Poll

In all seriousness, do you want to...

play a combat-oriented game for GCWIII?
4 (66.7%)
OR an SL-driven game using the GCWIII sandbox?
2 (33.3%)
OR an SL-driven game, where units are provided free of charge but major battles are decided via some combat-oriented mechanism?
0 (0%)

Total Members Voted: 6

Author Topic: GCWIII -- New Combat Model? Let's Mock!  (Read 159598 times)

Offline SWSF Hale

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #180 on: March 07, 2015, 12:11:51 AM »
Original image size doesn't matter.
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Offline Ramano

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #181 on: March 07, 2015, 12:20:31 AM »
Give me moment. <heavy russian accent>

Offline Ramano

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #182 on: March 07, 2015, 01:03:08 AM »
A-Wing, Bulk Cruiser, CGun, and VSD
« Last Edit: March 07, 2015, 01:05:47 AM by Ramano »

Offline Ramano

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #183 on: March 07, 2015, 01:06:22 AM »
The entire Mon Cal class of vessels

Offline Ramano

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #184 on: March 07, 2015, 01:06:58 AM »
The rest of the rebel non-MC stuff

Offline Ramano

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #185 on: March 07, 2015, 01:09:33 AM »
Corellian class vessels (CR Cruiser, CR Destroyer, CC7700, CGun, Liberator), INT, Pirate Cruiser, and an SSD just because they are fun to look at, lmao!

Offline Ramano

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #186 on: March 07, 2015, 01:11:12 AM »
So start matching those up with the ships you plan on having, then let me know what you still need. =)

Offline SWSF Eidolon

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #187 on: March 07, 2015, 01:03:20 PM »
most reb ships all in one

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Offline SWSF Hale

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #188 on: March 07, 2015, 04:47:25 PM »
Alternatively, we could always use X-Wing vs TIE Fighter style silhouette diagrams as visual representations of a ship.
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Offline SWSF Eidolon

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #189 on: March 10, 2015, 07:53:12 PM »
hell we can use dots for all I care  ;)
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Offline Ramano

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #190 on: March 11, 2015, 09:30:26 AM »
Oh I dont care about that stuff. I just thought it would look cool if we all had little tokens on a grid instead of just "Im in D-8". Its not that important though.

Offline SWSF Hale

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #191 on: March 11, 2015, 10:16:52 AM »
Unless we all learned how to put pictures on pictures (I use Paint and PowerPoint for 100% of my graphic arts), then posting in images will need some work. The irony is that even if we have pictures, we still need to post other information via text (weapons, special abilities, etc). The other issue I see is maintaining starfighters and ships in the same grid.

Picture-on-picture gaming is one of those brick walls I don't think is feasible to cross, but I do I think a hybrid approach is worth pursuing if it means getting this game off the ground.
LUCIDIUS HALE
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Offline Ramano

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #192 on: March 11, 2015, 10:49:27 AM »
Well I was just talking a little paste and drop system. Like we have a grid, then we have all the little tokens on the side and you drag them over and place them on the grid. Yeah you'd still have to post everything, but it would also give us a visual of everything happening. They dont have to do anything but be on the grid where we drag them. Maybe a rotate button to make sure they face the right way.

Offline SWSF Hale

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #193 on: March 11, 2015, 11:43:38 AM »
See now we're getting into some next level web design/programming that is probably beyond Hop's level of expertise and time willingness.
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Offline Ramano

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Re: GCWIII -- New Combat Model? Let's Mock!
« Reply #194 on: March 11, 2015, 11:43:47 PM »
Well, as far as time, that may be. Cant really speak for him or his willingness on that. However as far as expertise, thats some 9th grade computer concepts stuff, lol. You need a grid, and a token you can drag around it. Thats like 4 lines of code plus the tokens.