Stay tuned for Hop's game then, because he's all about the AE nostalgia fest. I'm trying to build something that doesn't require that much time input, and strike the right balance between the traditional West End Games-inspired specs and something more modern. The After Jakku specs were perhaps a little too modern, so I'm trying to swing back a little the other way with these FP specs.
Take a WEG-inspired ISD like this one:
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Then compare it to the ISD being used for this game. It should be fairly clear that all I'm doing is chopping off a zero. 60 becomes 6. 12 SF become 1. etc.