I admit to having grown frustrated with the responses and explanations for what I (and Jay) thought a pretty clear issue with a very clear resolution, which could be pointed to specific rules (or are they guidelines now?)
And yes we are being dramatic but serious in what the repercussions to "free for all" gameplay could mean -- it leaves everything too wide open and something that takes one player weeks to do and build could be undone in a n instant with a 3 sentence storyline.
But here's the big hitter, and final word from myself on the matter.
MY OFFICIAL AND FINAL OPINIONIf it affects gameplay directly, as far as monies, units, or any other 'tangible' matter, follow the missions and rules to the letter. So if you are taking over a world and want to build on it, move its units or anything else, see the missions. Follow the milestones. To the letter.
If it does not affect gameplay directly, be as creative as you goddamn like.
And there is so much room to be very creative
even using the missions. It has a system of milestones - but you can SL whatever you want between them - even threatening to destroy a floating city (Ramano could have followed the rules there and used that as his diplomatic gimmick, just via SL. He didn't because
he wanted to exploit the rules and take over two worlds at once which was not possible if he were following the MISSIONs rules. It wasn't because he had a flash of poetic inspiration, so cut the shit. Creativity is limitless even using the missions.
And then of course you can just write SLs to write them if you want to get
CRAZY creative. Like Erasmar and so many others. There is an ENDLESS variety of stories to write and weave doing whatever the fuck you want to do, so long as it doesnt have direct impact on tangibles (so no SLing a wampa rat with a nuke on its back infiltrating an ISD and blowing it up
)