Oops. I am an idiot! Probably should have looked at that before drafting lol.
1) For Command Specialization it says "all capital ships of a specific class this unit commands" - is that specific class as in ship type (as in if this character is on a VSD, only all VSDs get that) or is it specific class as in designation (all Star Destroyers then) or is it specific class as designed by length guidelines?
2) I didn't see rules for recruiting leaders/companions/etc. How does that work? I see I get a Hero and one companion to start, but do others just come when I reach a certain number of planets? Do I have to conduct recruitment missions (ala Rebellion)? Or do I just pay a cost and train them?
3) Admiral says +10% to Weapons/Shields/Armor of the entire Fleet. Does that include starfighters, auxiliary, and ground forces (when used)? Is it just capital ships?
4) How does the Force work? Is that a Core Ability? It was set off, so I wasn't sure. I assumed it meant, if you were to be a Sith Level III, it meant your other abilities were Sith Level II and Sith Level I.
5) Are you going to expand on the economic benefits of the things like "Commercial Center" and "Natural Resources" or is that just for storylining?
6) When we mention buffs stacking - is it multiplicative? Additive? In short, how should the calculations be performed. Using RanesDsane's example:
GROUND FORCES
Every system can support a Defense Army with Command Points equal to the Industrial Output of the system. Ground units can consist of any support unit (infantry, vehicle, starfighter, or auxiliary), however, no more than 1 SF Squadron and 6 Auxiliary Craft per Hyperspace Route is permitted.
Does this limit include 'bonus' defense provided by facilities, or are those: a) considered space based or b) above and beyond this limit?
So making capitols near impossible to attack will stimulate activity? And giving capitols bonuses is punishing them because you want MORE bonuses still? ;)
So making capitols near impossible to attack will stimulate activity? And giving capitols bonuses is punishing them because you want MORE bonuses still? ;)
Advanced ComScan Station | 150pts | |
XQ-1 Interdiction Platform | 625pts | |
XQ-2 Interdiction Platform | 1200pts | |
Golan-II Space Defense Platform | 1350pts | |
4x CloakShape Squadron | 580pts | Assigned to Golan-II |
12x Firespray-class Patrol Ship | 204pts | Assigned to Golan-II |
1x StarViper Squadron | 189pts | Assigned to XQ-1 |
6x Firespray-class Patrol Ship | 102pts | Assigned to XQ-1 |
2x StarViper Squadron | 378pts | Assigned to XQ-2 |
12x Firespray-class Patrol Ship | 204pts | Assigned to XQ-2 |
Alright. Point made.
RSD Liberator now counts towards my CP.
In the mean time, we can all still write stories!
In the mean time, we can all still write stories!
Yes, chop chop! Everyone get on that! :D I just want to say, I'm glad I'm not dealing with all of that. I have no idea what just went on in this thread. XD
Sorry folks, I may have been holding it up.
I also haven't posted any storylines to go with the excellent tapestries everyone else is weaving, and I don't think I will prior to us getting going. Rest assured, Thrawn will have his day. Played by, of course, the man who was born to play him:(http://fictionalhonesty.files.wordpress.com/2013/07/thrawn1.png)
Sounds like you need some Rat poison Eidolon.... ;)
I apologize for the delays. I've been on a business trip (which will last until this weekend), which has prevented me from finishing off the GCW pre-launch work. But for a rule of thumb regarding Command Points.... 1 KC (in cost) = 1 CP. If you want to kill time, plan on building at least a 5000 CP Main Fleet. We may start with more CPs than that, but not less.
I apologize for the delays. I've been on a business trip (which will last until this weekend), which has prevented me from finishing off the GCW pre-launch work. But for a rule of thumb regarding Command Points.... 1 KC (in cost) = 1 CP. If you want to kill time, plan on building at least a 5000 CP Main Fleet. We may start with more CPs than that, but not less.
How dare you let your real-life job get in the way of gaming! What kind of priorities do you have?!?! ;D
6. All movement is 1 grid per turn. No diagonal movement is allowed. Capital Ships may fire at adjacent grids but SF and AUX may only attack targets in the same grid. Fleets must exit hyperspace in Deep Space Zones but can immediately move into the system afterwards.