Take your time getting caught up, we're shooting for a July 1st Launch. =) The official reboot started a few months ago, and I've slowly been retweaking specs and rules to accommodate the new timeline and factions. Everyone here has been a great help, namely Ramano and Dementat, in working through various ideas to improve the overall gaming experience. Under the Rules thread, there is an "Episode II Rules Update" topic that I posted which has all the major changes from v1.0 to v2.0 of the rules set. I would have to say that Heroes and Missions will no doubt be the biggest change overall of Twilight of the Empire, as with them you get some combat bonuses and special capabilities that can dramatically shape the game, so please take a look at the Republic Heroes to get an idea (still working on the Imperials and Independents). If you want to put in some work, you can overhaul the UCR Attack Calculator if you want. Then again, I've gotten used to doing it all manually at this point as I'm sure the others have, so I'm not even certain the UCRAC is worth it anymore.