Author Topic: Flashpoint Cantina (OOC)  (Read 178236 times)

Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #120 on: September 28, 2019, 03:04:14 PM »
I hate to be the asshole before we actually play, but I do want to bring to the IR's attention a couple of issues in the interest of having a fair game:

1. Orbital bombardment cannot nuke ground troops, only facilities. Do you plan on invading all of our systems with just 2 meager Lambda Shuttles?

2. While it is not specifically stated in this rule set, in the AJ game players were required to fully load a capital ship with support units upon initial purchase, even if they had no intentions of actually housing those units in that capital ship (in effect sending them elsewhere). The NR's finances were constructed with this mindset, whereas I see that IR's were not.

Honestly I am fine with dispensing with the support unit requirement if the IR is, but in the interest of fairness that would mean we should have the opportunity to revise our finances.
Likewise, on account of the possible rules oversight with respect to the extent of orbital bombardment (I take it you probably assumed you could just nuke everything from orbit and call it day), it would seem that you need to go back the drawing board with respect to finances as well. The potential issue with being able to nuke ground troops is that this would in effect create a space-only game. Ground PDF would be pointless, because both factions could simply commit to an orbital bombardment game plan and we'd both wind up nuking each other. We may as well remove ground units from the game if that's the case, and just do space battles.

Here is my offer:
1. We can keep things as-is, since technically both finances are above board in terms of budget.
-OR-
2. We can go back to the drawing board and re-do finances.

The issue with 2 is that we've in a sense already revealed our intended strategies (for the IR it's a VSD spam, for the NR it's a balanced fleet) and thus going back to the drawing board may change our strategies (we may spam RAFs now that a VSD spam is coming). As is the case with table top games with "meta-gaming," OOC knowledge often spoils the IC setup. But if we keep everything as-is, then the IR has already lost the game from the outset because 2 Lambda shuttles vs our collective ground PDF is just a joke. So it seems we have to take option 2.

If we go back to the drawing board, we can either
A. Suspend the support unit requirement.
-or-
B. Uphold the support unit requirement.


Let me know how y'all would like to proceed.

Apologies for not catching that the first time around. I see that you guys did in fact go with the support unit requirement. MY BAD!!!

There is still the issue of 2 Lambdas vs the World. As much as I want to let you guys try to beat us with 2 shuttles, it's just not a fair fight!

I propose altering your spending to one of the two choices below ---


=====================
    OPTION 3-A
~~~~~~~~~~~~~~~~~~~~~
Bank             6500
=====================
12 VSD           3840
24 TIE/F          720
12 Hauler         480
36 Army Trooper   360
24 Bikes          432
---------------------
Subtotal        -5832
Rebate            +72
---------------------
Total           -5760
=====================
2  INT            360
4  TIE/F          120
2  L/SHU           70
---------------------
Subtotal         -550
Rebate            +12
---------------------
Total            -538
=====================
Remaining        +202
=====================


=====================
      OPTION 3-B
~~~~~~~~~~~~~~~~~~~~~
Bank             6500
=====================
12 VSD           3840
12 TIE/F          360
12 TIE/N          480
12 Hauler         480
36 Army Trooper   360
24 Bikes          432
---------------------
Subtotal        -5952
Rebate            +72
---------------------
Total           -5880
=====================
2  INT            360
4  TIE/N          160
2  SKIPs          100
---------------------
Subtotal         -620
Rebate            +12
---------------------
Total            -608
=====================
Remaining         +12
=====================
« Last Edit: September 28, 2019, 03:29:41 PM by SWSF Hale »
LUCIDIUS HALE
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Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #121 on: September 28, 2019, 03:10:08 PM »
So to reiterate:

Option 1. Leave everything as-is.
Option 2. Both factions completely redo finances.
Option 3. IR accepts one of the proposed spending plans above, and decides for itself what to do with the remaining cash.


Personally my vote is for Option 3, and for the IR to adopt plan 3B. This would preserve the initial intent with respect to fielding a dozen VSDs with two INTs, but would make those ships battle-ready with good units and the flexibility to do ground invasions.
« Last Edit: September 28, 2019, 03:29:55 PM by SWSF Hale »
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Offline SWSF Hoppus

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Re: Flashpoint Cantina (OOC)
« Reply #122 on: September 28, 2019, 06:32:09 PM »
Shut up Hale!

Offline EmperorSeverus

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Re: Flashpoint Cantina (OOC)
« Reply #123 on: September 29, 2019, 12:00:49 AM »
Or: zero adjustment to the rules, accept the fact that we read them thoroughly and strategized, and prepare your side for defeat...
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Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #124 on: September 29, 2019, 12:08:21 AM »
OK... so am I to take that as Option 1, leave everything as-is!?!

So be it.
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Offline EmperorSeverus

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Re: Flashpoint Cantina (OOC)
« Reply #125 on: September 29, 2019, 12:46:24 AM »
To be honest, it's not a guaranteed win for the IR. Your fleet is formidable.
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Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #126 on: September 29, 2019, 11:24:22 AM »
Since we delayed the reveal, it seems we need to delay the launch a bit.

How does Wednesday, October 2nd, at 8PM sound?  Idea being, factions can begin hyperspace movements and such at that time.

That should give us a few days to finalize our affairs and write initial storylines...
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Offline SWSF Eidolon

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Re: Flashpoint Cantina (OOC)
« Reply #127 on: September 29, 2019, 12:09:31 PM »


  Thats cool, I def gotta get a couple more story slices up to be satisfied enough to do some game movements
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Offline SWSF Hoppus

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Re: Flashpoint Cantina (OOC)
« Reply #128 on: September 29, 2019, 12:12:52 PM »
Cool with me, I need to put together my story as well! Maybe today/tonight...

Offline EmperorSeverus

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Re: Flashpoint Cantina (OOC)
« Reply #129 on: October 02, 2019, 02:41:22 PM »
It saddens me to announce that launch tonight is not possible.

gallpizi and Bishio - Please check your PM's more regularly.
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Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #130 on: October 02, 2019, 04:08:16 PM »
No problem.

We will continue to SL and prep!
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Offline SWSF Eidolon

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Re: Flashpoint Cantina (OOC)
« Reply #131 on: October 02, 2019, 08:53:40 PM »

Jabronis!
~J
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Offline SWSF Eidolon

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Re: Flashpoint Cantina (OOC)
« Reply #132 on: October 06, 2019, 10:23:12 AM »

Adjust and move forward without the team aspect and go back to how Hale had it originally set up?  Individual Players with their Feifs?
~J
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Offline SWSF Hoppus

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Re: Flashpoint Cantina (OOC)
« Reply #133 on: October 06, 2019, 12:14:28 PM »
Yeah. I think this expirement has highlighted the need for all games to be default single player but optionally collaborative. Counting on regular participation from everyone all the time is not realistic. Life is tough!

Offline SWSF Eidolon

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Re: Flashpoint Cantina (OOC)
« Reply #134 on: October 06, 2019, 02:34:54 PM »

So send all worlds back to open and do a planet draft from the 7:7?  Hale, run that reset 
~J
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