Author Topic: Capital Ship Specifics  (Read 9574 times)

Offline SWSF Hoppus

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Capital Ship Specifics
« on: December 18, 2017, 10:34:22 AM »
Capital Ship Specifics

These rules also apply to Support Craft, Platforms and Structures.


Capital Ship combat follows the same simple model as all combat in the Galactic Flashpoint universe. You choose a target, you choose which of your weapons to fire at the target, and you total the damage dealt to the target. Like every other unit, it may only fire its weapons once in any 12 hour period (generally in a single combat post). There are only a few specific rules that apply to capital ships beyond this simple core mechanic.


Multiple Targets

Capital ships can only make two attacks in a single post (or 12 hour period). This essentially means that a ship may only fire its weapons at two targets in any 12 hour period, remembering that each individual weapon may only be fired once in any 12 hour period.


Heavy Weaponry versus Starfighters

The heavy weaponry onboard capital ships is not ideal for targeting maneuverable starfighters. Only 50% of heavy weaponry will hit its intended target. Heavy Weapons include the following:

  - All Turbolaser variants
  - All Ion cannon variants
  - Torpedoes (only 50% fired have a chance of making impact, and can still be intercepted)


Attacking Ground Forces

Capital ships (as well as Platforms and Support Craft) in Space P can fire their weapons on any surface structure, but are unable to target Troops or Vehicles directly unless their specifications list them as having an "atmospheric" trait.

Structures are able to target Vehicles and Troopers at any time.
« Last Edit: December 21, 2017, 05:21:32 PM by NR Hoppus »