Author Topic: Simming Discussion  (Read 235822 times)

Offline SWSF Hale

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Re: Game Discussion
« Reply #105 on: April 22, 2016, 03:24:25 PM »
Hey guys! Got a new poll up and running. Please give it a vote!
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Offline gallpizi

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Re: Game Discussion
« Reply #106 on: April 22, 2016, 04:02:51 PM »
Okay.... twist my arm to vote in a poll! ;)
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Offline SWSF Hale

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Re: Game Discussion
« Reply #107 on: April 24, 2016, 02:29:30 PM »
Looks like the wind is blowing towards simplicity. With that in mind, the Dev Team is going to shift our focus towards creating a game that can be fully manageable with no more than 60 minutes of commitment each week (any extra time a player wants to put into it can be for storylining). Looking forward to sharing a preview soon!
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Offline gallpizi

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Re: Game Discussion
« Reply #108 on: April 24, 2016, 06:33:02 PM »
Yeah.

I love planning out fleets and battles and such but it also can't be something I spend hours a day on either, you know what I mean?
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Offline gallpizi

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Re: Game Discussion
« Reply #109 on: April 24, 2016, 06:33:54 PM »
Also would love to help out in the creation process if you need an extra pair of eyes.

I also have a pretty decent handle on spreadsheets so if that may help players automate their games! :D
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Offline SWSF Hale

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Re: Game Discussion
« Reply #110 on: April 24, 2016, 07:22:21 PM »
Oh, we're definitely heading towards a spreadsheet-managed game! You'll love it. Still in some concepts phase. Once we get some number crunching down, we'll share a demo battle and open the floor for comment.
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Offline gallpizi

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Re: Game Discussion
« Reply #111 on: April 24, 2016, 07:29:08 PM »
 :)
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Offline gallpizi

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Re: Game Discussion
« Reply #112 on: April 24, 2016, 08:06:04 PM »
I may be the only one but I would love to see what you guys have cooking.

I learned one thing working at a startup. It is easy to design in a vacuum however when you get out in the world with your product people may not like it as much as you hope. The more eyes the better sometimes! :D
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Offline SWSF Hale

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Re: Game Discussion
« Reply #113 on: April 24, 2016, 09:29:02 PM »
Hence the poll! In the mean time, I will take a page from the Donald Trump play book and simply say "we have a great plan, you're gonna love it".
« Last Edit: April 24, 2016, 10:23:21 PM by GCW Hale »
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Offline gallpizi

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Re: Game Discussion
« Reply #114 on: April 24, 2016, 11:41:17 PM »
Oh dear. Hopefully it is actually a better plan that whatever Donald is doing! :D
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Offline SWSF Hale

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Re: Game Discussion
« Reply #115 on: May 09, 2016, 10:49:48 PM »
If we're all Imperials in an After Jakku timeline... that would be hilarious and awesome.
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Offline gallpizi

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Re: Game Discussion
« Reply #116 on: May 09, 2016, 10:51:34 PM »
Muahahahaha.

I will admit I really don't want to go NR however if no one else does it I might have to.
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Offline SWSF Hale

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Re: Game Discussion
« Reply #117 on: May 10, 2016, 10:24:34 AM »
The thesis with the new game is that the player characters are in fact these larger-than-life living-legends from the GCW, and so we could very well roll our past gaming exploits as "internal canon" with respect to the "new canon" timeline. And so technically, we could run with the same characters that existed in our GCW games. After all, GCWII was set immediately After Endor, and with this game being After Jakku, the characters would only be a few years older.

Given the new canon, if my character remained Imperial, he would likely be of the "drive a hard bargain to secure the peace" because "some Empire is better than no Empire", an Imperial idealist yet political realist. Also probably present at the Galactic Concordance signing, if not an outright signatory.

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Offline gallpizi

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Re: Game Discussion
« Reply #118 on: May 10, 2016, 11:12:24 AM »
Very interesting.

Just for curiosity sake. If the game is going to be very simplified how macro level are we talking in regards to fights and the such? PDF forces and building and all?
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Offline SWSF Hale

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Re: Game Discussion
« Reply #119 on: May 10, 2016, 11:50:34 AM »
We're going to be adopting a "Free Market" philosophy, by giving players a sum total maximum of what they can command. I don't want to give too much away, but it's basically going to look like this:

1   Super CAP or Flagship-of-any-Size
2    Large CAPs
4   Heavy CAPs
8    Medium CAPs
16   Light CAPs
32    Small CAPs
64    Heavy AUX
128   Light AUX
256    Heavy SF (22 Squadrons)
512    Light SF (43 Squadrons)
1024  Heavy GAVs
2048  Light GAVs
4096  Infantry Squads
8192  Support Teams

The idea is that with all of these units upfront, the player has to decide strategically how they will be used. Either for offense or defense. There will be no "facility and PDF building" type gameplay where players can just sit back and collect cash. If you want something done, you have to go DIY.

The player will start out with basic entry-level units, and will be required to devote considerable effort into R&D or other projects if they want to grow or utilize more advanced units like TIE Interceptors over TIE Fighters. The "Support Teams" are basically the commodity utilized in that regard (as human resources). Things will cost money of course, but we wanted to drive home the concept that the player characters are these Legends with a cult of personality surrounding them, and so the game will intrinsically be more character-driven rather than a 4X model where "biggest fleet wins", as we've had in GCW. To that extent, the Support Teams will be utilized in different capacities depending on what kind of class the character is (Military, Government, Business, or Force-User)... as not all conquest is strictly militaristic in nature.

So there we have it. That's the full "teaser trailer" for the game, if you will. Currently wrapping up specs and such and doing some play-testing just to ensure balance, but in the mean time, get hyped!
« Last Edit: May 10, 2016, 12:22:09 PM by GCW Hale »
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