Author Topic: Mocha II Talk  (Read 62359 times)

Offline SWSF Eidolon

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Mocha II Talk
« on: January 14, 2021, 04:20:59 PM »
For discussions/questions related to the mock to try and keep mock thread itself clean and battle activity containing posts only now that we are about started..



Note: I will post my H grid locations and status either tonite or tomorrow as now that Hop has posted his exit/location/actions I believe I am up?

~J
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Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #1 on: January 15, 2021, 09:42:04 AM »
So it isn't clear to me if I have all my AP when I exit hyperspace or not. Do I?

Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #2 on: January 15, 2021, 02:36:41 PM »
Can I exit hyperspace and immediately move into the battle grid? It doesn't say I can't, and since the mock has no history, I think I have all of my AP available to me?



Offline SWSF Hale

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Re: Mocha II Talk
« Reply #3 on: January 15, 2021, 05:01:01 PM »
Here's the relevant blurb (in red) from the rules:

Quote
HYPERSPACE MOVEMENT

There is no travel time between systems, but entering hyperspace requires 1 AP. Note that you do not get to replenish your Action Points until a new round begins, and so an attacking force should always start their turn with -1 AP for Light CAP and SF/AUX and -3 AP for Heavy CAPs (as to reflect the AP it took to move to that system via hyperspace). If a capital ship performs an attack that depletes most of their AP, and they use their last AP to enter hyperspace, that capital ship's total AP would be 0 when they exit hyperspace elsewhere. If they exit hyperspace in a contested system, that capital ship must wait until the current round is done before it can replenish its AP. If that capital ship exists hyperspace in a non-contested system, then it must wait 24 hours to "cool down" before its full AP is restored.
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Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #4 on: January 15, 2021, 06:18:11 PM »
Great thanks. I read that many times but interrupted with work stuff each time and my brain never digested it.

Offline SWSF Eidolon

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Re: Mocha II Talk
« Reply #5 on: January 15, 2021, 09:13:25 PM »
Whos up, Ram?
~J
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Offline SWSF Hale

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Re: Mocha II Talk
« Reply #6 on: January 15, 2021, 10:01:44 PM »
Yes, I think Ramano can now exit HS and move into the main battlespace if he so chooses; either way I'm on deck.
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Offline Ramano

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Re: Mocha II Talk
« Reply #7 on: January 16, 2021, 10:49:04 PM »
Ok i dont understand the AP. How many do we have? I have 2 pbc so do i have 13 or 26 per turn and do ALL of them replenish every post?

Offline SWSF Eidolon

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Re: Mocha II Talk
« Reply #8 on: January 17, 2021, 11:38:19 AM »
well each ship only has its own, so its 13 each individually. and each subunit (aux/sf) as its own individual

so 1 PBC has 13 AP (your Starvipers and Droids have their own to operate once you've deployed them)

it could move forward 2 spaces at the cost of 3AP each, 13-6 = 7.  So now it spends those remainint 7AP to fire 7 weapon emplacements, 2 of its 2 Quad TUrbolasers and 5 of its 8 Lasers canons is 7 emplacements.

So using your 13AP in this hypothetical turn that one PBC moved forward 2 spaces and fired 7 weapons at whatever targets




AP is the 'activity fuel' controlling the volume of what a unit can do in a single turn.

Note for your PBC to fire all of its weapons, (10 total emplacements) in one turn, it has to spend 10AP, leaving only 3AP remaining.

Because the PBC is a Heavy class ship, to move 1 space costs it 3AP. While a smaller ship moves at less AP cost.



So adds tactical depth more or less instead of just saying "everything can be done once in a turn always" I guess.  In the previous model, the PBC would be much more limited actually in terms of movement, because with 13 AP, it can move 4 Grid Spaces forward (costs 12AP) in a single turn.  In traditional methods of regulating what and how much of it can be done, a PBC would never be able to move that far in a single turn, it's speed would be a 1 or a 2 max.

I think it's positive across the board and simplifies everything once you adapt your thinking to it





So in your turn you move all your individual units and take other actions with them according to their AP and try to use up as much of your AP as you can because it doesn't carry over, it just starts full again for each unit come your next turn.  So if you have 1AP left at the end of the turn for a capship after doing everything else you wanted to do with it, you probably want to just use it to do Damage Control action as in the Action List.
« Last Edit: January 17, 2021, 11:52:38 AM by SWSF Eidolon »
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Offline SWSF Eidolon

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Re: Mocha II Talk
« Reply #9 on: January 17, 2021, 12:00:29 PM »

Take note of particulars, such as Shield Banks on a ship.  Once your shields are at 0, you have to spend the 1AP to Raise Shields again.  Doing so each time your shields hit 0 up to the # of Shield Banks you have on a ship in a given battle.

If the damage your ship is taking in an attack that overwhelms your shields to hit 0, that overage is of course being done to the ships Armor.  So it a ships shields are 80 and it takes 100 damage, 20 is going to Armor.  Even though come your next turn you can use another bank of shields to Raise them to full again with the 1AP.  The Armor wound has been inflicted.

Kind of a cool new dynamic
~J
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Offline Ramano

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Re: Mocha II Talk
« Reply #10 on: January 17, 2021, 04:53:11 PM »
No no, i do like the concept. Such as a captain transfers all power to engines. Sure a PBC cant normally move that far but this allows a bit more freedom to do out of the box tactics. I am interested in the opportunities it affords. I just wasnt sure how they spend and recharge. I will post here shortly. Thank you.

Offline SWSF Hale

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Re: Mocha II Talk
« Reply #11 on: January 17, 2021, 09:21:45 PM »
Yep, so your job is to spend as much AP as you can each post, because whatever you don't spend cannot be "banked."

AP is restored to full every round.


Very much of a tabletop kind of dynamic, which is what the game is going for.
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Offline SWSF Hale

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Re: Mocha II Talk
« Reply #12 on: January 20, 2021, 08:20:06 AM »
Round 1 in the books.
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Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #13 on: January 20, 2021, 08:43:16 AM »
This is a crazy week suddenly for me, I'll try to keep posting, may not have as much time as I'd like to do a good job of it.

Offline SWSF Eidolon

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Re: Mocha II Talk
« Reply #14 on: January 20, 2021, 02:14:38 PM »
No excuses fuckers!


Battle post doesn't have to be done all at once, just start the draft and start going through your units 1 at a time.



Im pretty excited for our current little bottle of steam building up.  Diligence doesn't have to be swift!
« Last Edit: January 20, 2021, 02:31:50 PM by SWSF Eidolon »
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