Author Topic: Q&A: Developer's Corner  (Read 87275 times)

Offline SWSF Hoppus

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Re: Q&A: Developer's Corner
« Reply #90 on: June 12, 2011, 04:17:30 PM »
Thanks :)

Offline Dementat

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Re: Q&A: Developer's Corner
« Reply #91 on: August 14, 2011, 01:17:38 PM »
I'm confused... On the one hand we have this rule:
Changing Compliments
Unless otherwise specifically noted, players cannot change a ship's onboard unit compliments.  For simplicity, a ship's crew is equal to 1 person per meter of length.  Ship's Crew are considered Fleet Troopers for boarding actions.

Then we have
Q14: What tech level are onboard units?
A14: Players can have their choice of up to Level 3.

I count 8 B-wing squads in Ramano's post, of which he actually built 3. I'm confused, how can level 3 ships come included with level 5 units? Can we change compliments, and if so, do they have to be built, or do they automatically level up with our shipyards? Much to be addressed.
(\/)ighty RE

Offline Ramano

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Re: Q&A: Developer's Corner
« Reply #92 on: August 14, 2011, 02:59:25 PM »
The ships stats just list X amount of fighters, it doesnt specify which. As I understand as Hale specified it, ships come equiped with the best level stuff you can produce. IE: If your level 5, your stuff comes equipped with level 5 units. I believe I asked him about it before, with the fighter compliments locked but then not specifying anything, but he never got back to me. -shrugs-

Offline Dementat

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Re: Q&A: Developer's Corner
« Reply #93 on: August 29, 2011, 01:38:57 PM »
I refuse to do any math, so will the powers that be please add the battle calculations for neutral craft? It is no wonder Ramano has not gotten any responses to battle posts, seeing as his whole fleet is neutral tech.
(\/)ighty RE

Offline Ramano

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Re: Q&A: Developer's Corner
« Reply #94 on: August 29, 2011, 03:55:26 PM »
Hehe, that was the point!! But honestly the rebels ships short of the MC-80 blow, and an MC-80 isnt worth the 18CP it costs to fleet it, so I really had no other choice but to go with Neutral ships so I could squeeze out a bit of ship to ship to compete with a Star Destroyer should one show up. But honestly, if people dont post they dont post, im just writing them off as dead if they didnt, and im gunna pull the argument they have to start over when they come back too, cause lets face it, with the fleet ive been running, they would have died from my attack anyway.

Offline Ramano

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Re: Q&A: Developer's Corner
« Reply #95 on: June 18, 2012, 11:46:57 PM »
Abregado Rae
Population: 40 million
Major Cities: 2
Known Features: Smugglers Outpost (+250KC every action day for independent players)
Space Defenses: Marauder Corvette x2, Action IV Gunship x1, YT-2400 Light Freighter x6
Ground Defenses: Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x1

Alderaan Asteroids
Population: None
Major Cities: None
Known Features: Asteroid Belt (+10% bonus to starfighter shields/armor/damage for controlling player)
Space Defenses: None
Ground Defenses: n/a

Bakura
Population: 68 million
Major Cities: 3
Known Features: Major Mining Complex (+300KC every action day)
Space Defenses: Dreadnaught Heavy Cruiser x1, Marauder Corvette x1, Action VI Gunship x3, Sigma-class Starfighter Platform x2
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x3

Balmorra
Population: 91 Million
Major Cities: 3
Known Features: Weapons Manufacturing (-1 day from all ground unit production times minimum of 1 day)
Space Defenses: Gamma-class Space Defense Platform x2
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x3, Delta-class Multipurpose Base x3

Bandomeer
Population: 71 Million
Major Cities: 1
Known Features: Major Mining Complex/wasteland (+500KC every action day, -10% shield/armor of all ground units)
Space Defenses: None
Ground Defenses: Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x1

Bastion
Population: ???
Major Cities: 2
Known Features: Imperial Remnant Base
Space Defenses: Imperial class Star Destroyer II x1, Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1
Ground Defenses: UNIQUE (Players base)

Bespin
Population: 6 Million
Major Cities: 1
Known Features: Tibanna Gas Mining (+100KC every action day)
Space Defenses: Action VI Gunship x4
Ground Defenses: Alpha-class Command Operations Center x1, Delta-class Multipurpose Base x1

Bestine
Population: 62 Million
Major Cities: 3
Known Features: Planet-wide Ocean (Ground structures +10% shields/armor)
Space Defenses: Marauder Corvette x1, Charger Consular Cruiser x3
Ground Defenses: Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x3

Bonadan
Population: 12 Billion
Major Cities: Many
Known Features: Corporate Sector Authority HQ (-10% from all costs/build times)
Space Defenses: Venator Star Destroyer x1, Marauder Corvette x3, Action VI Gunship x3, Gamma-class Space Defense Platform x1, Sigma-class Starfighter Platform x2
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x10

Bothawui
Population: 2.5 Billion
Major Cities: Many
Known Features: Bothan Resistance (+25% ground damage for rebels)
Space Defenses: Dreadnaught Heavy Cruiser x1
Ground Defenses: Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x22

Boz Pity
Population: None
Major Cities: None
Known Features: Graveyard planet (+50KC every action day from salvage)
Space Defenses: None
Ground Defenses: None

Brentaal
Population: 65 Billion
Major Cities: 5
Known Features: Heavy Industry/over-population (+250KC every action day, stormtroopers build for free)
Space Defenses: Omega-class Command Operations Platform x1
Ground Defenses: Alpha-class Command Operations Center x5

Byss
Population: 19.7 Billion
Major Cities: 1, many small settlements
Known Features: Emperors Palace (GE gains game wide 10% bonus to KCs every action day and -10% build times/costs of all units and structures)
Space Defenses: UNIQUE (Must be SL'd to conquer)
Ground Defenses: UNIQUE (Must be SL'd to conquer)
Notes: Ok for cannon realism, no one outside the empire has ever set foot on this planet since the Rakatan Infinite Empire. The listed defenses are multiple SSDs and the World Devastator yards, and enough smaller vessels to "obscure the view of the planet at certain distances." You want this, you gotta SL for it, up to Hale if SL was good enough.

Carida
Population: 25 Million
Major Cities: 1
Known Features: Manufacturing Facilities (-25% build times of GAVs)
Space Defenses: Hammerhead Escort Frigate x2, Marauder Corvette x2, Sigma-class Starfighter Platform x4
Ground Defenses: Alpha-class Command Operations Center x2, Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x5

Chandrila
Population: 1.2 Billion
Major Cities: 3
Known Features: Agriculture/Rebel Ties (Game wide troop build costs -10%, Imperial players must pay 100KC every action day to control this planet)
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x2, Sigma-class Starfighter Platform x2
Ground Defenses: Beta-class Military Industrial Complex x1

Commenor
Population: 112 Million
Major Cities: 4
Known Features: Independent Sovereignty (Independent players gain +3CP to their fleet for owning this planet, Faction players must pay 100KC every action day to control this planet)
Space Defenses: Dreadnaught Heavy Cruiser x2, Hammerhead Escort Frigate x1, Action VI Gunship x1, Sigma-class Starfighter Platform x4
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x4

Contruum
Population: 47 Million
Major Cities: 2
Known Features: Shipyards (Planet comes with a pre-built shipyard)
Space Defenses: Omega-class Command Operations Platform x1, Venator Star Destroyer x1
Ground Defenses: Alpha-class Command Operations Center x2, Delta-class Multipurpose Base x2

Corellia
Population: 3 Billion
Major Cities: 6
Known Features: CorSec HQ Shipyards (-25% Cost/Build times of all ships/fighters/aux minimum of 1 day. Rebel players may interact with this planet at will)
Space Defenses: Omega-class Command Operations Platform x1, Sigma-class Starfighter Platform x4, Republic Assault Frigate x2, Nebulon-B Escort Frigate x4, Republic Shipyard x4
Ground Defenses: Alpha-class Command Operations Center x6

Corulag
Population: 15 Billion
Major Cities: 4
Known Features: Advanced Research/Imperial Loyalty (Tie Advanced, Tie Avenger, Skipray, ISDs, and VSD IIs -25% Build times, Rebel players may not control this planet)
Space Defenses: Victory Star Destroyer x2, Nebulon-B Imperial Frigate x1
Ground Defenses: Imperial Sector Palace x1, Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2

Coruscant
Population: 2.1 Trillion
Major Cities: 1 planet-wide ecumenopolis
Known Features: Galactic Empire Base
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, Super Star Destroyer x1
Ground Defenses: UNIQUE (Players base)

Dagobah
Population: None
Major Cities: None
Known Features: Swamp (Attacking players suffer 10% loss of remaining ground units every post)
Space Defenses: None
Ground Defenses: None

Dantooine
Population: 1,000
Major Cities: 1 farming settlement
Known Features: None
Space Defenses: None
Ground Defenses: Delta-class Multipurpose Base x1

Dathomir
Population: 5,200
Major Cities: 1 Independent Penal Colony
Known Features: Penal Colony (+25KC every action day)
Space Defenses: None
Ground Defenses: Delta-class Multipurpose Base x1

Endor
Population: 30 Million (95% Ewok)
Major Cities: 4 Treetop villages, 1 rebellion base
Known Features: Rebel Alliance Base
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, MC-90 x1
Ground Defenses: UNIQUE (Players base)

Eriadu
Population: 22 Billion
Major Cities: 3
Known Features: Heavy Commerce (+250KC every action day)
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x1, Sigma-class Starfighter Platform x1
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x3

Fondor
Population: 5 Billion
Major Cities: 2
Known Features: Orbital Shipyards (-10% build times on all ships. Comes with a pre-built shipyard)
Space Defenses: Gamma-class Space Defense Platform x2, Hammerhead Escort Frigate x3, Marauder Corvette x4
Ground Defenses: New Republic Sector Operations Base x1

Geonosis
Population: 100 Billion
Major Cities: 3 Underground Hive Cities
Known Features: Techno Union Base (May build Trade Fed tech here)
Space Defenses: Dauntless Heavy Cruiser x1
Ground Defenses: 5,000 B3 Battle Droid Squads

Hapes
Population: 8 Billion
Major Cities: 1, many small settlements
Known Features: Hapan Home World (May build Hapan tech here)
Space Defenses: Charubah-class Fleet Carrier x1, Hapan Battle Dragon x3, Nova-class Battle Cruiser x3
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x6

Hoth
Population: None
Major Cities: None
Known Features: None
Space Defenses: None
Ground Defenses: None

Ilum
Population: None
Major Cities: None
Known Features: None
Space Defenses: None
Ground Defenses: None

Iridonia
Population: ???
Major Cities: 1
Known Features: Academy (Hero upgrades cost 25% less)
Space Defenses: None
Ground Defenses: Beta-class Military Industrial Complex x1

Ithor
Population: 2 Billion
Major Cities: 3
Known Features: Jungle (Defending units receive 10% damage boost)
Space Defenses: None
Ground Defenses: None

Kashyyyk
Population: 12 Million
Major Cities: 1
Known Features: Imperial Prison Colony (Imperial players gain 50KC every action day)
Space Defenses: Gamma-class Space Defense Platform x1
Ground Defenses: Beta-class Military Industrial Complex x1

Kessel
Population: 122,000
Major Cities: 3 Atmospheric Factories
Known Features: Spice Mining (+500KC every action day)
Space Defenses: Gamma-class Space Defense Platform x1, Victory Star Destroyer x1, Acclamator Assault Ship x2
Ground Defenses: Delta-class Multipurpose Base x3

Korriban
Population: None
Major Cities: Dreshdae space port (abandoned)
Known Features: Sith Artifacts (+50KC every action day)
Space Defenses: None
Ground Defenses: None

Kuat
Population: 3.6 Billion
Major Cities: 1
Known Features: Kuati Drive Yards (-25% Cost/Build times of all ships/fighters/aux to a minimum of 1 day. Imperial players may interact with this planet at will)
Space Defenses: Omega-class Command Operations Platform x1, Sigma-class Starfighter Platform x4, Imperial Star Destroyer x2, Nebulon-B Imperial Frigate x1, Imperial Shipyard x1
Ground Defenses: Alpha-class Command Operations Center x6

Mandalore
Population: 4 Million
Major Cities: 2
Known Features: Mercenaries (Troops cost 50% less to train)
Space Defenses: Venator Star Destroyer x1, Dreadnaught Heavy Cruiser x1
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2

Mon Calamari
Population: 27 Billion
Major Cities: 10
Known Features: New Republic Base
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, MC-80 x2
Ground Defenses: UNIQUE (Players Base)

Mustafar
Population: 20,000
Major Cities: 1
Known Features: Techno Union Base (May build Trade Fed tech here)
Space Defenses: Dauntless Heavy Cruiser x1
Ground Defenses: 5,000 B3 Battle Droid Squads

Myrkr
Population: 100,000
Major Cities: 1
Known Features: Agriculture (+25KC every action day)
Space Defenses: None
Ground Defenses: Delta-class Multipurpose Base

Naboo
Population: 4.5 Billion
Major Cities: 13
Known Features: Underwater Cities (All structures gain +10% shields/armor)
Space Defenses: Venator Star Destroyer x1, Hammerhead Escort Frigate x2, Action VI Gunship x1
Ground Defenses: Alpha-class Command Operations Center x1, Delta-class Multipurpose Base x13

Nar Shaddaa/Nal Hutta
Population: 671 Billion
Major Cities: 1 planet-wide ecumenopolis/many large settlements
Known Features: Hutt Homeworld (+500KC every action day, +5CP for independent players, independent players may interact with this planet at will)
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x4, Sigma-class Starfighter Platform x4, Providence Battlecruiser x1, Dreadnaught Heavy Cruiser x1, Action VI Gunship x2
Ground Defenses: Alpha-class Command Operations Center x2, Beta-class Military Industrial Complex x4, Delta-class Multipurpose Base x8

Onderon
Population: 4 Million
Major Cities: 1
Known Features: None
Space Defenses: Sigma-class Starfighter Platform x2
Ground Defenses: Beta-class Military Industrial Complex x1

Ord Mantell
Population: 4 Billion
Major Cities: 2
Known Features: Scrap Yard (Scrapped units generate additional 25% income)
Space Defenses: Marauder Corvette x10
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x2

Ossus
Population: 250 Million
Major Cities: 1, many smaller settlements
Known Features: Ground Emplacements (Capture of this world yields control over the many ground based weapons)
Space Defenses: None
Ground Defenses: Alpha-class Command Operations Center x1, KDY-10x Planet Defender Turbolaser x5, KDY-150v Planet Defender Ion Cannon x3

Ralltiir
Population: 10 Billion
Major Cities: 5
Known Features: Black Sun Pirate Base (Independent players +3CP)
Space Defenses: Omega-class Command Operations Platform x1, Dreadnaught Heavy Cruiser x1, Marauder Corvette x2
Ground Defenses: Beta-class Military Industrial Complex x5

Raxus Prime
Population: 1.3 Million
Major Cities: 1
Known Features: Manufacturing/Recycling (+200KC every action day, scrapped units receive +10% income)
Space Defenses: Marauder Corvette x2, Action VI Gunship x4
Ground Defenses: Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x1

Rendili
Population: 600 Billion
Major Cities: 1 planet-wide ecumenopolis
Known Features: Rendili StarDrive (Comes pre-built with (2) Shipyards; Production Times for all Capital Ships are reduced by 20%)
Space Defenses: Omega-class Command Operations Platform x1, Imperial Star Destroyer x1, Imperial Escort Carrier x1, Imperial Shipyard x4
Ground Defenses: Alpha-class Command Operations Center, Beta-class Military Industrial Complex x4, Delta-class Multipurpose Base x8

Rhen Var
Population: None
Major Cities: None
Known Features: None
Space Defenses: None
Ground Defenses: None

Roche Asteroids
Population: None
Major Cities: 1 The Roche Asteroid
Known Features: Asteroid Mining (Gamma-class Defense Platforms gain +50 KCs/Action Day for Industrial Output); Advanced Starfighter Research (B-Wings cost -10% KCs less to manufacture)
Space Defenses: Omega-class Command Operations Platform x1, Sigma-class Starfighter Platform x4
Ground Defenses: Beta-class Military Industrial Complex x1

Roon
Population: 665,000
Major Cities: 1
Known Features: Cloak of the Sith (Planet ground can only be scanned once units are on the ground, HS times x4 traveling to or from)
Space Defenses: None
Ground Defenses: None

Rothana
Population: 1 Billion
Major Cities: Many
Known Features: Imperial Fortress World (Imperial players may design a 23CP PDF fleet for this planet once controlled for free, may not be conquered by rebel players)
Space Defenses: Victory-II Star Destroyer x1, Acclamator Assault Ship x1
Ground Defenses: Alpha-class Command Operations Center x2

Ryloth
Population: 1.5 Billion
Major Cities: 5
Known Features: Underground Cities (All structures receive +25% Armor/Hull)
Space Defenses: Gamma-class Space Defense Platform x2
Ground Defenses: Beta-class Military Industrial Complex x5

Sluis Van
Population: 27 Million
Major Cities: 2
Known Features: Sluis Van Shipyards (-20% build time on rebel ships)
Space Defenses: Omega-class Command Operations Platform, Rebel Dreadnaught x1, QuasarFire Bulk Cruiser x2, Nebulon-B Escort Frigate x1, Corellian Corvette x3
Ground Defenses: Alpha-class Command Operations Center x1, Delta-class Multipurpose Base x2

Sullust
Population: 18.5 Billion
Major Cities: 6
Known Features: Underground Cities/Soro-suub Corp (All structure receive +25% armor/hull, all starfighters receive -10% cost)
Space Defenses: Venator Star Destroyer x1, Hammerhead Escort Frigate x2, Marauder Corvette x1
Ground Defenses: Beta-class Military Industrial Complex x6, Delta-class Multipurpose Base x6

Taris
Population: 6 Billion
Major Cities: 1 hemisphere ecumenopolis
Known Features: None
Space Defenses: Omega-class Command Operations Platform x1
Ground Defenses: Alpha-class Command Operations Center x1

Tatooine
Population: 200,000
Major Cities: Several large settlements
Known Features: Independent Amnesty (Any player may visit Tatooine and not be treated as hostile until hostile actions are made against the PDF; Any players may also build ground facilities anywhere without conflict)
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, DHC x1
Ground Defenses: UNIQUE (Players Base)

Telos
Population: 271 Million
Major Cities: 2
Known Features: Agriculture/salvage (+75KC every action day)
Space Defenses: Omega-class Command Operations Platform x1
Ground Defenses: Delta-class Multipurpose Base x2

Thyferra
Population: 117 Million
Major Cities: 2
Known Features: Bacta (All your troops game wide receive +25% hit points)
Space Defenses: Providence Battlecruiser x2
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x2

Toprawa
Population: None
Major Cities: None
Known Features: Destroyed Planet (+100KC every action day from salvage)
Space Defenses: None
Ground Defenses: None

Vergesso
Population: None
Major Cities: None
Known Features: Pirate Hideout (Independent starfighters and auxiliary craft here are invisible to Scanning)
Space Defenses: None
Ground Defenses: None

Wayland
Population: 28 Million
Major Cities: 1
Known Features: Emperors Storehouse (One time gain of 2000KC for first to control this planet)
Space Defenses: Imperial Escort Carrier x4, Nebulon-B Imperial Frigate x1
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x2

Yavin IV
Population: Uninhabited
Major Cities: None
Known Features: Rebel Base (Upon capturing player may build 2000KC worth of facilities for free)
Space Defenses: None
Ground Defenses: None
« Last Edit: June 20, 2012, 10:40:45 PM by Ramano »

Offline SWSF Hale

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Re: Q&A: Developer's Corner
« Reply #96 on: June 24, 2012, 07:49:08 PM »
New Spec Revision:

+   Gamma-class Space Defense Platform was renamed to GOLAN to avoid confusion with Gamma-class Assault Shuttles.
+   Zeta-class Multipurpose Shipyard added to give Independent players a shipyard.
LUCIDIUS HALE
STAR WARS SIMMING FORUM