Long form battles with many players would be hard to orchestrate now... Have to have an agreed upon system, there is a large time investment, and many people just prefer storyline.
I propose the following:
- Set up a single day, may 4th for example, as the Day of Simming.
- Everyone informs any past players they may know. Drop an email and get the word to spread.
- Find an existing generic tabletop ruleset with an easy determining factor and modify as necessary for message board use (see below)
- everyone pregenerates characters and sets back story beforehand to their liking (or not, if they would just rather show up that one day)
At the worst, it would improve communication and give a chance to reconnect with old friends. At best, the game system works and it jump-starts the older style of Simming after some further modifications.
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If attempted, my submission for a ruleset would be a very stripped down and altered version of octane (an indie RPG for collaborative storytelling with very little in way of stats). When you post you roll three dice and count the highest. If a conflict, a relative difficulty level is determined (0, 1, or 2) and removes the corresponding number of dice in order of highest rolled. The highest remaining die determines outcome.
5 or 6 - success. poster tells outcome
4 - partial success. poster determines outcome but target throws in a detail
3 - partial failure. target determines outcome, but poster throws in a detail
1 or 2 - failure. Target determines outcome.
Could modify further to only allow character kills/deaths on a 6 or 1(and a defense roll, perhaps). Maybe post limits (1 per person per hour) or whatnot. Just need a way to roll, really.
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In any case, just an idea. If that gets in anyone's way with other plans, disregard - just seems like a possible way to get a quick sim going.