Story As was always the case, the Imperator's cruiser was the first to act and ahead of the pack, as though some unknown boost quality was in effect across the numerous decks and compartments making thousands of brains operate in sync like an unthinking unflinching machine. The other two remaining Star Destroyers of the once grand armada followed as though timid squires following their lord onto the field of battle.
Ahead lay the grandest prize of the day, the Imperial Star Destroyer Conquest. It's posture was aggressive while it held its position in clear challenge. As the New Order Armada approached nearer the planet, the faint streaking of red and green energy bolts in the distance highlighted active areas of combat where the various other elements responding to the call had appeared and ventured inward.
Approaching the Conquest, the Audacity first unleashed it's full fury of Turbolaser and concussion missile fire. As they slid in to effective range, the two companion Star Destroyers Cerberus and Chevalier joined the assault.
Aboard the Audacity, a deafening calm pervaded the bridge, so much so that the rumble of turbolaser impacts against shielding and armor in the distance was audible even at this long to medium range. The officers and panel-minders corresponding with each other in quiet matter of fact tones. The middle-aged female communications officer spoke out to the Audacity and Armada's commander, Imperator Reptanus who sat in his command chair like an unmovable thinking stone, one fist holding up his chin and the other clenched on his armrest. His eyes were deep and set on the much larger and formidable starship ahead, his forces had the strength of numbers on their side though and there'd be no help for the Conquest while the other responding belligerents in system handled the flies..
"Imperator, a communication from the Imperial elements in the X4 Quarter of the planetary grid. Patching it through.." she said while keying a bridge-wide audible repeat of the transmission..
Action SummaryVSD Audacity Spends 4AP to move 2GS from X2 to D2 = 14AP - 4AP = 10AP
VSD Cerberus Spends 4AP to move 2GS from X2 to D2 = 10AP - 4AP = 6AP
VSD Chevalier Spends 4AP to move 2GS from X2 to D2 = 10AP - 4AP = 6AP
INT Huntsman Spends 1AP to move 1GS from X2 to E1 = 7AP - 1AP = 6AP
TIE/A ALPHA Spends 2AP to move 2GS from X2 to D2 = 3AP - 2AP = 1AP
TIE/A BETA Spends 2AP to move 2GS from X2 to D2 = 3AP - 2AP = 1AP
TIE/A DELTA Spends 2AP to move 2GS from X2 to D2, = 3AP - 2AP = 1AP
TIE/I ALPHA Spends 1AP to move 1GS from X2 to E1, = 3AP - 1AP = 2AP
TIE/I BETA Spends 1AP to move 1GS from X2 to E1, = 3AP - 1AP = 2AP
TIE/S ALPHA Spends 2AP to move 2GS from X2 to D2, continues CSP, = 2AP - 2AP = 0AP
TIE/S BETA Spends 2AP to move 2GS from X2 to D2, continues CSP, = 2AP - 2AP = 0AP
TIE/S DELTA Spends 2AP to move 2GS from X2 to D2, continues CSP, = 2AP - 2AP = 0AP
INT Huntsman Targets GS E2 with 1 Gravity Well Generator =
E2 Grid Space Now Under Gravity Well Movement Regulation!!!, = 6AP - 1AP = 5AP
Attack SummaryVSD Audacity Fires 4TLs @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x3x4 = 15pts dmg, 10AP - 4AP = 6AP
VSD Cerberus Fires 4TLs @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x3x4 = 15pts dmg, 6AP - 4AP = 2AP
VSD Chevalier Fires 4TLs @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x3x4 =15pts dmg, 6AP - 4AP = 2AP
INT Huntsman Fires 2 TLs @ ISD Conquest in D3, UCR 4/4 = 1.0x dmg, 1.0x3x2 = 6pts dmg, 5AP - 2AP = 3AP
TOTAL TL dmg to ISD Conquest = 51ptsVSD Audacity Fires 6 CM Tubes @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x1x6 = 7.5pts dmg, 6AP - 6AP = 0AP
VSD Cerberus Fires 2 CM Tubes @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x1x2 = 2.5pts dmg, 2AP - 2AP = 0AP
VSD Chevalier Fires 2 CM Tubes @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x1x2 = 2.5pts dmg, 2AP - 2AP = 0AP
TIE/A ALPHA Fires 1 CM @ ISD Conquest in D3, UCR 7/4 = 1.75x dmg, 1.75x1x1 = 1.75pts dmg, 1AP - 1AP = 0AP
TIE/A BETA Fires 1 CM @ ISD Conquest in D3, UCR 7/4 = 1.75x dmg, 1.75x1x1 = 1.75pts dmg, 1AP - 1AP = 0AP
TIE/A DELTA Fires 1 CM @ ISD Conquest in D3, UCR 7/4 = 1.75x dmg, 1.75x1x1 = 1.75pts dmg, 1AP - 1AP = 0AP
TOTAL CM dmg to ISD Conquest = 17.75ptsTOTAL DMG TO ISD CONQUEST = 68.75pts (+ -6Dmg from Hales post = 74.75pts dmg, it has 62 total DUR, 15AP [10 +5 per TacPrep Hales NPC turn], Hypothetial max Dmg of 77pts in one turn then to destroy, can do max 15 Arm repair here without return fire, but would be a stretch for pure survival in exchange for kill deny one player cycle without return fire or support unit deployment, suggest/prolly/hopefully Destroyed)Closing ActionsINT Huntsman Spends 2AP to Tactical Prep 1AP for Next Turn Cycle = 3AP - 2AP = 1AP, +1AP Next Turn
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