Structures
Light Neutral Underground Hangar
Cost: 800 MC
Build Time: 2 Weeks
Length: 400 Meter Diameter
Crew: 6,700
Troops: 2,100
Ground Units:
20 AT/PT Walkers
24 Speeder Bikes
12 Repulsor Sleds
Shields: 2,400 Points
Hull: 2,400 Points
Power Systems: 2,400 Points
Weapons:
15 Heavy Turbolaser Batteries (7/105)
Launch Bays: 1
Onboard Craft:
2 Z95 HeadHunter Fighter Squadrons
6 Tramp Shuttles
Heavy Neutral Underground Hangar
Cost: 1,400 MC
Build Time: 3 Weeks
Length: 700 MeterDiamter
Crew: 12,000
Troop Capacity: 4,200
Ground Units:
48 Speederbikes
12 Repulsor Sleds
20 AT/PT Walkers
20 Speeder Bikes
Shields: 4,200 Points
Armor: 4,200 Points
Power Systems: 4,200 Points
Weapons:
15 Turbolaser Batteries (6/90)
25 Concussion Missile Launchers (5/125)
Launch Bays: 2
Onboard Craft:
2 Z95 HeadHunter Fighter Squadrons
Anti-Vehicle Laser
Cost in Credits: 15 MC
Production Time: 4 Days
Crew: 4
Hull: 56 Points
Weapons:
Laser Cannon (4/4)
Anti-Infanty Battery
Cost in Credits: 20 MC
Production Time: 5 Days
Crew: 3
Hull: 58 Points
Weapons:
Four Repeating Blasters (2/8)
Field Missile Launcher
Cost in Credits: 40 MC
Production Time: 8 Days
Crew: 6
Hull: 65 Points
Weapons:
2 Concussion Missile Launchers (5/10)
Special Notes: Can fire at land or air based targets. Sits on a tracked Chassis which allows the launcher to move.
Heavy Anti-Vehicle Gun
Cost in Credits: 45 MC
Production Time: 1 Week
Crew: 8
Hull: 45 Points
Weapons:
Light Turbolaser (5/5)
Special Notes: Sits on a tracked Chassis, which allows the battery to move.
Planetary Ion Cannon
Cost in Credits: 600 MC
Production Time: 2 Weeks
Length: 50 Meters
Crew: 50
Shield: 100 Points
Hull: 450 Points
Weapons:
1 Anti-Orbital Ion Cannon
Special Notes: Located on planetary surfaces, may fire at Capital Ships in the (P) Grid space. Deals 2,000 points of system damage and bypasses all shielding and hull. May only fire once every 24 hrs. Due to the enormous power usage of this equipment, only 2 may be placed on any one system.
Anti-Orbital Turbolaser Cannon
Cost in Credits: 300 MC
Production Time: 2 Weeks
Length: 40 Meters
Crew: 15
Weapons:
1 Planetary Scale Turbolaser Cannon
Hull: 230 Points
Special Notes: Located on planetary surfaces, may fire at Capital Ships in orbit of the planet. Deals 200 points of shield then hull damage. May only fire once every 24hrs. Due to the power usage of this weapon, only 5 may be located on any one planet.
Planetary Shield Generator
Cost in Credits: 850 MC
Production Time: 4 Weeks
Length: 100 Meters
Crew: 325
Shield: 3,000 Points <See Special Notes>
Hull: 680 Points
Special Notes: Located on planetary surfaces, the shield covers the planetary surface. Multiple generators can link together to provide more robust coverage. No more than four may be built on a planet.