Ok, so I had to basically throw out the power consumption model as George Lucas doesnt know anything about energy physics. LMAO!! But using the size dimensions and the amount of weapons vs power generation on the ships, im pretty sure I got a close approximation and using the existing stats for a CRV, it worked out damn close. Ive got a CRV at 150 points, and the standard model using the stuff I worked up clocks in at 142/150, and as we all know the CRV is a fairly inefficient ship, that sounds spot on. Let me know what you think. Also keep in mind, im not sure exactly what a UCR is, but judging by how you were using it im assuming it has something to do with how well it can target something. So all depending, those may need to be adjusted accordingly.
Corellian Corvette (CORV)
Cost: 350 KC
Production Time: 3 Days
Length: 150m
Hyperdrive: x1
Shields: 300
Armor: 225
Hull: 75
Systems: 75
Speed: 3
Maneuver: 4
UCR: 7
Launch Bays: 1
Weapons:
2 Dual Heavy Turbolaser Cannons (40)
4 Heavy Ion Cannons (16)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Corellian Corevette
Length: 150m (150 space points)
Shields: x2 300 (-30)
Hull: x2 300 (-30)
Systems: .5x length
Speed: base 3
Maneuver: base 4
UCR: base 7
Weapons:
2 DHTLs (-40)
4 HICs (-32)
2 CMs (-10)
Shield Generator - adds shield strength to a ship
Space Cost: .1 x length
Notes: Adds 1x length in shield points
Hull Armor - add hull strength to a ship (Must be added to all ships)
Space cost: .1x length
Notes: adds 1x length in hull points
Engine Power - add speed to a ship
Space Cost: .05x length
Notes: adds +1 to speed
Maneuvering Jets - adds maneuver to a ship
Space Cost: .05x length
Notes: adds +1 to maneuver
Heavy Turbolaser
Space Cost: 10
Notes: Does 8 damage, -1UCR and .5x damage vs starfighters
Turbolaser
Space Cost: 8
Notes: Does 5 damage, -1UCR vs starfighters
Heavy Ion Cannon
Space Cost: 8
Notes: Does 5 system damage, does 1 damage vs shields, -1UCR vs starfighters. Does not effect hull.
Ion Cannon
Space Cost: 5
Notes: Does 3 system damage, does 1 damage vs shields. Does not effect hull.
Heavy Laser Cannon
Space Cost: 3
Notes: Does 2 damage, does 2x damage vs starfighters, may target warheads.
Laser Cannon
Space Cost: 2
Notes: Does 1 damage, +1UCR and 2x damage vs starfighters, may target warheads.
Advanced Proton Torpedo
Space Cost: 10
Notes: Does 10 damage, -1UCR vs starfighters, takes 10pts to destroy.
Proton Torpedo
Space Cost: 8
Notes: Does 8 damage, -2UCR vs starfighters, takes 5pts to destroy.
Advanced Concussion Missile
Space Cost: 7
Notes: Does 5 damage, +2UCR, takes 5pts to destroy, may target warheads.
Concussion Missile
Space Cost: 5
Notes: Does 3 damage, +1UCR, takes 3pts to destroy, may target warheads.