Well, as to my statements being incorrect, I have the AEII rulebook in my possession. The Tie Fighter when calculating in AR/DR had an attack of 16pts and 48 hit points. The A-Wing had an attack of 18pts and 58 hit points. Again, this is adding in their DRs to the hit points. The intercepter was nearly twice the tie fighter... no way am I ok with those fighters carrying that kind of power, under no circumstance. I simply wont play, if you ok with that, thats cool, disappointing but ultimately its your game, and playing is a privilege not a right. But with an AR/DR starfighter chart system, I choose not to play.
As to the second part, at no point were those number exaggerated. Rounded off but not exaggerated. I had a whole team of people hit Lee's MC-90 and due to whatever loopholes exist in the fighter chart rules, it was ruled that MC-90 survived a slavo of nearly 5000 turbolasers and over 3000 proton torpedos, simply because a majority of them came from fighters and aux and AR/DRs get wacky in mass scale fighter vs capital ship combat. There was also some shit about shield rules in that ruling too but either way, the AR/DR rules blow ass and no, I do not exaggerate that battle. I had 22 people hit him with a combined assault, we crashed the damn boards for 2hrs with all the posts hitting at the same time. (Which was done on purpose to prevent counter assault, lol. 2hrs to move other people into position.)
And Tie Fighters did not pack a punch, thats the point im trying to make. In all ways, shapes, and forms, that fighter is not even worth producing. Like I said, go check the movies, 12 tie fighters could not even drop the shields fully on a YT-1300. Hell, the complete tie compliments of 3 ISDs couldnt bring down 1 measly light freightor, where is this punch you speak of? Imperial fighters are supposed to suck ass, its why your your ships carry so many of them, and still get so much firepower on top of it. You cant have your cake and eat it too in this situation.
However, I do agree the rebel fighters are either too cheap, or too powerful. Their cost / effectiveness ratio vs every other fighter in the game is completely off. I understand that is where all the rebel firepower is supposed to come from, but I think after watching what im doing with 8 squads of A-Wings, we can all agree this is imbalancing. Perhaps not so much a downgrade on them but a 50% increase in cost. That way, yes, the rebel fighters are still equally as powerful, but now they cost so much replacing a carrier compliment is like building a large cruiser, which is as it should be considering that fighter compliment is as powerful as a large cruiser.
In my personal opinion, which I feel should be instituted for Ep II now as well. The GR/NR should not get a free fighter craft, and the imps should get a larger free ship. Perhaps bump the imps up to carracks for free. This would better reflect the imperial power coming from their ships, and make it a bit easier to field a well rounded fleet, and removing the free cost of the Z-95s makes sure the rebel starfighter power is kept in check and you can actually hurt one of us. Its easy, doesnt involve any rule change, and involves maybe 12 spots modified on current stats.