Author Topic: SPACE BATTLE SIMULATOR  (Read 136914 times)

Offline SWSF Hale

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SPACE BATTLE SIMULATOR
« on: May 30, 2012, 03:55:06 PM »
Okay bitches... let's have ourselves a free-for-all. 23 Command Points as normal, must exit hyperspace in a Deep Space Zone. Let's blow each other up until Empier posts the Twilight of the Empire thread.
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Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #1 on: May 30, 2012, 05:26:28 PM »
TASK FORCE DRAGON

A fleet comprised of small yet capable craft exit hyperspace in Deep Space Zone 1. Shields are raised and scans begin, awaiting anyone else who would join the fray.

Units:

HHF Dragon
HHF Phoenix
HHF Masticore
HHF Griffin
CCC Dodge
AVIG Slayer
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Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #2 on: May 30, 2012, 05:40:27 PM »
TRADE FEDERATION

The mighty Trade Federation ventures into the fray with a Dauntless Class Heavy cruiser exiting hyperspace in Deep Space Zone 2. (This ship will loiter in DS2 for playtesting purposes with Task Force Dragon if nobody else shows up in the next couple days).

Units:

DHC Colossus of Might
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #3 on: May 31, 2012, 08:46:46 AM »
The fleet pops from HS in DS4. All shields and weapons power and some X-Wings are launched to CSP.

Summary:
Exited HS
Powered shields and weapons
Launched CSP

Status: All craft in DS4
Venator-class Star Destroyer (VNSD)
Cost: 1400 KCs
Production Time: 14 Days
Length: 1140 meters
Hyperdrive: x1
Shields: 1140
Armor: 1140
Hull: 640
Systems: 340
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Dual Heavy Turbolaser Cannons (200)
50 Heavy Laser Cannons (100)
Onboard Units:
(8 Starfighter Squads)
2 X-Wing Squadrons (CSP)
6 Y-Wing Squadrons
30 A-Tran
(500 Infantry Squads)
500 Republic Commando Squads
Notes: Capable of entering the atmosphere and making planetary landings.

Hammerhead-class Frigate (HHF) x2
Cost: 400 KCs
Production Time: 4 Days
Length: 315 meters
Hyperdrive: x2
Shields: 315
Armor: 315
Hull: 180
Systems: 96
Speed: Fast (2)
Maneuver: (2)
Weapons:
12 Heavy Turbolasers (120)
12 Laser Batteries (36)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Craft:
(3 Starfighter Squadrons)
1 X-Wing Squadron (CSP)
2 Y-Wing Squadrons
2 A-Tran
(40 Infantry Squads)
40 Republic Commando Squads
Notes: Capable of entering the atmosphere and performing planetary landings.

1 Y-Wing Squadron (CSP)

CSP Group 1: Deep Space Grid 4
4 X-Wing Squads
1 Y-Wing Squad

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #4 on: May 31, 2012, 04:46:08 PM »
TASK FORCE DRAGON

HHF Dragon moves to C-** along with her other fleet ships, the HFF Phoenix, the HHF Masticore, and the HHF Griffin. Each of the Hammerheads raise shields, charge weapons, and deploy all onboard craft, consisting of 12 Squadrons of ************* Starfighters for Combat Space Patrol and 8 *** Auxiliaries. The fleet escorts CCC Dodge and AVIG Slayer also accompany the Hammerheads.

No ComScan transmissions were made, as this would reveal the fleet's position. Instead, Captain Colt Smith waiting for any other enemy units to make the first move, although he decided to have the auxiliary craft move further into the system to act as a recon force.


Unit Status:

1. (4) HHFs, (1) CCC, and (1) AVIG in C-** at 100%
2. (12) SF Squads on CSP in C-** at 100%
3. (8) AUX in B-** at 100%
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #5 on: May 31, 2012, 06:56:23 PM »
(Quick question, didnt we do away with scanning rules with the first version of this game as it was causing too many problems? I swear I remember something about not having to scan unless you were doing a ground assault.)

The fleet moves into the system and begins an active scan of all space around the planet.

Summary:
Moved
Begins Scan

Status: All craft in C-15
Venator-class Star Destroyer (VNSD)
Cost: 1400 KCs
Production Time: 14 Days
Length: 1140 meters
Hyperdrive: x1
Shields: 1140
Armor: 1140
Hull: 640
Systems: 340
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Dual Heavy Turbolaser Cannons (200)
50 Heavy Laser Cannons (100)
Onboard Units:
(8 Starfighter Squads)
2 X-Wing Squadrons (CSP)
6 Y-Wing Squadrons
30 A-Tran
(500 Infantry Squads)
500 Republic Commando Squads
Notes: Capable of entering the atmosphere and making planetary landings.

Hammerhead-class Frigate (HHF) x2
Cost: 400 KCs
Production Time: 4 Days
Length: 315 meters
Hyperdrive: x2
Shields: 315
Armor: 315
Hull: 180
Systems: 96
Speed: Fast (2)
Maneuver: (2)
Weapons:
12 Heavy Turbolasers (120)
12 Laser Batteries (36)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Craft:
(3 Starfighter Squadrons)
1 X-Wing Squadron (CSP)
2 Y-Wing Squadrons
2 A-Tran
(40 Infantry Squads)
40 Republic Commando Squads
Notes: Capable of entering the atmosphere and performing planetary landings.

1 Y-Wing Squadron (CSP)

CSP Group 1: Deep Space Grid 4
4 X-Wing Squads
1 Y-Wing Squad

Offline Dementat

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Re: SPACE BATTLE SIMULATOR
« Reply #6 on: May 31, 2012, 09:48:40 PM »
Commander Parrault's Brigade

Commander Parrault's fleet came out of hyperspace over the dead planet of Simulator and immediately began launching fighters to combat patrol. Shields were raised and all personnel reported to their battle stations. The mass of TIE Fighters began to form up into a defensive screen, or sworms, around the battle group. The time for destruction was now!

Summary:
Exited HS in Deep Space 3.
Launched CSP.
Raised Shields.
Scanning.


Starfighter Group
SWORM 1
    Location: DS-3    Action: CSP    Armor: 432/432
TIE Starfighter Squadron MT-01
TIE Starfighter Squadron MT-02
TIE Starfighter Squadron MT-03
SWORM 2
    Location: DS-3    Action: CSP    Armor: 432/432
TIE Starfighter Squadron FL-01
TIE Starfighter Squadron FL-02
TIE Starfighter Squadron FL-03
SWORM 3
    Location: DS-3    Action: CSP    Armor: 432/432
TIE Starfighter Squadron FA-01
TIE Starfighter Squadron FA-02
TIE Starfighter Squadron FA-03
SWORM 4
    Location: DS-3    Action: CSP    Armor: 432/432
TIE Starfighter Squadron MW-01
TIE Starfighter Squadron MW-02
TIE Starfighter Squadron MW-03
SWORM 5
    Location: DS-3    Action: CSP    Armor: 624/624
TIE Starfighter Squadron AA-02
TIE Interceptor Squadron AA-05
TIE Interceptor Squadron AA-06

Victory-II Star Destroyer Maleficent
Shields: 1000/1000    Armor: 1000/1000    Hull: 900/900    Systems: 540/540
Auxiliary Group:
10 Stormtrooper Transports
    Location: Hangar
10 Lambda-class Shuttles
    Location: Hangar

Nebulon-B Imperial Frigate Flora
Shields: 300/300    Armor: 300/300    Hull: 300/300    Systems: 150/150
Auxiliary Group:
2 Lambda-class Shuttles
    Location: Hangar
1 Gamma-class Assault Shuttle
    Location: Hangar

Nebulon-B Imperial Frigate Fauna
Shields: 300/300    Armor: 300/300    Hull: 300/300    Systems: 150/150
Onboard Units:
Auxiliary Group:
2 Lambda-class Shuttles
    Location: Hangar
1 Gamma-class Assault Shuttle
    Location: Hangar

Nebulon-B Imperial Frigate Merryweather
Shields: 300/300    Armor: 300/300    Hull: 300/300    Systems: 150/150
Auxiliary Group:
2 Lambda-class Shuttles
    Location: Hangar
1 Gamma-class Assault Shuttle
    Location: Hangar

Imperial Escort Carrier Aurora
Shields: 500/500    Armor: 500/500    Hull: 300/300    Systems: 300/300
Onboard Units:
Auxiliary Group:
2 Stormtrooper Transports
    Location: Hangar
Starfighter Group:
TIE Starfighter Squadron AA-01
    Location: Hangar    Action: None    Armor: 144/144
TIE Bomber Squadron AA-03
    Location: Hangar    Action: None    Armor: 192/192
TIE Bomber Squadron AA-04
    Location: Hangar    Action: None    Armor: 192/192

« Last Edit: May 31, 2012, 10:41:02 PM by Dementat »
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #7 on: May 31, 2012, 10:53:05 PM »
Seeing as we are up to 4 independent fleets running here can I get an updated order of battle quick?

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #8 on: June 01, 2012, 10:21:03 AM »
ORDER OF BATTLE

Hale
Ramano
Dementat

If a player misses their 24-hour post cycle (1 post per day), you can skip them. Remember still that you have to have a minimum of 12 hours between posts. I don't plan on bringing in the Dauntless, so we'll keep it how it is.
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #9 on: June 01, 2012, 10:36:09 AM »
Sounds good, and a little addendum to my earlier post, my CSP Group should be in C-15 not DS4. Sorry, I will make a note to look my stuff over better in the future when using c/p. And yeah, keep that DHC right there so after im done killing you 2 I can go capture it. ;)

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #10 on: June 01, 2012, 11:01:25 AM »
TASK FORCE DRAGON
of the Galactic Liberation Force
Commanding Officer: CAPT Colton Smith

*

Onboard the DRAGON...

"Captain! An enemy fleet has entered high orbit of Planet X, they are scanning aggressively!" reported a ComScan technician.

"Excellent. Looks like its time for some fun and games. Helm, steady course 240 mark 053, all ahead full," ordered the Captain.

"Course 240 mark 053, all ahead full, aye Captain!" replied the Helmsman.

The rest of the task force followed the Dragon to B-2 where they rendezvoused with the Rothana Assault Transports that were sent ahead. The two full wings of Advanced Z-95s also moved to B-2 where they continued their combat space patrol.

*


HHF DRAGON
Location: B-2 | Status: Waiting | UCR: 4
Shields: 315/315 | Armor: 315/315 | Hull: 180/180 | Systems: 96/96
Weapons: 12 HTLs + 12 LBs + 2 CMs = 160 Damage
Support Craft:
Adv/Z-95 Squadron NOVA 1 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Adv/Z-95 Squadron NOVA 2 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Adv/Z-95 Squadron NOVA 3 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Rothana Assault Transport TIGER 1 [Shields: 40/40 | Armor: 40/40 | Systems: 40/40] Status: B-2
Rothana Assault Transport TIGER 2 [Shields: 40/40 | Armor: 40/40 | Systems: 40/40] Status: B-2

HHF PHOENIX
Location: B-2 | Status: Waiting | UCR: 4
Shields: 315/315 | Armor: 315/315 | Hull: 180/180 | Systems: 96/96
Weapons: 12 HTLs + 12 LBs + 2 CMs = 160 Damage
Support Craft:
Adv/Z-95 Squadron NOVA 4 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Adv/Z-95 Squadron NOVA 5 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Adv/Z-95 Squadron NOVA 6 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Rothana Assault Transport TIGER 3 [Shields: 40/40 | Armor: 40/40 | Systems: 40/40] Status: B-2
Rothana Assault Transport TIGER 4 [Shields: 40/40 | Armor: 40/40 | Systems: 40/40] Status: B-2

HHF MASTICORE
Location: B-2 | Status: Waiting | UCR: 4
Shields: 315/315 | Armor: 315/315 | Hull: 180/180 | Systems: 96/96
Weapons: 12 HTLs + 12 LBs + 2 CMs = 160 Damage
Support Craft:
Adv/Z-95 Squadron NOVA 7 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Adv/Z-95 Squadron NOVA 8 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Adv/Z-95 Squadron NOVA 9 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Rothana Assault Transport TIGER 5 [Shields: 40/40 | Armor: 40/40 | Systems: 40/40] Status: B-2
Rothana Assault Transport TIGER 6 [Shields: 40/40 | Armor: 40/40 | Systems: 40/40] Status: B-2

HHF GRIFFIN
Location: B-2 | Status: Waiting | UCR: 4
Shields: 315/315 | Armor: 315/315 | Hull: 180/180 | Systems: 96/96
Weapons: 12 HTLs + 12 LBs + 2 CMs = 160 Damage
Support Craft:
Adv/Z-95 Squadron NOVA 10 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Adv/Z-95 Squadron NOVA 11 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Adv/Z-95 Squadron NOVA 12 [Shields: 216/216 | Armor: 144/144] Status: CSP (B-2)
Rothana Assault Transport TIGER 7 [Shields: 40/40 | Armor: 40/40 | Systems: 40/40] Status: B-2
Rothana Assault Transport TIGER 8 [Shields: 40/40 | Armor: 40/40 | Systems: 40/40] Status: B-2

CCC DODGE
Location: B-2 | Status: Waiting | UCR: 6
Shields: 115/115 | Armor: 115/115 | Hull: 70/70 | Systems: 36/36
Weapons: 5 DTLCs + 2 QLCs = 88 Damage

AVIG SLAYER
Location: B-2 | Status: Waiting | UCR: 5
Shields: 150/150 | Armor: 150/150 | Hull: 150/150 | Systems: 75/75
Weapons: 6 TLCs + 6 PTs + 6 QLCs = 90 Damage | 6 ICs = 12 Ion Damage



*
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #11 on: June 01, 2012, 01:54:30 PM »
OOC Note: Question as I was reading through the rules and I dont want it to come back and bite me in the ass. It states: Due to the nature of auxiliary craft, they cannot effectively engage an enemy squadron (but at the same time, they cannot be blocked by a CSP screen). Does this mean Aux craft can not shoot at starfighters at all, or does it just mean they can not occupy fighters to get them off of CSP status?

The fleet moves to C-16 where it continues to hold position and scan.

Summary:
Moved

Status: All craft in C-16
Venator-class Star Destroyer (VNSD)
Cost: 1400 KCs
Production Time: 14 Days
Length: 1140 meters
Hyperdrive: x1
Shields: 1140
Armor: 1140
Hull: 640
Systems: 340
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Dual Heavy Turbolaser Cannons (200)
50 Heavy Laser Cannons (100)
Onboard Units:
(8 Starfighter Squads)
2 X-Wing Squadrons (CSP)
6 Y-Wing Squadrons
30 A-Tran
(500 Infantry Squads)
500 Republic Commando Squads
Notes: Capable of entering the atmosphere and making planetary landings.

Hammerhead-class Frigate (HHF) x2
Cost: 400 KCs
Production Time: 4 Days
Length: 315 meters
Hyperdrive: x2
Shields: 315
Armor: 315
Hull: 180
Systems: 96
Speed: Fast (2)
Maneuver: (2)
Weapons:
12 Heavy Turbolasers (120)
12 Laser Batteries (36)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Craft:
(3 Starfighter Squadrons)
1 X-Wing Squadron (CSP)
2 Y-Wing Squadrons
2 A-Tran
(40 Infantry Squads)
40 Republic Commando Squads
Notes: Capable of entering the atmosphere and performing planetary landings.

1 Y-Wing Squadron (CSP)

CSP Group 1: C-16
4 X-Wing Squads
1 Y-Wing Squad

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #12 on: June 01, 2012, 03:09:19 PM »
Good question. "The intent of the law" regarding Auxiliaries, back when Greg and I were writing the rules, was that we wanted to distinguish them as "mini capital ships".

This means that they can attack starfighter squadrons normally, but they cannot occupy a CSP screen because in the end it's just 1 little ship vs 12 others (as opposed to a larger more capable capital ship - like a CGUN - being able to rush into a CSP screen with guns blazing).

I suppose an argument could be made that if you had 12 AUX engage 1 CSP Squad you could occupy it, but that's neither here nor there, because if a CSP Squad is dealt enough damage to be destroyed, then it has been "occupied" either way.

Because AUX's cannot be used to occupy a CSP screen, they can bypass a CSP screen altogether and engage capital ships at will because they are "too big" for starfighters to block.  It also gives AUXs a slight advantage against SFs/CSPs since they have a harder time engaging them (due to higher UCR).

This all conforms with the idea that AUXs are "mini capital ships" as opposed to "oversized starfighters".

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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #13 on: June 01, 2012, 03:32:56 PM »
Sounds good. Thank you for the elaboration. I just didnt want to get into a position where I shoot at fighters with some aux then get told I made an illegal move.

Offline Dementat

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Re: SPACE BATTLE SIMULATOR
« Reply #14 on: June 02, 2012, 01:04:38 AM »
Commander Parrault's Brigade

Commander Parrault reviewed the battlefield carefully, contemplating the best way to proceed. Most aspects of the battle appeared to be balanced. Many of the enemy starfighters, however, were far superior to what his fleet had brought to the table. While quick and nimble, the lack of shields and missiles on his TIE craft would be outmatched by the enemy's shielded and more heavily equipped fighters. Parrault ordered the battle group to remain close, and to proceed further into Simulator's gravity well.

Summary:
Moved from DS-3 to C-6.
Oriented to heading C-7.


Starfighter Group
SWORM 1
    Location: B-6    Action: CSP    Armor: 432/432
TIE Starfighter Squadron MT-01
TIE Starfighter Squadron MT-02
TIE Starfighter Squadron MT-03
SWORM 2
    Location: B-6    Action: CSP    Armor: 432/432
TIE Starfighter Squadron FL-01
TIE Starfighter Squadron FL-02
TIE Starfighter Squadron FL-03
SWORM 3
    Location: B-6    Action: CSP    Armor: 432/432
TIE Starfighter Squadron FA-01
TIE Starfighter Squadron FA-02
TIE Starfighter Squadron FA-03
SWORM 4
    Location: B-6    Action: CSP    Armor: 432/432
TIE Starfighter Squadron MW-01
TIE Starfighter Squadron MW-02
TIE Starfighter Squadron MW-03
SWORM 5
    Location: B-6    Action: CSP    Armor: 624/624
TIE Starfighter Squadron AA-02
TIE Interceptor Squadron AA-05
TIE Interceptor Squadron AA-06

Victory-II Star Destroyer Maleficent
Location: B-6    Heading: B-7
Shields: 1000/1000    Armor: 1000/1000    Hull: 900/900    Systems: 540/540
Auxiliary Group:
10 Stormtrooper Transports
    Location: Hangar
10 Lambda-class Shuttles
    Location: Hangar

Nebulon-B Imperial Frigate Flora
Location: B-6    Heading: B-7
Shields: 300/300    Armor: 300/300    Hull: 300/300    Systems: 150/150
Auxiliary Group:
2 Lambda-class Shuttles
    Location: Hangar
1 Gamma-class Assault Shuttle
    Location: Hangar

Nebulon-B Imperial Frigate Fauna
Location: B-6    Heading: B-7
Shields: 300/300    Armor: 300/300    Hull: 300/300    Systems: 150/150
Onboard Units:
Auxiliary Group:
2 Lambda-class Shuttles
    Location: Hangar
1 Gamma-class Assault Shuttle
    Location: Hangar

Nebulon-B Imperial Frigate Merryweather
Location: B-6    Heading: B-7
Shields: 300/300    Armor: 300/300    Hull: 300/300    Systems: 150/150
Auxiliary Group:
2 Lambda-class Shuttles
    Location: Hangar
1 Gamma-class Assault Shuttle
    Location: Hangar

Imperial Escort Carrier Aurora
Location: B-6    Heading: B-7
Shields: 500/500    Armor: 500/500    Hull: 300/300    Systems: 300/300
Onboard Units:
Auxiliary Group:
2 Stormtrooper Transports
    Location: Hangar
Starfighter Group:
TIE Starfighter Squadron AA-01
    Location: Hangar    Action: None    Armor: 144/144
TIE Bomber Squadron AA-03
    Location: Hangar    Action: None    Armor: 192/192
TIE Bomber Squadron AA-04
    Location: Hangar    Action: None    Armor: 192/192

(\/)ighty RE