Okay so SWA Legends is going to be put on the back-burner until we can figure out a speedy combat management system for folks who just want to log-in, do a quick post, and log-out. What this means for SWA Yavin (or "SWAY" if you will) is that we are a go for launch. There were some tweaks made to the specs from what is posted in the Legends thread, but the good news is that I have just completed Rebel specs, which means the Imperial specs won't be much longer. Similar to GCW Chapter I, this game takes place immediately after the Battle of Yavin, which means it is a ripe timeline to explore.
SWAY is going to be a TEAM GAME that will allow multiple players to have their hand in the pot. Everything is sharable. Because sharing is caring. Before in the past, we did "one man, one faction" which led to a lot of burn-out. I'm hoping this new system will allow players to get into teams of 2 or 3, and be able to handle the day-to-day affairs of the team by dividing up the work. If one guy wants to do nothing but combat, and another guy the financial management, you can totally get away with that. There is no "traditional grid" for combat, instead just a bunch of number crunching. I hope you enjoy it.
You're going to like the way you play SWAY.
I guarantee it.