Author Topic: SPACE BATTLE SIMULATOR  (Read 138478 times)

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: SPACE BATTLE SIMULATOR
« Reply #45 on: June 10, 2012, 06:28:48 PM »
Everyone be sure to reference the Revised Combat Rules posted in the Rules section under Episode II Rules. I'd like to see how those rules fly in-situ since we got the mock going.
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline Dementat

  • SWSF Member
  • Posts: 966
Re: SPACE BATTLE SIMULATOR
« Reply #46 on: June 10, 2012, 11:15:47 PM »
Commander Parrault's Brigade

The battle raged on, and with the withdraw of the Venator-class Destroyer, it now appeared that the battle would be a loss for everyone. It was assured mutual destruction, by Commander Parrault's estimation. While currently having the upper hand on the field, it was just a matter of time before his entire fighter defense collapsed and the bombers reached his hull. The frigates maintained the picket line, striking out at enemy snubfighters as the rest of the squadron focused on the deadly bombers.

Summary:
Dying craft return fire.
Remaining fighters form up to CSP.
Bombers move to A-1.
Attacks made.

SWORMs 1 & 2 <RETURN FIRE> (B-1) vs. Y-Wings (B-1)
144 SFS-LCs (288 dmg)
UCR = 8/4 = 100% = 288 Total Damage

7 LSHU (B-1) vs. Y-Wings (B-1)
42 SFS-LC (84 dmg)
UCR = 5/4 = 100% = 192 Total Damage

12 STORM (B-1) vs. Y-Wings (B-1)
96 LC (96 dmg)
48 LIC (48 SYSTEMS dmg)
24 PT (72 dmg)
UCR = 4/4 = 100% = 163 Damage + 48 Systems

3 GAS (B-1) vs. Y-Wings (B-1)
12 TLC (96 dmg)
6 IC (6 SYSTEMS dmg)
6 LC (6 dmg)
UCR = 4/4 = 100% = 102 Damage + 6 Systems

VSD-II Maleficent (B-1) vs. Y-Wings (B-1)
20 TLB (300 dmg)
20 DTLC (320 dmg)
20 IC (60 SYSTEMS dmg)
5 TB (500 METERS)
UCR = 4/4 = 100% = 620 Damage, 60 Systems

TOTAL DAMAGE TO Y-WINGS
1371 MANDATORY *2 Destroyed, 1 Damaged*



NEBs Flora, Fauna, Merryweather (B-1) vs. Z-95 Nova 7, Nova 8, and Nova 9 (B-1)
36 TLB (432 dmg)
36 QLC (144 dmg)
6 ACM (18 dmg)
UCR = 5/5 = 100% = 594 Total Damage

TOTAL DAMAGE TO NOVA 7
11 MANDATORY *Destroyed*
TOTAL DAMAGE TO NOVA 8
360 MANDATORY *Destroyed*
TOTAL DAMAGE TO NOVA 9
223 MANDATORY



ESC Aurora (B-1) vs. HHF Griffin (A-1)
5 DLC (10 dmg)
UCR = 4/4 = 100% = 10 Total Damage

TOTAL DAMAGE TO HHF Griffin
10 MANDATORY *Disabled*



ESC Aurora (B-1) vs. HHF MASTICORE (A-1)
5 DLC (10 dmg)
UCR = 4/4 = 100% = 10 Total Damage

TOTAL DAMAGE TO HHF MASTICORE
10 MANDATORY *Disabled*



2 TIE Bomber (A-1) vs. HHF Dragon (A-1)
24 PBs (120 dmg)
UCR = 6/4 = 100% = 120 Total Damage

TOTAL DAMAGE TO HHF Dragon
120 MANDATORY to ARMOR
120 MANDATORY to HULL



Starfighter Group
CSP SWORM
    Location: B-1    Action: CSP    Armor: 606/1200
TIE Starfighter Squadron FA-01
TIE Starfighter Squadron FA-02
TIE Starfighter Squadron FA-03
TIE Starfighter Squadron AA-02
TIE Interceptor Squadron AA-05
TIE Interceptor Squadron AA-06
TIE Starfighter Squadron AA-01
SWORM 1
    Location: N/A    Action: DESTROYED    Armor: 0/432
TIE Starfighter Squadron MT-01
TIE Starfighter Squadron MT-02
TIE Starfighter Squadron MT-03
SWORM 2
    Location: N/A    Action: DESTROYED    Armor: 0/432
TIE Starfighter Squadron FL-01
TIE Starfighter Squadron FL-02
TIE Starfighter Squadron FL-03
SWORM 4
    Location: N/A    Action: DESTROYED    Armor: 0/432
TIE Starfighter Squadron MW-01
TIE Starfighter Squadron MW-02
TIE Starfighter Squadron MW-03
NON-SWORMs
TIE Bomber Squadron AA-03
    Location: B-1    Action: BOMBING RUN    Armor: 192/192
TIE Bomber Squadron AA-04
    Location: B-1    Action: BOMBING RUN    Armor: 192/192

Auxiliary Group
Stormtrooper Transports
    Location: B-1    Action: ATTACK    Units: 12    Armor/Shields: 60/60 each
Lambda-Class Shuttles
    Location: B-1    Action: ATTACK    Units: 7    Armor/Shields: 20/20 each
Gamma-class Assault Shuttles
    Location: B-1    Action: ATTACK    Units: 3    Armor/Shields: 90/90 each

Victory-II Star Destroyer Maleficent
Location: B-1    Heading: B-2
Shields: 34/1000    Armor: 1000/1000    Hull: 900/900    Systems: 528/540

Nebulon-B Imperial Frigate Flora
Location: B-1    Heading: B-2
Shields: 120/300    Armor: 300/300    Hull: 300/300    Systems: 150/150

Nebulon-B Imperial Frigate Fauna
Location: B-1    Heading: B-2
Shields: 300/300    Armor: 300/300    Hull: 300/300    Systems: 150/150

Nebulon-B Imperial Frigate Merryweather
Location: B-1    Heading: B-2
Shields: 300/300    Armor: 300/300    Hull: 300/300    Systems: 150/150

Imperial Escort Carrier Aurora
Location: B-1    Heading: B-2
Shields: 500/500    Armor: 500/500    Hull: 300/300    Systems: 300/300


« Last Edit: June 10, 2012, 11:25:30 PM by Dementat »
(\/)ighty RE

Offline Ramano

  • SWSF Member
  • Posts: 1,385
Re: SPACE BATTLE SIMULATOR
« Reply #47 on: June 11, 2012, 12:17:35 AM »
Ok, so for official purposes, id have to say the mock goes to Dem, hands down lol. Nice job! Now, before we finish off here, so the rules can get a good show down with a proper attack force, Hale for your next post, my pilots got pissed they were abandoned and want to join you. No offense Dem, thats why I said you win first, but only hale and my stuff combined have enough to make a proper attack post, and being done by Hale we know it will be correct, thus we can see an attack and counter-attack, and counter-counter attack to call this and make sure the rules got a good test this go around. I have for your control:

3 X-Wing squads full
1 X-Wing squad with 48 damage
3 Y-Wing squads full
1 Y-Wing squad with no shields.

So make it a good one so we know the rules work right! And im not doing it cause I will end up fucking it up anyway, lol! Oh and Dems damage against my stuff in his post was already factored in.
« Last Edit: June 11, 2012, 12:19:13 AM by Ramano »

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: SPACE BATTLE SIMULATOR
« Reply #48 on: June 11, 2012, 04:06:37 PM »
I'm good calling the Mock. Dem's post sealed it, really. No need to have a massive SF orgy.

I'm down for another mock, perhaps a smaller scale... 10 command points... something simple so we can test out the rules and solidify everything.
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline Dementat

  • SWSF Member
  • Posts: 966
Re: SPACE BATTLE SIMULATOR
« Reply #49 on: June 11, 2012, 06:57:50 PM »
Aww... I would like to have seen the end of that. Was interested in finding out what would be left.
(\/)ighty RE

Offline Ramano

  • SWSF Member
  • Posts: 1,385
Re: SPACE BATTLE SIMULATOR
« Reply #50 on: June 11, 2012, 07:21:20 PM »
Yes, I think we need another mock to test the new rules set up, especially seeing as ive yet to make a legal post on the first shot, so I evidently dont know what im doing yet. And lets face it, there is nothing that will stagnate a game faster then a broken rule set so lets make sure these ones are good to go now.

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: SPACE BATTLE SIMULATOR
« Reply #51 on: June 11, 2012, 07:37:24 PM »
Do ya'll want a smaller scale of 10 command points? Or full-on? Cuz if that's the case I'm thinking about bringing the ISD-II to the fight so you can tremble before it's power!!! mwhahaaha
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline Ramano

  • SWSF Member
  • Posts: 1,385
Re: SPACE BATTLE SIMULATOR
« Reply #52 on: June 11, 2012, 10:40:16 PM »
Careful, Dem's already killed me with one of them, I know how to fight it, lol. But anyway, yeah im cool either way. Which ever everyone else wants to do. I just know I need at least 1 more mock of any scale, and my SL still is gunna have a lot of typing to do yet.

Offline Dementat

  • SWSF Member
  • Posts: 966
Re: SPACE BATTLE SIMULATOR
« Reply #53 on: June 11, 2012, 11:57:20 PM »
Careful, Dem's already killed me with one of them, I know how to fight it, lol. But anyway, yeah im cool either way. Which ever everyone else wants to do. I just know I need at least 1 more mock of any scale, and my SL still is gunna have a lot of typing to do yet.

When did I defeat you with an ISD-II? I just did this mock with a plain old VSD-II!

I'm up for a small scale mock. This is a busy week/month for me.
(\/)ighty RE

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: SPACE BATTLE SIMULATOR
« Reply #54 on: June 12, 2012, 12:46:17 AM »
NEW BATTLE ---------------------------------------->

Battle clock will begin at 12:12 June 12, 2012. Players will get 12 CPs. Mock will last 12 Days.

Restrictions: 1 ESC / 2 QFBCs max, for all other ships... spam away

Order of Battle:
Ramano
Dementat
Hale

Rules to Focus On:
1. Bombing Runs for TIE Bombers/Y-Wings
2. TIE Swarms
3. Ion Damage

May the best man win.
« Last Edit: June 12, 2012, 09:15:42 AM by GCW Hale »
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline Ramano

  • SWSF Member
  • Posts: 1,385
Re: SPACE BATTLE SIMULATOR
« Reply #55 on: June 12, 2012, 01:10:22 PM »
OOC Note: Ok, so to prove a point, im gunna field an imp fleet for this, cower before the power before you decide on allowing inter-changable compliments with imp ships. That or the imp ships need a serious boost to CP costs. This is only a 12CP fleet, has 19 squadrons of fighters that are every bit as good as a republic fighter. OMG this is retarded.

With a flash the fleet popped from HS in DS1. No scans or messages were sent and the fleet waited.

Summary:
Exited HS
Powered Shields and Weapons
Waited

Status: All craft in DS1
Victory Escort Carrier (VEC) Godmode
Cost: 700 KCs
Production Time: 7 Days
Length: 900 meters
Hyperdrive: x1
Shields: 900
Armor: 900
Hull: 900
Systems: 450
Speed: Fast (2)
Maneuver: (2)
Weapons:
20 Turbolaser Cannons (160)
10 Quad Laser Cannons (40)
5 Tractor Beam Projectors (500m)
Onboard Units:
4 Tie Advanced Squadrons (Hanger)
8 Tie Bomber Squadrons (Hanger)
6 Gamma class Assault Shuttles (Hanger)

Imperial Escort Carrier (ESC) Under Cost
Cost: 300 KCs
Production time: 3 Days
Length: 500 meters
Hyperdrive: x2
Shields: 500
Armor: 500
Hull: 250
Systems: 250
Speed: Fast (2)
Maneuver: (2)
Weapons:
10 Dual Laser Cannons (20)
12 Auxiliary Tractor Beams (275m)
Onboard Units:
2 Tie Advanced Squadrons (Hanger)
4 Tie Bomber Squadrons (Hanger)
2 Gamma class Assault Shuttles (Hanger)

Marauder Corvette (MARC) Filler
Cost: 200 KCs
Production Time: 2 Days
Length: 195 meters
Hyperdrive: x2
Shields: 195
Armor: 195
Hull: 120
Systems: 60
Speed: Fast (2)
Maneuver: (3)
Weapons:
8 Dual Turbolaser Cannons (96)
4 Proton Torpedo Launchers (12)
Onboard Units:
1 Tie Advanced Squadron (Hanger)
2 Gamma class Assault Shuttles (Hanger)
8 Stormtrooper Squadrons (Hanger)
« Last Edit: June 12, 2012, 04:33:11 PM by Ramano »

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: SPACE BATTLE SIMULATOR
« Reply #56 on: June 12, 2012, 02:39:52 PM »
Usage of TIE Avengers is specifically prohibited for the VEC and ESC, per the ship notes. TIE Advanced is the next best thing. Please replace your Avengers with those or go 100% TIE Bomber, your call.

Victory Escort Carrier
Quote
Notes: The Victory-class Escort Carrier is a variant of the VSD-II platform that favors heavy starfighter support in lieu of auxiliary and ground troops. Due to specialized launch bays and holding racks, the VEC may only carry TIE Fighters, TIE Bombers, TIE Interceptors, and TIE Advanced starfighters.

Imperial Escort Carrier
Quote
Notes: Due to specific launch deck and rack configurations, the ESC may only carry: TIE Fighters, TIE Interceptors, TIE Bombers, and TIE Advanced starfighters. Units listed as onboard are "stock" and can be replaced if destroyed with any configuration of the previously mentioned starfighters.

LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline Ramano

  • SWSF Member
  • Posts: 1,385
Re: SPACE BATTLE SIMULATOR
« Reply #57 on: June 12, 2012, 04:30:53 PM »
I thought there was a reason for that. I had tie advanced first, but moved em to avengers why I dont know. But still, 12CP and I got 19 squads of fighters, lmao, you are seeing this with me right? Personally if I was Dem id grab 3 VECs then laugh at the rest of the game when you try and face off against 36 squads of fighters.

And again, this would be fine if the ship carried a listed unchangable compliment of like 6 T/Fs, 4 T/Is, 2 T/Bs, then it does its purpose, a heavy CSP screen for the rest of the fleet. As is current, with only costing 7CP, this would make an impossible fleet to face off against. With allowing interchangable compliments, this ship and the ESC are... for absolute lack of a better word, godmode. As I said, an easy fix for this is to have a listed unchangable compliment, lower the amount of fighters they can carry in line with a QFBC and VNSD respectively, or greatly raise the CP cost of both ships. Again, im not telling you what to do, simply making suggestions.
« Last Edit: June 12, 2012, 04:39:55 PM by Ramano »

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: SPACE BATTLE SIMULATOR
« Reply #58 on: June 12, 2012, 04:42:25 PM »
A small fleet a Republic ships exit hyperspace outside of the Deep Space Zone, where they will wait for their turn to enter the battlefield.
 
NEB Centurion I w/ (2) Y-Wing Squadrons, and (3) AUX
NEB Centurion II w/ (2) E-Wing Squadrons, and (3) AUX
NEB Centurion III w/ (2) E-Wing Squadrons, and (3) AUX
NEB Centurion IV w/ (1) X-Wing Squadron + (1) Elite X-Wing Squadron, and (3) AUX
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline Ramano

  • SWSF Member
  • Posts: 1,385
Re: SPACE BATTLE SIMULATOR
« Reply #59 on: June 12, 2012, 05:01:39 PM »
HOLY SHIT LMAO!! Ok, this doesnt count for anything but I want you to look at this for an example.

7 Tie Advanced engage 2 Y-Wing, 4 E-Wing, and 1 X-Wing Squadron
Fleet engages 1 Elite X-Wing Squadron
12 Tie Bombers vs 4 Neb-Bs (3 squads to each Neb)
144 proton bombs * 5 = 720 /4 = 180 Armor and 180 Hull damage to each Neb. <poof>

Shall we just make this quick then? Please, tell me im not being stupid in saying these imperial carriers are far too overpowered with an interchangable compliment? Perhaps with your dying return fire you will be able to kill my Marauder, lol.
« Last Edit: June 12, 2012, 05:06:07 PM by Ramano »