Author Topic: Simming Discussion  (Read 234913 times)

Offline SWSF Hale

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Re: Game Discussion
« Reply #15 on: March 14, 2014, 02:00:19 PM »
Actually, one of the better resources for this time period are the video games. Force Unleashed primarily, and Battlefront II (dabbles in) the Rise of the Empire era. From what I've gathered, it's literally non-stop subjugation, Great Jedi Purge, the destruction of CIS Remnants, suppressing the Kamino Clone Uprising. I'll be posting this in the new reference thread.

Given these facts, it might make more sense to push the uni back to 15-12 BBY vice ~9 BBY. Just a thought. 9 BBY seems "insignificant" in the grand scheme of the timeline. I don't want to go too far back because then anyone anti-Imperial was basically CIS Remnant.

In terms of group SL possibility, I'm in the school of thought of "to each his own" and if we want to band-up for 2- or 3-person SLs, those could be arranged on case by case basis.
« Last Edit: March 14, 2014, 02:39:16 PM by GCW Hale »
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Offline SWSF Eidolon

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Re: Game Discussion
« Reply #16 on: March 14, 2014, 05:32:47 PM »
  This article talks a bit about some of the surviving jedi and groups that gathered around them. 

Great Jedi Purge/Palpatine's Purge

  Ranges from 19 BBY to 1BBY.  The hunt for jedi who survived Order 66, etc went on the whole time.  Obviously closer you get to 1BBY more you are talking about Rebel Alliance or the precursor the Rebellion simply.  I vote 12yrs BBY, 15 is only 4yrs since declaration of Empire/Emperor Palp/Vader still kind of new.  Few more years gives Empire bit more foundation.

  There's also a lot of Darkhorse series in the time period.  Individuals and compiled in trade paper backs,  The Purge, Darth Vader and Ghost Prison, and a few other Darth Vader oriented series that are all basically tales of him hunting down surviving Jedi and squashing pre-Alliance dissent in the Empire.


  I'll have to wait til we spell out the opening event and world subjugation before I finally settle on a character as well.

  Am writing up an ornate proposition for that (world event) right now.  Will deliver something by late tonite so help the CheeseQuake!

  I agree with the SL dynamic Hale mentions, we can publicly hash out character/story ambitions and I know myself am naturally going to gravitate towards something that is a good pairing both against and with others desires.  Our starting points in the event will set us with and versus one another I presume.
« Last Edit: March 14, 2014, 05:38:33 PM by Eidolon »
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Offline Erasmar

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Re: Game Discussion
« Reply #17 on: March 14, 2014, 07:14:11 PM »
I'm less interested in the details of the setup. My only request in timeline is something that allows us to use technology from both Revenge and Hope, so just somewhere in the middle. Or just avoid, like Hale points out, going so far back that the Rebel characters couldn't plausibly exist without still just be Separatists.

Though if we made it about the true formation of the Alliance... I'm not up to speed on that history, not sure how well-established it already is, but if it's hazy, that might be worth mining.

But again, I'm more inclined to just go with the will of the council in terms of setup.

For the type of stories, the mostly independent idea with our characters sometimes teaming up works for me. I have to say I'm very influenced by Clone Wars's narrative structure right now -- I can't believe how fun the show is with how much I don't care about the prequels.
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Offline SWSF Hale

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Re: Game Discussion
« Reply #18 on: March 14, 2014, 08:03:26 PM »
Big fan of the Clone Wars series as well, it totally enriches Episode III in ways George Lucas could've never imagined.

+1 to 12 BBY

This happened in 12 BBY: http://starwars.wikia.com/wiki/Battle_of_Renatasia

A battle as "brutal" as the text suggests would be a good catalyst for an anti-Imperial movement. Although I'm sure we can just arbitrarily pick any ole' system and subjugate it.

In terms of my own personal character leanings: I'm probably going to be a Jedi Knight who managed to be onboard a Consular Cruiser without clones when Order 66 went down, so he escaped by will of the Force. His crew will probably consist of some Antarian Rangers, droids, Republic Judicial Forces, etc. Overall persona of the character will basically be a black/white-morality, Jack Bauer-type. Somebody who goes to the edge when it comes to tracking down and interrogating suspects, and being the Jedi Council's "dirty" Jedi. I'm working on cast and bios now, will post when ready.
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Offline SWSF Hoppus

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Re: Game Discussion
« Reply #19 on: March 15, 2014, 09:00:34 AM »
That sounds cool Hale!

I will read up these sources and get back to everyone with more thoughts, but more or less I'm onboard with the gang and the flow of things as we've been hashing out.

I have an idea for an intelligence character, well less formal than that, but someone who has assets and works in espionage and all that... but we'll see.

Offline SWSF Eidolon

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Re: Game Discussion
« Reply #20 on: March 15, 2014, 12:40:46 PM »
  here a rough idea of something I was thinking for starters, before getting in to why Empire is there specifically.  Of course I can take this presentation and switch it to wherever if the preference was a known existing and/or more prominent world?



Sorry but you are not allowed to view spoiler contents.


   Greg, spoilers tags don't work? =(  is that fixable?

   hey hey heeeeey, what an Admin! ;p
   
« Last Edit: March 15, 2014, 06:03:35 PM by Eidolon »
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Offline SWSF Hale

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Re: Game Discussion
« Reply #21 on: March 15, 2014, 12:53:09 PM »
Looks really cool! This will probably be a good model to develop in the future, by that I mean: mini-GMs running short-term 2~4 person SLs, just somebody to set the stage, provide overall direction, and then everybody plays in the sandbox.

I'm down!
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Offline SWSF Hoppus

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Re: Game Discussion
« Reply #22 on: March 15, 2014, 01:03:40 PM »
Yes that's a pretty good idea - let anyone who comes up with a stage to set set it, and invite any takers. Also room around these set pieces for people do do their own thing, or coordinate smaller scale directly with others.

Offline SWSF Hoppus

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Re: Game Discussion
« Reply #23 on: March 15, 2014, 01:10:25 PM »
The spoiler works, now it looks like this.

Sorry but you are not allowed to view spoiler contents.

Sorry but you are not allowed to view spoiler contents.

Offline SWSF Eidolon

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Re: Game Discussion
« Reply #24 on: March 15, 2014, 04:53:46 PM »
"sorry but you are not allowed to view spoiler contentts"   is what appears in the permanently displayed spoiler band. . . in other words it seems broken

seems maybe theres some permissions involved?
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Offline SWSF Hoppus

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Re: Game Discussion
« Reply #25 on: March 15, 2014, 05:27:19 PM »
Please let me know if it is working for you now :)

Offline SWSF Hoppus

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Re: Game Discussion
« Reply #26 on: March 15, 2014, 05:28:29 PM »
Been brainstorming a character today but so far nothing really taking shape... hmmmmm

Offline SWSF Eidolon

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Re: Game Discussion
« Reply #27 on: March 15, 2014, 05:49:27 PM »
Spoilers work now!

  Still torn on character direction myself as well!!  :o


   Also if the scheme is gonna be episodic of sorts I can probably easily produce some sort of similar little in char technical prologue for each as we need if desired.


    The implied story with the little image/message thing I made is what prompts Imperial barrage/landing escalation beyond the previous Blockade.  Idea was the blockade was at local governments request to stop flow of weapons to local opposition forces.  The planet I used looked Mountainous and Jungle with various water systems.  Presuming the opposition sticks to difficult to reach jungle and mountainous areas mostly, government controls urban centers, outlying suburbs often contested.

    maybe someone who's a jedi or any kind of Old Republic loyalist is mixed in on the planet with the opposition forces.  the local gov is authoritarian and has vested interests in Imperial favor.  At any rate, whoever and however it was causesd- the crippling damage to one of the four Star Destroyers partaking in the blockade is blamed on the opposition.  The Empire begins landing ground forces to root out the now personal menace.

    premise?  just what I had in mind when I made that image.  Whole concept can be transplanted wherever.
« Last Edit: March 15, 2014, 06:16:47 PM by Eidolon »
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Offline Erasmar

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Re: Game Discussion
« Reply #28 on: March 16, 2014, 04:36:34 PM »
What I think I'm going to end up doing is have a main character or two involved in the common plot / locale but then do some planet-hopping, galaxy-spanning backstory adventures on the side. The trick will be keeping the side adventures short and sweet, as in five posts maximum, rather than something longer that I lose interest in because the end is nowhere in sight.

We can take our time with any sort of cooperative story, since when more than two people get involved in the telling, it tends to take dozens of posts to advance a day or even just an event.
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Offline Erasmar

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Re: Game Discussion
« Reply #29 on: March 16, 2014, 08:08:36 PM »
Also, has a specific year been chosen yet? While I'm trying to avoid getting bogged down in details, I would like to be accurate with the date and what has or hasn't happened.
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