Thus the point of the droid control ship. Droids and piracy otherwise. I dont build ships, i capture them. However as far as building droids, i was kind of assuming in game that as a base it would "generate" resources like any other base. Perhaps story-wise it would be more through basic small level piracy and black market operations, but yeah, my "resource buildings" still work like everyone elses.
Pretty much its mostly a lot of storyline work on my part to make what im doing fit the existing rule set and make as much sense as possible, with the aforementioned knowledge that im not really playing to win. I just want to play, have some fun, and cause some controlled chaos.
As far as production, obviously anything droid, thus the lucrehulk, and maybe a starfighter birth capable of like 1 SF at a time. Outside of that, piracy and creative storylining. And whatever the basic starting units everyone gets of course.
For example: my base would count as my HQ, giving me the 1500gc + whatever i do with the facilities. However, unlike everyone else it would be my only system, instead of the 3 main faction players start with. (But i can move mine around making it all but unattackable. Not to say impossible, but even with no weapons or shields, working engines alone means i can flee and its still an imposing chunck of metal to have to blow up.) So yeah, basic setup then think of him more like a galactic black market arms dealer. Mercs need ships too. I capture stuff from peoples PDF and "sell it" in the underworld for money. However i am making the assumption stuff has "scrap" value on that. If i dont want to use it myself that is.