That's a good possibility. I would like to play around in a mock to see how the rules and specs feel to me now.
Part of me feels like part of the issue in the past has been too many units, too little team play, which makes the entire game feel a little cold and without meaning... if that makes sense?
It would be so nice to go back to fire arcs, some version of dogfighting, and controlling just one ship and having 2-4 players, split into two sides. I could find time to write battle posts for a single ISD or VSD or MC80. It allows for more focus on your ship and your character(s).
In AE most players rolled around in ISD, VSD, MC80-variant, or RAFs/QFBCs... which I think would be fine for us. The PDFs had smaller ships on them so that they still appeared on the battle field. This means you're commanding 1 ship, 6 squads, and about a dozen auxiliary craft. The only other overhead comes with coordinating with your teammates about targets etc. Whch was always a lot of fun!
The other good thing about AE was the balance of damage tolerances and damage ratings, so ships didnt last forever, and battles could resolve quickly. Which I think was an issue before for us too with out x3 ratings for shields, armor etc.
I would be all for a reduced scope of galaxy though, given we can hope for at best 2-4 players and two factions. However im not sure reducing scope to a sector versus just using the 'big name' worlds. Is part of the appeal the galactic-political theater? In a single sector, you lose that a bit, and it feels too small? Or am I off base here?