In addition to the background Hale lays out, Hutt Space - 19BBY and aftermath of routed Kessel Conclave, part of the initial group story effort is going to start with a more high profile reaction from the Empire regarding the discovery of a whole nest of Jedi hanging around in what roughly constitutes Hutt space (Kessel lays outside of actual Hutt Space, though just outside of it and under considerable influence). With the Conclave crashed, the few surviving Jedi (rats!) are scurrying from the ruin of their previous haven.
In the immediate wake of the Kessel Conclave, the Empire's eyes are more fixated on Hutt Space than ever. All of the background information (infopics that will be posted up on these boards as soon as I get home!) will highlight beginning Imperial presence in the region, which will initially amount to Imperial governship of the world Teth (as part of Oversector Baxel administrative region) and Imperial Military Presence on Kessel's garrison moon Sky Bogey (who's genesis presumably/possibly originates with the crashing of the Kessel Conclave there).
As the Empire has crashed Kessel Conclave, occupied Sky Bogey, and already holds Governship of Teth, they have significant presence in the outskirts of Hutt territory as it borders the Outer Rim. On the opposite side of Hutt Space is Kwenn Station (closer to the mid rim)..
For our opening co-op story salvo, we'll be covering the Empire moving in to Kwenn station to essentially control access to Hutt Space from the Galactic Interior. The Hutts have de facto sway over Kwenn's Board of Administrators, so the Empire encroaching on their territory will be a bit of a slap in the face. But outward aggression and open confrontation is an unlikely scenario for the whole ordeal, as we are after all dealing with the masters of manipulation here!
So we have our purpose for the Empire overall, being the Empire, enforcing it's Alpha Omega dominance and crushing Jedi. The larger motivation for the Hutts is encompassed in our opening story salvo as well. The interference and encroachment by the Empire has dealt a blow to collective Hutt ego, and rattled the Grand Council. Something has to be done to ensure the Hutts are able to stand up for themselves and uphold the integrity of Hutt Space and prevent the Empire from simply doing as they please when and where! (the means to be revealed later in content!)
SO!
I'll be playing a predominantly Hutt-centric angle. Borrowing on GCW (beta) III story work and stuff that was partially incorporated in to earlier ROTE rendition, for main characters I'll be using a group of Hutts/their lackeys known as the Izissi who are a lesser clan slithering their way up the Hutt-social ladder. They will be essentially empowered by the Hutt Grand Council to a greater end/plot objective.