Author Topic: TFHS: OOC Discussion  (Read 56016 times)

Offline SWSF Hale

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Re: TFHS: OOC Discussion
« Reply #60 on: June 15, 2016, 03:11:20 PM »
Here you go. Maximized value at 988 points.

Class: Ubrikkian Seltiss-2 Caravel
Type/Size: Light AUX (4)
Build Rating: 480
Length: 30 meters
Hyperdrive: x2
Astromechs: 1
Crew: 4
Capacity: 30
Speed: 2
Maneuver: 2
Shields: 60
Armor: 30
Hull: 30
Weapons:
   1 Enhanced Quad Laser Cannon (TR: 9, RNG: 0, ARC: N/A, DMG: 28)
   2 Concussion Missile Launchers (TR: 7, RNG: 0, ARC: N/A, DMG 8)


Class: KSE CloakShape
Type/Size: Light SF (3)
Build Rating: 254
Length: 15 meters
Hyperdrive: x2
Astromechs: 1
Crew: 1
Speed: 2
Maneuver: 3
Shields: 20
Armor: 15
Weapons:
    2 Enhanced Laser Cannons (TR: 7, RNG: 0, ARC: N/A, DMG: 14)


Combat ready!
« Last Edit: June 15, 2016, 05:45:56 PM by GCW Hale »
LUCIDIUS HALE
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Offline SWSF Eidolon

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Re: TFHS: OOC Discussion
« Reply #61 on: June 16, 2016, 09:52:12 AM »
Alright I think I got a slightly new angle!

  Instead of having a tangible ship for Pachanga I'll keep that angle of him more abstract so he's not limited in story scope by points.  Will still keep him as Master Char though so that the purpose of story/rpg/character conflict is still rich and served there.

  Then two companions will be Repeeshee and Jempeng.

  For ships, I'm gonna do 3 Cloakshapes.  A crack squad of ace scumbags who are known to punctuate Pachanga's points across Hutt Space.  Jempeng will be one of them, other 2 will just be the next tier down of chars then I think from Companion.  If/when some Cloaks start to drop, I can switch up my ships?

  Will that work for the game dynamic you have in mind?

  Then I'd sort of occupy a bounty hunter type roll in a way with my scum & villainy squad build =)
~J
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Offline SWSF Hale

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Re: TFHS: OOC Discussion
« Reply #62 on: June 16, 2016, 12:31:26 PM »
Works for me. Abstract boss man + tangible extensions via minions.

We need to figure out some kind of economic system tied to Supply Units and Open Bounties, so people can actually get bigger and better. But for now, I think keeping it small will help get the juices flowing again.
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Offline SWSF Eidolon

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Re: TFHS: OOC Discussion
« Reply #63 on: January 17, 2020, 06:35:38 PM »

*cursing photobucket*

  Anyone know if I delete a bunch of stuff from my old photobucket account, will this Hutt Space stuff reveal/show back up clear??

  I've been using imgur for a few years now so nothing recent will vanish.
~J
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Offline SWSF Hale

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Re: TFHS: OOC Discussion
« Reply #64 on: January 17, 2020, 10:45:18 PM »
If I recall, we made a map of Hutt Space with hyperlanes and such to give it more an immersive feel. We basically ripped off the FFG material.
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Offline SWSF Eidolon

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Re: TFHS: OOC Discussion
« Reply #65 on: January 17, 2020, 11:20:20 PM »
Yep you had made a hex one, you can see it blurred out from photobitch in one of them Tales From Hutt Espace I clicked through.  It was pretty dope. Even in blurred form. Itd be half naturally that way anyways right about nows.  All of the planet profile infographs were rip offs from Hutt Space FFG rpg book.  Made for a pretty cool sandbox setting all together.  I think I started writing background for Repeeshe with Rinny but dropped off myself for a stint there.  You had made like scene specific grids to, multi tiered in some instances.  I think there were like half a dozen of them you drafted up to start out.


EDIT

3rd reply in "Tales From Hutt Space" thread.  Is Hutt Space 'sector hex map' you made!
« Last Edit: January 17, 2020, 11:30:53 PM by SWSF Eidolon »
~J
SWSF 'til Death