THREE POINTS
1. Had a recent question about Battle Groups. Here's a concise break down...
a. VEC Cavalier spends 4 AP to launch 4 TIE Fighters.
b. Each TIE Fighter spends 1 AP each to form into a Battle Group.
c. The TF BG now has 4/8 AP remaining, and 12/12 HP.
d. If the TF BG wants to attack, then all units need to attack. All weapons will be fired for a total of 4 AP.
e. If the TF BG takes 10 damage, and decides to split up or return to the mother ship, then that 10 DMG will need to be redistributed in 1 point increments to each TIE in the group until there are no more points to distribute.
f. What this means is that you could do a 3-3-3-1 split or a 3-3-2-2 split, but either way, all damage must be accounted for. (The ladder option is preferable because more units survive.)
2. In other news, after reviewing the Dathomir battle some more, I've decided that the Concussion Missile Tubes (rigged for Assault) are overpowered, and I'm officially reducing the damage bonus down to +1, as opposed to the +4 where it currently is. I will update the specs eventually.
3. NEW RULE. When engaging a Battle Group that is on Combat Space Patrol, per the rules you are required to make a 1:1 attack (for each 1 unit unit in the BG, you need to attack it with 1 unit)... which I'm sure we're all familiar with. However, the 1:1 requirement can be waived so long as you do lethal damage to the BG.