I tried posting a question in the rule Q&A but it won't let me. Don't know if that's intentional or what.
I had a few questions about hero units:
1) For Command Specialization it says "all capital ships of a specific class this unit commands" - is that specific class as in ship type (as in if this character is on a VSD, only all VSDs get that) or is it specific class as in designation (all Star Destroyers then) or is it specific class as designed by length guidelines?
2) I didn't see rules for recruiting leaders/companions/etc. How does that work? I see I get a Hero and one companion to start, but do others just come when I reach a certain number of planets? Do I have to conduct recruitment missions (ala Rebellion)? Or do I just pay a cost and train them?
3) Admiral says +10% to Weapons/Shields/Armor of the entire Fleet. Does that include starfighters, auxiliary, and ground forces (when used)? Is it just capital ships?
4) How does the Force work? Is that a Core Ability? It was set off, so I wasn't sure. I assumed it meant, if you were to be a Sith Level III, it meant your other abilities were Sith Level II and Sith Level I.
5) Are you going to expand on the economic benefits of the things like "Commercial Center" and "Natural Resources" or is that just for storylining?
6) When we mention buffs stacking - is it multiplicative? Additive? In short, how should the calculations be performed. Using RanesDsane's example:
If Vessel A has 100 laser cannons doing 1 damage each for 100 damage, then adds those three buffs.
If we calculate it as a multiplicative term:
100 * 1.1 * 1.1 * 1.1 = 133.1 damage (rounded up to 134).
If we calculate it as an additive 30%:
100 * 130% = 130 damage
Granted, the numbers probably do not vary drastically, but since it applies to weapons, shields, armor, etc it seems important.