GalaxyThe Aftermath Galaxy consists of 50 planetary systems. Some old, some new. These systems have two designations, the first is the Strategic Class, and the second is the Resource Sector. These features determine a system's basic capabilities and economic output.
Planet List1. Coruscant (V) -- Commercial
2. Dantooine (I) -- Agricultural
3. Alderaan Asteroids (II) -- Geological
4. Tatooine (II) -- Commercial
5. Hoth (I) -- Geological
6. Bespin (III) -- Geological
7. Yavin IV (II) -- Agricultural
8. Corellia (V) -- Industrial
9. Kuat (V) -- Industrial
10. Rothana (III) -- Industrial
11. Kamino (II) -- Industrial
12. Geonosis (III) -- Industrial
13. Rhen Var (II) -- Geological
14. Sullust (III) -- Industrial
15. Mon Calamari (IV) -- Industrial
16. Bothawui (III) -- Agricultural
17. Endor (II) -- Agricultural
18. Dagobah (II) -- Agricultural
19. Kashyyk (III) -- Agricultural
20. Mustafar (III) -- Industrial
21. Naboo (III) -- Agricultural
22. Kessel (IV) -- Geological
23. Jakku (II) -- Geological
24. Takodana (III) -- Agricultural
25. Mandalore (IV) -- Industrial
26. Nal Hutta (V) -- Geological
27. Nar Shaddaa (III) -- Commercial
28. Klatooine (III) -- Geological
29. Gamorr (II) -- Geological
30. Ryloth (III) -- Geological
31. Anoat (III) -- Geological
32. Ord Mantell (III) -- Commercial
33. Neimoidia (IV) -- Industrial
34. Utapau (III) -- Industrial
35. Fondor (IV) -- Industrial
36. Corulag (III) -- Agricultural
37. Eriadu (IV) -- Commercial
38. Wayland (II) -- Commercial
39. Carida (III) -- Agricultural
40. Byss (IV) -- Industrial
41. Hapes (V) -- Industrial
42. Chandrila (IV) -- Agricultural
43. Rendili (IV) -- Industrial
44. Thyferra (IV) -- Geological
45. Vergesso Asteroids (III) -- Geological
46. Bonadan (IV) -- Industrial
47. Bandomeer (III) -- Commercial
48. Druckenwell (III) -- Commercial
49. Duros (III) -- Industrial
50. Onderon (IV) -- Agricultural
Strategic ClassClass I -- SV 20 (50 KC)
Class II -- SV 40 (100 KC)
Class III -- SV 60 (150 KC)
Class IV -- SV 80 (200 KC)
Class V -- SV 100 (250 KC)
SV = Strategic Value (to be explained later)
Class Level = the number of System Features the player can utilize that system for once they take it over.
System FeaturesShipyard -- Allows for manufacturing of capital ships and auxiliary craft.
Factory -- Allows for manufacturing of starfighters and auxiliary craft.
Academy -- Allows for training of infantry.
Arsenal -- Allows for manufacturing of vehicles.
Facility -- Produces 1 R&D point.
Markets -- +50 KC output.
Loyalists -- SV +20.
Recycling -- +1 SU.
Resource Sector and Economy BonusCommercial -- 1 SU, +200 KC
Agricultural -- 2 SU, +100 KC
Geological -- 3 SU, +50 KC
Industrial -- 4 SU
Designated CapitolAny system can be the designated capital of a faction.
If so, it's basic features are replaced with the following statistics:
SV 500, permanent features (shipyard, factory, academy, arsenal, and facility), 500 KC, and 10 SU.
Designated StrongholdYou may select one system other than your Capital to be a "Stronghold" of your faction. If so, it gets +100 SV, and produces +1 SU on Action Days.
Action Days & AdministrationEvery Saturday is an Action Day, and so your faction may collect income (KCs, SUs, and R&D) produced by all systems you control. Construction orders, Recruit conversion, and R&D applications can be ordered at any time. In the case of R&D, bonus tech is unlocked immediately.
The Legend's FleetYour Fleet must conform to the 1:2:4 model. The first tier is your Flagship, which can be one vessel of any size. The second tier are your Line Ships, you can only have 2 of these, and they must be at least one size below your Flagship. The third tier are your Support Ships, you can only have 4 of these, and they too must be one size below your Line Ships. If you wish to create a "Micro Fleet" with a Small Capital Ship as the Flagship, then your Line Ships need to be AUX Groups, and your Support Ships need to be SF Squadrons. Independent AUX Groups and SF Squadrons MUST BE ASSIGNED 1 Crew in order to operate outside of a mother ship.
Defense Fleet Support LimitDue to the Galactic Concordance, caps must be placed on defense spending. Systems can support up to their economic output x2 in Space Units, however, Defense Fleets do not need to rely on your Legend's Crew in order to be operated (they come with "local crew"). Starfighters do not need count against the support limit, but no more than 6 SF Squads can be stationed on the Ground at any time. Ground Units do not count against the support limit, but they do need to be supplied by your Legend.
Fog of WarEverything is transparent. The films give us an impression that things happen fairly quickly and knowledge is spread due to the amount of HoloNet communication. All movements and locations will be posted at all times.