IN THE EYE OF THE STORMACT I -- PROVENANCECampaign Background StoryThe collapse of the Rakatan's Infinite Empire led to what historians refer to as the Galactic Dark Age - roughly 200 years before the first Galactic Republic was formed. During this time period, numerous factions began vying for power, hoping to fill the void left behind by the Rakatans. Among these were the Hutts, who held absolute control over their region of space. Another was the Tion Hegemony, ruled by the infamous tyrant Daritha Xim, styled as "Xim the Despot." Having conquered the northern parts of the Outer Rim, Xim's natural enemy was the Hutts. Although initial skirmishes were successful, the Hutts organized and rallied and began pushing back Xim's forces deeper into his home territories. In a last ditch effort to turn the tide of the war, Xim took his fleet to Nal Hutta in addition to a superweapon that he had built. However, the Hutt fleet was able to destroy Xim before the superweapon could be used. To this day, no one really knows what the superweapon was, only that the Hutts feared it to such an extent that they broke it apart and hid various pieces across the galaxy. To this day, the story of this superweapon is regarded by most historians to be a myth, but the recent discovery of Xim's Holocron has sparked a renewed interest. The holocron is rumored to contain Xim's military technology archives - and perhaps even the schematics to rebuild his fabled superweapon...
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Campaign Guidelines1. Activate your Force User.
2. Write kick-off storyline post. In order for your faction to take interest in Xim's Holocron, you can use a number of options: align yourself with the Mandalorian Death Watch, align yourself with Crimson Dawn, or align yourself with the Sisterhood of Imperial Sith. For purposes of this campaign, consider these entities Player Controlled. However, I will push things along by posting for DW, CD, and SIS if necessary to keep things moving. If you don't want to use a mini-faction, try to creatively weave your way into the story (perhaps by using some cues from the background story).
3. One way to think of this campaign is that it's going to be a war between mini-factions, which the bigger factions get sucked into.
4. There are some definitive plot points that I will make sure we get to for Act II, but Act I is for all of us to do some co-operative SL'ing together, and might include some small skirmish battles here and there.