Hey everybody!
Our last attempted gaming endeavor ("Flashpoint") lasted sometime between Nov/Dec 2017 and ended Jan/Feb 2018. Despite a promised return to traditional simming, and featuring a buffed AE/GR-edition rules set, the game was DOA as many of us simply lacked the will, or had the time, to write posts and actually game. We seem to go back and forth on this forum with respect to the kind of game we want to play versus the kind of game we need to play, so I am not going to pull any punches this time around with SWA. Seven years ago (gosh, has it been that long?) we had a lot of fun with GCW Chapter I, mainly because it was an exciting time period (After Hoth) and because we had about a half dozen committed players. Unfortunately, after the website went down and the admin ball got picked up by Hoppus, we lost a few key members who haven't been back since. Not that a few members is everything, but it seems like that was just enough to prevent all future games from generating enough momentum to keep the game going. Admittedly, if you want to get your Star Wars gaming itch scratched, Fantasy Flight Games is killing it right now between Armada and Rebellion. But the SWSF has been more than just a host for games. Our specialty is in the telling of stories alongside the blowing things up. This is something Fantasy Flight Games could never do.
So here's what I'm going to do... SWA will launch July 1st come hell or high water. Between now and then, I will be posting rules and specs as I build them, so that by launch, everyone will be on the same page. SWA is going to be a wild departure from AE or GR, but I hope in this departure it can be a game we can actually play for once.
Thank you and stay tuned!