Author Topic: Simming Discussion  (Read 208024 times)

Offline EmperorSeverus

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Re: Simming Discussion
« Reply #270 on: May 29, 2018, 09:13:40 PM »
Hoppus... starting out with only 10-12 planets seems too small, but double that, 20-24, sounds reasonable... not too big, not too small, what do you think? And when systems are added to the galaxy map later, we could add another 20-24 at once.

I like what you said about controlling facilities on the planet. I think if you controlled the space in that system and all facilities on the planet you could still speak of controlling that system or planet, but the facilities mechanic allows for the possibility that your income from a given planet could diminish or be cut off entirely despite the fact that not all of your ships, facilities and ground units have been destroyed. That's excellent.

I cringe when I hear the word "bonuses," so I didn't like what I read about "free" this and "free" that. I think everything should cost, whether you pay for it or someone else in your faction pays for it or your faction leader pays for it out of the faction's account before credits are distributed. But the basic distinction between financial facilities that generate income and military facilities that produce units makes good sense and I really like it.

Question: When you said "you can't send troops from Facility A to Facility B when it is under attack" do you mean "you can't send troops from Facility A to Facility B when Facility A is under attack"? If so, I could understand that. But If you mean "you can't send troops from Facility A to Facility B when Facility B is under attack and Facility A is not", then I can't fathom why not. Please clarify.

I like the idea of raiding a financial facility and taking the credits. Small starter fleets instead of a single ship seems fine too.

Question about the influence mechanic you mentioned: After re-reading your post, I think I get it the idea. Financial facilities don't just generate income (credits), but they generate influence points too right? And then you use those influence points to "buy" more facilities and such? Sounds totally artificial. Again, everything should cost: Financial facilities generate credits, and constructing a new financial facility requires x credits (some ridiculous amount) and x weeks (some really long time), the same as purchasing and constructing a new capital ship (except financial facilities should cost way more and take way longer). Alternatively, constructing a financial facility for a reasonable (instead of ridiculous) amount of credits in a reasonable (instead of ridiculous) amount of time would also be fine if we limited it to one financial facility per planet. In that case, the opposing faction could potentially still cut off your income from that planet without having to totally eliminate every one of your ships, facilities and ground units. Either option works for me (limit 1 financial facility per planet and it takes a normal\reasonable amount of credits and time to construct, or no limit per planet but it takes a ridiculous amount of time and credits to construct).

I did like the general idea of "influence" though, and your post got me thinking: what if you accumulated x influence points (IP) for every day that goes by where all existing facilities on a planet are under your control for the entire 24 hour period? The more influence you have on a planet, the less likely the opposing faction can start a rebellion on one of your planets, or the more likely your faction could start a rebellion on one of theirs. Something like that? Just thinking out loud here.

Also, I'm a PlayStation guy myself, but there's an old Xbox game called GUN (Cowboy game), and each town you came across had a Town Patience meter, and if you started shooting people or their dogs or whatever the town would eventually lose their patience and there would be a showdown. Maybe we could have a system patience meter somehow, and if the system's patience went to zero, a rebellion sparks where ground units belonging to that system change allegiance to the New Republic\Alliance\whatever and attack one of the Empire's facilities. Those units would then be controlled by the New Republic\Alliance\whatever faction which could also send in capital ships to support the rebellion if they wanted to.
« Last Edit: May 29, 2018, 09:20:20 PM by LordSeverus »
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Offline EmperorSeverus

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Re: Simming Discussion
« Reply #271 on: June 18, 2019, 05:34:03 PM »
Who's ready for a new campaign in AJ?

Also: Terrors of the Imperium (TI) is looking for recruits! If you're unable (or uninterested) in managing an entire fleet, there is the option of managing a single ship under the TI banner. Contact me for details and security assignment.
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Online SWSF Hoppus

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Re: Simming Discussion
« Reply #272 on: June 19, 2019, 09:46:57 AM »
Working on Legacy of Endor again. Trying to get something finished and playable in the next weeks. Just want to do some revising to the rule set and how the larger game universe is going to function...

Offline SWSF Hale

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Re: Simming Discussion
« Reply #273 on: June 19, 2019, 10:16:34 AM »
I'm probably going to be mostly out-of-commission for the remainder of the summer as I'm searching for a job! If there is some genuine interest to do a reboot of AJ with refreshed rule set to make it more of a "set-up-and-break-down sandbox campaign" style of game, I could probably find some time. I'm not sure I have it in me any more to do long-term month-to-month-to-month gaming.
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Offline EmperorSeverus

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Re: Simming Discussion
« Reply #274 on: June 19, 2019, 05:35:11 PM »
I'm working on a sandbox campaign for AJ right now. What's a good week for everyone?

I can also sub as GM unless our real GM (Hale) or someone else wants it.
« Last Edit: June 19, 2019, 09:37:32 PM by LordSeverus »
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Offline SWSF Hale

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Re: Simming Discussion
« Reply #275 on: June 20, 2019, 02:59:11 PM »
August would be a good time to start for me.
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Offline EmperorSeverus

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Re: Simming Discussion
« Reply #276 on: June 21, 2019, 07:35:19 PM »
First week of August work for everyone? Hoppus / Eidolon / others?

Anyone up for a quick space combat-only sandbox campaign before then?
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Online SWSF Hoppus

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Re: Simming Discussion
« Reply #277 on: July 23, 2019, 05:29:11 PM »
I wont have time for that LordSeverus, apologies.

I am still moving along very slowly on the Legacy of Endor stuff. Aiming for something very akin to the old game from AOL days that isn't too overwhelming in terms of time commitment.

Offline gallpizi

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Re: Simming Discussion
« Reply #278 on: August 06, 2019, 01:02:04 PM »
I got the bug back. 
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Offline Syren

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Re: Simming Discussion
« Reply #279 on: August 06, 2019, 03:18:19 PM »
Good, get the boys back at it! :P
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Offline EmperorSeverus

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Re: Simming Discussion
« Reply #280 on: August 07, 2019, 01:46:04 PM »
Greetings, GallPizi. We've got something in the works. Expect the others to follow up shortly.
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Offline gallpizi

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Re: Simming Discussion
« Reply #281 on: August 07, 2019, 09:53:59 PM »
Excellent. Keep me in the loop. I am quite keen to get back to it. 
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Offline SWSF Eidolon

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Re: Simming Discussion
« Reply #282 on: August 27, 2019, 08:03:16 PM »
Looking at Member List and registration dates, it appears the 10year anniversary since the forum had been rerere-reestablished is coming up in September.  The earliest reg dates are from 9-22-2009, with Syren, Med, Eras, Dem and Hop holding the honors.  May the Force bless all those still with us and return all those who have gone astray!
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Offline gallpizi

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Re: Simming Discussion
« Reply #283 on: August 27, 2019, 08:04:19 PM »
I was registered then too. Just my account got deleted by someone. :(  
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Online SWSF Hoppus

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Re: Simming Discussion
« Reply #284 on: August 28, 2019, 11:05:14 AM »
My god has it been that long!!!