace
7. TIE Advanced
ELITE-9 now in hyperspace
8. TIE Fighter
ELITE-3 was left in D6
9. TIE Advanced
ELITE-4 now in hyperspace
10. TIE Fighter
ELITE-5 was left in E3
11. TIE Advanced
ELITE-6 now in hyperspace
12. TIE Fighter
ELITE-7 was left in E3
13. TIE Fighter
ELITE-8 was left in E3
14. Lambda-class Shuttle
ICE-1 (NPC) now in hyperspace
No fighters on CSP at this time
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[OOC note: I'll double-check the numbers when I get a chance tomorrow.]