Author Topic: ERIADU  (Read 73547 times)

Offline SWSF Hale

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Re: ERIADU
« Reply #15 on: October 19, 2012, 09:04:07 AM »
GM Mediation

RULING REVERSAL RHD is located in B-8 with the 2 NSBCs, 20 LAAT/c attack is legal. MC-80 is located in either DS-1 or C-16, with 20 ATR in either C-1 or B-8 and attack is invalid.

Next post, please be advised of the speed limitations of your ships. I know how it gets sometimes -- we like to write our Damage Summary first and then our SL, and then not pay any attention to movement because we get all excited about posting and ripping the other guy a new asshole -- but we can't do that. The movement-aspect of GCW is HUGE and is one I have very little tolerance for.

Also, this goes for everybody: please {PAUSE} the game and request a ruling before making a new post if you see something out of whack. Put in a time-keeper post if you're worried about the post limits.
« Last Edit: October 19, 2012, 11:05:49 AM by GCW Hale »
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STAR WARS SIMMING FORUM

Offline Ramano

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Re: ERIADU
« Reply #16 on: October 19, 2012, 09:10:52 PM »
Jason eyed the battle carefully out of the view port. Although the radars and computers offered a far more detailed look, nothing could match seeing it with ones own eyes. Small flashes erupted all around as the various craft were felled by their engagements. His eyes darted back and forth quickly, his mind calculating some equation no computer in the galaxy could hope to match. Suddenly he turned from the nose angrily yelling at his bridge crew.

"Where is the shuttle group from the Remonda?"
"Scanning now sir."
"What do you mean scanning?!"
"Sir, they report launching too early, the shuttles were unable to meet up with the rest of the attack group."

He slammed his fist down on a near by console cursing under his breath.

"Damned fool republic bastards! I told him I needed a trained crew with that ship! What is this rabble!?!"

He turned looking back out of the view port, his eyes searching desperately, his brain recalculating.

"Report the enemy fleet is decimating our fighter forces and pulling back toooo..... sector B-3 sir."
"Admiral, perhaps we should consider a withdrawl. We find ourselves outnumbered, outgunned, and fighting from an inferior position."
"Admiral Halsey, while I value you as both an executive officer and a friend, if you speak again on this issue you will find yourself floating home. My fleet has never lost a battle and it is not about to start with this petty excuse for an emperor."
"With all due respect, as your friend, you cant fight a sith with conventional weaponry."

Jason picked up the near by computer console, tearing it from its base and hurling it across the bridge.

"I AM NOT ENTERTAINING THIS CONVERSATION!"

He stood in front of the view port panting heavily, a fire showing through in his eyes. Around him his crew sat in a state of near shock as their always calm and collected commander visibly lost his cool to the situation. Noticing this he quickly straightened up, brushing off his uniform lightly and turning back to the view of space.

"You are correct Admiral Halsey, we can not face off conventionally, so perhaps its time to invent some new tactics."
"Sir?"
"Order the shuttles to hold position in B-1, we will pick them up on the way."
"Are you sure we can dock them?"
"We're not docking them Admiral, we are simply picking them up and using our ship to generate the speed they're engines can not. Just tell them to hover in the fighter bay and be ready to head back out as soon as we stop. Order the Remonda to continue to orbit the planet through a high orbit and begin a continuous transmission through the system of all battle details, I dont want our friends being blind when they come out of hyperspace. Perhaps that ship can yet be useful even if too dumbfounded to fight."

Summary:
20 ATRs move from C-1 to B-1
Moved from B-8 to B-1
recalled shuttles in B-1
Moved from B-1 to B-2
Re-launched craft
20 LAAT/c's move from B-2 to B-3 (only one grid, all other movement was while in the hanger)
MC-80 moves to DS-2 and begins constant battle update transmission
Attacked

Attack Summary:
NSBC Nefrane vs Neb Shyrack
30HQLs = 264
UCR = 4/5 = 0.8 * 264 = 212pts

NSBC Cybean vs 19 L/SHUs
30HQLs = 264
UCR = 4/5 = 0.8 * 264 = 212pts

RHD Destiny Ascension vs Neb Shyrack
15HTLBs = 248
30HQLs = 264
UCR = 4/5 = 0.8 * 512 = 410pts

4 L/SHUs vs Neb Shyrack
24LBs = 72
UCR = 5/5 = full damage = 72pts

20 LAAT/c Gunships vs CSP B-3
40TPCs = 200
40ICs = 120
40CMs = 80
40PTs = 120
UCR = 4/8 = 0.5 * 520 = 260pts

4 A-Wing Squadrons vs CSP B-3
4 A-Wing Squads vs 87 L/SHUs
96HLs = 192
96ACMs = 288
UCR = 10/8 = full damage = 480pts

5 Elite Z-95 Squadrons vs CSP B-3
120HLs = 240
120PTs = 360
UCR = 6/8 = 0.75 * 600 = 450pts

2 StarViper Squads vs CSP B-3
48DHLs = 192
48APTs = 192
UCR = 6/8 = 0.75 * 384 = 288pts

1 Veteran Y-Wing Squad vs CSP B-3
24HLs = 48
24DICs = 48
24APTs = 96
UCR = 5/8 = 0.625 * 192 = 120pts

1 Elite X-Wing Squad vs CSP B-3
48HLs = 96
24APTs = 96
UCR = 6/8 = 0.75 * 192 = 144pts

Total damage to 19 L/SHUs: 212pts. (Suggested Status: 6 destroyed, 11 damage to another. Already damaged one included in dead)
Total damage to Neb Shyrack: 694pts (Suggested Status: Disabled)
Total damage to CSP B-3: 1,742pts (Suggested Status: Destroyed)


Status:
Ramano's Heavy Dreadnaught (RHD) Destiny Ascension *Flagship*
Location: B-2
Cost: 1500 KCs (Unique)
Production Time: 15 Days (Unique)
Command Points: 10
Length: 700 meters
Hyperdrive: x0.75 (Fast Hyperdrive)
Shields: 1540 (Mon Calamari Shields)
Armor: 770
Hull: 770
Systems: 770 (Boosted Systems)
Speed: Fast (2)
Maneuver: (2)
Weapons:
15 Heavy Turbolaser Batteries (248)
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(3 Starfighter Squadrons)
1 Veteran Y-Wing Squadron *dead*
1 Elite X-Wing Squadron *dead*
1 Elite Z-95 Squadron *dead*
(Ground units and Aux may not be modified)
80 Republic Assault Troopers (LOST Division) *hanger*
20 Republic Vanguard Troopers (LOST Division) *hanger*
20 LAAT/c Gunships *launched*
20 ATRs *hanger*
20 AT-TEs *hanger*
Notes: Ramano belonged to a splinter squadron in the Rebel Alliance that used Old Republic technology that was funded and improved up by the Rebel Alliance to perform high-impact surgical strikes as part of a rapid response force commanded only by Ramano, who the Rebel High Command preferred to "unleash" rather than "control". Assigned 1000 Republic Heavy Troopers, Ramano created the Low Orbit Shock Trooper (LOST) Division, which enables these troopers to deploy without dropship support from the A-Ring and immediately into the Atmsophere, where they can land anywhere on a planet to strike. The Dreadnaught also features externally rack mounted LAAT/c Gunships, modified for space travel, as Auxiliary support. Used to transport AT-TE walkers during the Clone Wars, these
LAAT/c Gunships do just that, enabling Ramano's team to insert even some powerful GAVs into any battlefield. Due to advanced technology the ship carries a 350KC maintenance cost every action day or is immediately scrapped for no gain. May never be rebuilt.

MC80 Mon Calamari Star Cruiser (MC80) Mon Remonda
Location: DS-2
Cost: 1900 KCs
Production Time: 14 Days
Length: 1300 meters
Hyperdrive: x1
Shields: 2860
Armor: 1430
Hull: 1430
Systems: 715
Speed: Slow (1)
Maneuver: (2)
Weapons:
48 Turbolaser Batteries (634)
20 Ion Batteries (110)
6 Tractor Beams (660m)
Onboard Units:
(8 Starfighter Squadrons)
4 A-Wing Squadrons *launched*
4 Elite Z-95 Squadrons *dead*
20 Assault Transports *launched* *Onboard RHD Destiny Ascension*
4 L/SHUs *launched*
6 Medium Transports *hanger*
(600 Infantry Squads)
600 Republic Fleet Marine Squads *hanger*
(30 GAVs)
30 Speeder Bikes *hanger*
Notes: Must be manufactured at MON CALAMARI SHIPYARDS.

NeutronStar Battle Cruiser (NSBC) Nefrane
Location: B-2
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron *launched*
(500 Infantry Squads)
500/500 Republic Fleet Marines *hanger*
(50 GAVs)
50/50 Combat Landspeeders *hanger*
Notes: This ship can enter the atmosphere and make planetary landings.

NeutronStar Battle Cruiser (NSBC) Cybean
Location: B-2
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron *launched*
(500 Infantry Squads)
500/500 Republic Fleet Marines *hanger*
(50 GAVs)
50/50 Combat Landspeeders *hanger*
Notes: This ship can enter the atmosphere and make planetary landings.

Fighter Group 1: B-3 Attacking
4/4 A-Wing Squadrons     Shields: 240/240, Armor: 120/120, UCR: 10
2/2 StarViper Squadrons     Shields: 252/252, Armor: 252/252, UCR: 6

Aux Group 1: B-3 Attacking
20 LAAT/c Gunships     Shields: 54/54, Armor: 36/36, Systems: 36/36, UCR: 4
4/4 L/SHUs     Shields: 20/20, Armor: 20/20, Systems: 20/20, UCR 5
« Last Edit: October 19, 2012, 09:51:21 PM by Ramano »

Offline Dementat

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Re: ERIADU
« Reply #17 on: October 19, 2012, 10:23:04 PM »
Victory-II Star Destroyer Maleficent
Fleet of the Sith Empire
Lider Algoz, Dark Lord of the Sith
Diplomacy Mission


"Sir, the fleet reports continued transmissions somewhere outside the system."
"No doubt for reinforcements, as this commander has planned poorly for a one-on-one engagement. If another carrier arrives, our ships will be lost, however, I will not have them withdraw. To the last fighter, I will see these dogs bleed."

Summary:
Fleet takes damage.
Fleet returns fire.
TIE Bombers launch from Frigate, board VSD-II.
Frigate turns around and moves to B-1.
Fleet moves B-3 to B-5.
Barges move to Ground.


(19) L/SHU vs. (4) A-wings
UCR: 5/10 (.50)
    114 Laser Batteries (342)
342 x .50 = 171 MANDATORY

(3) VSD-II vs. (20) LAAT/c
UCR: 4/4 (1.0)
    60 Turbolaser Batteries (744)
    60 Dual Turbolaser Cannons (992)
    60 ION Cannons (186)
1860 x 1.0 = 1922 MANDATORY

(1) VSD-II vs. (4) A-wings
UCR: 4/10 (.40)
    20 Turbolaser Batteries (264)
    20 Dual Turbolaser Cannons (352)
    20 ION Cannons (66)
682 x .40 = 273 MANDATORY

(1) PB-950 vs. (4) A-wings
UCR: 6/10 (.60)
    6 Dual Turbolaser Cannons (96)
    2 Concussion Missiles (4)
100 x .60 = 60 MANDATORY

(12) TIE Fighters vs. (4) A-wings
UCR: 8/10 (.80)
    288 SFS Laser Cannons (576)
576 x .80 = 461 MANDATORY

(1) CRK vs. (4) A-wings
UCR: 6/10 (.60)
    10 Heavy Turbolaser Cannons (120)
    10 Heavy Ion Cannons (40)
    10 Quad Laser Cannon (40)
200 x .80 = 160 MANDATORY

(1) Neb-B vs. (4) A-wings
UCR: 5/10 (.50)
    12 Turbolaser Batteries (144)
    12 Quad Laser Cannons (48)
    2 Advanced Missile Launchers (6)
198 x .50 = 99 MANDATORY


DAMAGE TOTALS
    1922 MANDATORY to LAAT/c (Suggested 20 Destroyed)
    1224 MANDATORY to A-wings (Suggested 3 Squadrons Destroyed, 1 Damaged)


Status:


Lambda Shuttles 1-13
Location: B-5    Action: Attack    HP: 40/40 EACH, 1@39    UCR: 5


Victory-II Star Destroyer Orrineswa
Location: B-5    Heading: B-6
Shields: 1000/1000    Armor: 1000/1000    Hull: 900/900     Systems: 500/500
Onboard Starfighters:
Deployed
Onboard Auxiliary:
Landing Barges 11-12
Location: Hangar    Action: N/A    HP: 200/200 EACH    UCR: 1
Onboard Troops:
200/200 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  
Onboard GAVs:
12/12 Speeder Bikes
Location: Garage    Action: N/A    HP: 10/10 EACH    UCR: 10


Victory-II Star Destroyer Phelar
Location: B-5    Heading: B-6
Shields: 1000/1000    Armor: 1000/1000    Hull: 900/900     Systems: 500/500
Onboard Starfighters:
Deployed
Onboard Auxiliary:
Landing Barges 19-20
Location: Hangar    Action: N/A    HP: 200/200 EACH    UCR: 1
Onboard Troops:
200/200 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  
Onboard GAVs:
12/12 Speeder Bikes
Location: Garage    Action: N/A    HP: 10/10 EACH    UCR: 10


IPV-1 Imperial Patrol Vessel Eriadu
Location: B-5    Heading: B-6
Shields: 150/150    Armor: 150/150    Hull: 150/150     Systems: 75/75


Victory-II Star Destroyer Maleficent
Location: B-5    Heading: B-6
Shields: 1000/1000    Armor: 1200/1200    Hull: 990/990     Systems: 500/500
Onboard Starfighters:
TIE Bomber Squadron M-03
Location: Hangar    Action: N/A    HP: 192/192    UCR: 6
Onboard Auxiliary:
Gamma Assault Shuttles 1-12
Location: Hangar    Action: N/A    HP: 60/60 EACH    UCR: 4
Landing Barges 1-2
Location: Hangar    Action: N/A    HP: 200/200 EACH    UCR: 1
Onboard Troops:
150/150 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  
50/50 Imperial Stormtrooper Squads
Location: Barracks    Action: N/A    HP: 8/8 EACH    UCR: 6  
Onboard GAVs:
12/12 Speeder Bikes
Location: Garage    Action: N/A    HP: 10/10 EACH    UCR: 10


Victory-II Star Destroyer Dreshdae
Location: B-5    Heading: B-6
Shields: 1000/1000    Armor: 1200/1200    Hull: 990/990     Systems: 500/500
Onboard Starfighters:
TIE Bomber Squadron D-03
Location: Hangar    Action: N/A    HP: 192/192    UCR: 6
TIE Bomber Squadron S-02
Location: Hangar    Action: N/A    HP: 192/192    UCR: 6
Onboard Auxiliary:
Landing Barges 9-10
Location: Hangar    Action: N/A    HP: 200/200 EACH    UCR: 1
Onboard Troops:
150/150 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  
50/50 Imperial Stormtrooper Squads
Location: Barracks    Action: N/A    HP: 8/8 EACH    UCR: 6  
Onboard GAVs:
12/12 Speeder Bikes
Location: Garage    Action: N/A    HP: 10/10 EACH    UCR: 10


Nebulon-B Frigate Shyrack
Location: B-1    Heading: B-8
Shields: 0/300    Armor: 0/360    Hull: 131/165     Systems: 150/150
Onboard Starfighters:
Deployed
Onboard Auxiliary:
Deployed


Carrack Cruiser Vornskr
Location: B-5    Heading: B-6
Shields: 350/350    Armor: 420/420    Hull: 770/770     Systems: 350/350
Onboard Starfighters:
Deployed
Onboard Troops:
100/100 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  


Landing Barges 3-8, 13-18
Location: Ground    Action: N/A    HP: 200/200 EACH    UCR: 1
Onboard Troops
400/400 Imperial Stormtrooper Squads
    Action: N/A    HP: 8/8 EACH    UCR: 6  
800/800 Imperial Fleet Trooper Squads
    Action: N/A    HP: 6/6 EACH    UCR: 5
30/30 AT-ST
    Action: N/A    HP: 60/60 EACH    UCR: 7
30/30 Speeder Bikes
    Action: N/A    HP: 10/10 EACH    UCR: 10

Elite Lambda Shuttle 1
Location: *-*    Action: N/A    HP: 200/200    UCR: 10
Dark Lord of the Sith, Lider Algoz
Location: *-*    Action: N/A    Armor: 500/500    Health: 600/600    UCR: 13

« Last Edit: October 19, 2012, 10:36:08 PM by Dementat »
(\/)ighty RE

Offline Ramano

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Re: ERIADU
« Reply #18 on: October 20, 2012, 08:47:53 PM »
The battle raged on, and the losses had begun to take their toll, but after all, fighters and shuttles were easy to rebuild. It would take a toll on the already extended resources, but Jason was confident salvage could be taken from this engagement to make up for it. As the imperial battle group made its predictable move he slammed his fist down on the console.

"Order the Remonda into the system and commence ground operations! Swing the fleet into sector B-4 and concentrate all fire on the lead star destroyer!"

He ran to the com ripping it from the Lt's hand.

Com "Run little Emperor. Run fast, for your speed serves you nothing! Your fleet to the last ship will be mine!"

Summary:
Same deal with the shuttles
RHD and NSBCs moves to B-4.
MC-80 moves to C-5 and launches 6 GR-75s.
GR-75s move to A-2 and prepare to enter atmosphere
Begins ground scan (With GR-75s)

Attack Summary:
20 LAAT/c Gunships vs VSD II Maleficent
40TPCs = 200
40ICs = 120
40CMs = 80
40PTs = 120
UCR = 4/4 = full damage = 520pts

20 ATRs vs VSD II Maleficent
80TLCs = 640
40ICs = 120
40PTs = 120
UCR = 4/4 = full damage = 880pts

4 A-Wing Squads vs VSD II Maleficent
96HLs = 192
96ACMs = 288
UCR = 10/4 = full damage = 480pts

RHD Destiny Ascension vs VSD II Maleficent
15HTLBs = 248
30HQLs = 264
UCR = 4/4 = full damamge = 512pts

NSBCs Nefrane, Cybean vs VSD II Dreshdae
60HQLs = 528
UCR = 4/4 = full damage = 528pts

2 StarViper Squads vs VSD II Dreshdae
48DHLs = 192
48APTs = 192
UCR = 6/4 = full damage = 384pts

4 L/SHUs vs VSD II Dreshdae
24LBs = 72
UCR = 5/4 = full damage = 72pts

Total damage to VSD II Maleficent: 2,392pts (Ions hit shields, Suggested status: Disabled)
Total damage to VSD II Dreshdae: 984pts


Status:
Ramano's Heavy Dreadnaught (RHD) Destiny Ascension *Flagship*
Location: B-4
Cost: 1500 KCs (Unique)
Production Time: 15 Days (Unique)
Command Points: 10
Length: 700 meters
Hyperdrive: x0.75 (Fast Hyperdrive)
Shields: 1540 (Mon Calamari Shields)
Armor: 770
Hull: 770
Systems: 770 (Boosted Systems)
Speed: Fast (2)
Maneuver: (2)
Weapons:
15 Heavy Turbolaser Batteries (248)
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(3 Starfighter Squadrons)
1 Veteran Y-Wing Squadron *dead*
1 Elite X-Wing Squadron *dead*
1 Elite Z-95 Squadron *dead*
(Ground units and Aux may not be modified)
80 Republic Assault Troopers (LOST Division) *hanger*
20 Republic Vanguard Troopers (LOST Division) *hanger*
20 LAAT/c Gunships *dead*
20 AT-TEs *hanger*
Notes: Ramano belonged to a splinter squadron in the Rebel Alliance that used Old Republic technology that was funded and improved up by the Rebel Alliance to perform high-impact surgical strikes as part of a rapid response force commanded only by Ramano, who the Rebel High Command preferred to "unleash" rather than "control". Assigned 1000 Republic Heavy Troopers, Ramano created the Low Orbit Shock Trooper (LOST) Division, which enables these troopers to deploy without dropship support from the A-Ring and immediately into the Atmsophere, where they can land anywhere on a planet to strike. The Dreadnaught also features externally rack mounted LAAT/c Gunships, modified for space travel, as Auxiliary support. Used to transport AT-TE walkers during the Clone Wars, these
LAAT/c Gunships do just that, enabling Ramano's team to insert even some powerful GAVs into any battlefield. Due to advanced technology the ship carries a 350KC maintenance cost every action day or is immediately scrapped for no gain. May never be rebuilt.

MC80 Mon Calamari Star Cruiser (MC80) Mon Remonda
Location: C-5
Cost: 1900 KCs
Production Time: 14 Days
Length: 1300 meters
Hyperdrive: x1
Shields: 2860
Armor: 1430
Hull: 1430
Systems: 715
Speed: Slow (1)
Maneuver: (2)
Weapons:
48 Turbolaser Batteries (634)
20 Ion Batteries (110)
6 Tractor Beams (660m)
Onboard Units:
(8 Starfighter Squadrons)
4 A-Wing Squadrons *launched*
4 Elite Z-95 Squadrons *dead*
20 Assault Transports *launched*
4 L/SHUs *launched*
6 Medium Transports *launched*
(600 Infantry Squads)
600 Republic Fleet Marine Squads *launched*
(30 GAVs)
30 Speeder Bikes *launched*
Notes: Must be manufactured at MON CALAMARI SHIPYARDS.

NeutronStar Battle Cruiser (NSBC) Nefrane
Location: B-4
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron *launched*
(500 Infantry Squads)
500/500 Republic Fleet Marines *hanger*
(50 GAVs)
50/50 Combat Landspeeders *hanger*
Notes: This ship can enter the atmosphere and make planetary landings.

NeutronStar Battle Cruiser (NSBC) Cybean
Location: B-4
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron *launched*
(500 Infantry Squads)
500/500 Republic Fleet Marines *hanger*
(50 GAVs)
50/50 Combat Landspeeders *hanger*
Notes: This ship can enter the atmosphere and make planetary landings.

Fighter Group 1: B-5 attacking
1/4 A-Wing Squadrons     Shields: 96/240, Armor: 120/120, UCR: 10
2/2 StarViper Squadrons     Shields: 252/252, Armor: 252/252, UCR: 6

Aux Group 1: B-5 attacking
20/20 ATRs     Shields: 45/45, Armor: 45/45, Systems: 45/45, UCR: 4
4/4 L/SHUs     Shields: 20/20, Armor: 20/20, Systems: 20/20, UCR 5

Aux Group 2: A-2 preparing
6/6 GR-75s     Shields: 90/90, Armor: 90/90, Systems: 90/90, UCR: 4
« Last Edit: October 20, 2012, 08:51:05 PM by Ramano »

Offline SWSF Hoppus

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Re: ERIADU
« Reply #19 on: October 20, 2012, 10:18:13 PM »
< If folks would be so gracious, I would put a placeholder in here for 12am EST when my fleet arrives and will carry out their attack. I don't have time to do it tonight but will post early in the morning! >

Offline Dementat

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  • Posts: 966
Re: ERIADU
« Reply #20 on: October 21, 2012, 12:00:41 AM »
Victory-II Star Destroyer Maleficent
Fleet of the Sith Empire
Lider Algoz, Dark Lord of the Sith
Diplomacy Mission


"That is enough blood for now," the Dark Lord decided. It would be pointless and counter-productive to risk the fleet at this time. He gave the order to collect disabled craft and withdraw from the battle. Maleficent got off one last shot before being pulled to the safety of hyperspace by her sister ship and auxiliary. The fight would go to the ground.

Summary:
Fleet takes damage.
Maleficent returns fire.
Draesdae and (8) GAS lock tractor beams on Maleficent.
Vornskr and (2) GAS move B-5 to B-1.
Vornskr and (2) GAS lock tractor beams on Shyrack.
All ships enter hyperspace.



(1) VSD-II Maleficent vs. (7) ATRs
UCR: 4/4 (1.0)
    20 Turbolaser Batteries (264)
    20 Dual Turbolaser Cannons (352)
    20 ION Cannons (66)
682 x 1.0 = 682 MANDATORY

(1) PB-950 vs. (1) ATR
UCR: 6/4 (1.0)
    6 Dual Turbolaser Cannons (96)
    2 Concussion Missiles (4)
100 x 1.0 = 100 MANDATORY


DAMAGE TOTALS
    782 MANDATORY to ATRs (Suggested 8 Destroyed)


Status:




Victory-II Star Destroyer Orrineswa
Location: HS    Heading: ***
Shields: 1000/1000    Armor: 1000/1000    Hull: 900/900     Systems: 500/500
Onboard Starfighters:
Deployed
Onboard Auxiliary:
Landing Barges 11-12
Location: Hangar    Action: N/A    HP: 200/200 EACH    UCR: 1
Onboard Troops:
200/200 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  
Onboard GAVs:
12/12 Speeder Bikes
Location: Garage    Action: N/A    HP: 10/10 EACH    UCR: 10


Victory-II Star Destroyer Phelar
Location: HS    Heading: ***
Shields: 1000/1000    Armor: 1000/1000    Hull: 900/900     Systems: 500/500
Onboard Starfighters:
Deployed
Onboard Auxiliary:
Landing Barges 19-20
Location: Hangar    Action: N/A    HP: 200/200 EACH    UCR: 1
Onboard Troops:
200/200 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  
Onboard GAVs:
12/12 Speeder Bikes
Location: Garage    Action: N/A    HP: 10/10 EACH    UCR: 10


IPV-1 Imperial Patrol Vessel Eriadu
Location: B-5    Heading: B-6
Shields: 150/150    Armor: 150/150    Hull: 150/150     Systems: 75/75


Gamma Assault Shuttles 1-10
Location: HS    Action: N/A    HP: 60/60 EACH    UCR: 4


Victory-II Star Destroyer Maleficent
Location: HS    Heading: ***
Shields: 0/1000    Armor: 0/1200    Hull: 798/990     Systems: 500/500
Onboard Starfighters:
TIE Bomber Squadron M-03
Location: Hangar    Action: N/A    HP: 192/192    UCR: 6
Onboard Auxiliary:
Gamma Assault Shuttles 11-12
Location: Hangar    Action: N/A    HP: 60/60 EACH    UCR: 4
Landing Barges 1-2
Location: Hangar    Action: N/A    HP: 200/200 EACH    UCR: 1
Onboard Troops:
150/150 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  
50/50 Imperial Stormtrooper Squads
Location: Barracks    Action: N/A    HP: 8/8 EACH    UCR: 6  
Onboard GAVs:
12/12 Speeder Bikes
Location: Garage    Action: N/A    HP: 10/10 EACH    UCR: 10


Victory-II Star Destroyer Dreshdae
Location: HS    Heading: ***
Shields: 16/1000    Armor: 1200/1200    Hull: 990/990     Systems: 500/500
Onboard Starfighters:
TIE Bomber Squadron D-03
Location: Hangar    Action: N/A    HP: 192/192    UCR: 6
TIE Bomber Squadron S-02
Location: Hangar    Action: N/A    HP: 192/192    UCR: 6
Onboard Auxiliary:
Lambda Shuttles 1-13
Location: Hangar    Action: N/A    HP: 40/40 EACH, 1@39    UCR: 5
Landing Barges 9-10
Location: Hangar    Action: N/A    HP: 200/200 EACH    UCR: 1
Onboard Troops:
150/150 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  
50/50 Imperial Stormtrooper Squads
Location: Barracks    Action: N/A    HP: 8/8 EACH    UCR: 6  
Onboard GAVs:
12/12 Speeder Bikes
Location: Garage    Action: N/A    HP: 10/10 EACH    UCR: 10


Nebulon-B Frigate Shyrack
Location: HS    Heading: ***
Shields: 0/300    Armor: 0/360    Hull: 131/165     Systems: 150/150
Onboard Starfighters:
Deployed
Onboard Auxiliary:
Deployed


Carrack Cruiser Vornskr
Location: HS    Heading: ***
Shields: 350/350    Armor: 420/420    Hull: 770/770     Systems: 350/350
Onboard Starfighters:
Deployed
Onboard Troops:
100/100 Imperial Fleet Trooper Squads
Location: Barracks    Action: N/A    HP: 6/6 EACH    UCR: 5  


Landing Barges 3-8, 13-18
Location: G-1    Action: N/A    HP: 200/200 EACH    UCR: 1


400/400 Imperial Stormtrooper Squads
Location: G-1    Action: N/A    HP: 8/8 EACH    UCR: 6  


800/800 Imperial Fleet Trooper Squads
Location: G-1    Action: N/A    HP: 6/6 EACH    UCR: 5


30/30 AT-ST
Location: G-1    Action: N/A    HP: 60/60 EACH    UCR: 7


30/30 Speeder Bikes
    Action: N/A    HP: 10/10 EACH    UCR: 10


Elite Lambda Shuttle 1
Location: HS    Action: N/A    HP: 200/200    UCR: 10
Onboard Troops:
Dark Lord of the Sith, Lider Algoz
    Action: N/A    Armor: 500/500    Health: 600/600    UCR: 13

Alpha-class Command Operations Center (ALPHA)
Location: G-1
Shields: 500    Armor: 500    Hull: 500    UCR: 10
Onboard Units:
500 Army Trooper Squads
50 Speeder Bikes

Beta-class Military Industrial Complex (BETA)
Location: G-2
Shields: 200    Armor: 200    Hull: 200    UCR: 15
Onboard Units:
300 Army Trooper Squads
30 Speeder Bikes

Beta-class Military Industrial Complex (BETA)
Location: G-2
Shields: 200    Armor: 200    Hull: 200    UCR: 15
Onboard Units:
300 Army Trooper Squads
30 Speeder Bikes

Beta-class Military Industrial Complex (BETA)
Location: G-2
Shields: 200    Armor: 200    Hull: 200    UCR: 15
Onboard Units:
300 Army Trooper Squads
30 Speeder Bikes

« Last Edit: October 21, 2012, 12:39:00 AM by Dementat »
(\/)ighty RE

Offline SWSF Hale

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Re: ERIADU
« Reply #21 on: October 21, 2012, 09:02:50 AM »
GM Ruling

Ramano, this portion of your attack below is illegal because your LAAT's, which were in B-3 previously, would be unable to get into attack range after moving to B-4 because the VSD II Maleficent was in B-5. Capital Ships have attack ranges of 1, Starfighters and Aux must be in the same grid to attack their targets.

Quote
20 LAAT/c Gunships vs VSD II Maleficent
40TPCs = 200
40ICs = 120
40CMs = 80
40PTs = 120
UCR = 4/4 = full damage = 520pts

Ramano, if you have another target in range to attack, please update your post now. Otherwise I am "refunding" the 520 points of damage against the VSD II Maleficent, which means it is no longer DISABLED and instead has 328 Armor and Full Systems and may enter hyperspace under its own power or whatever Dem decides.
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hoppus

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Re: ERIADU
« Reply #22 on: October 21, 2012, 09:11:33 AM »
Can PDF Withdraw?

EDIT: and thanks for understanding and letting me get a post in. The courtesy will always be returned likewise now :)

Offline Ramano

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Re: ERIADU
« Reply #23 on: October 22, 2012, 09:28:05 AM »
OOC Note: Please remember, without your Hero there, your ground units can not move around the ground grid as per the rules.

Jasons eyes narrowed as he watched the imperial fleet leap into hyperspace. Anger welled with in him, but there would be other days and other battles.

"Status Report."
"Our support screen is all but destroyed sir. Counting 1 A-Wing and 2 StarViper squadrons left, about a dozen attack shuttles. Our ships remain at 100%."
"Order the Remonda back to Thyferra to restock and get them back here. We may not have gotten the fleet we showed up for, but we can most certainly remove this planet from imperial control. All ships, prepare for ground operations."

Quickly the MC-80 jumped to HS and the rest of the fleet pulled to A-3, with the 6 GR-75's entering the Atmosphere.

Summary:
MC-80 Enters HS
GR-75s move to At-1
2 NSBCs move to A-3
RHD moves to A-3
Milestone #1 met

Attack Summary:
n/a

Status:
Ramano's Heavy Dreadnaught (RHD) Destiny Ascension *Flagship*
Location: A-3
Cost: 1500 KCs (Unique)
Production Time: 15 Days (Unique)
Command Points: 10
Length: 700 meters
Hyperdrive: x0.75 (Fast Hyperdrive)
Shields: 1540 (Mon Calamari Shields)
Armor: 770
Hull: 770
Systems: 770 (Boosted Systems)
Speed: Fast (2)
Maneuver: (2)
Weapons:
15 Heavy Turbolaser Batteries (248)
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(3 Starfighter Squadrons)
1 Veteran Y-Wing Squadron *dead*
1 Elite X-Wing Squadron *dead*
1 Elite Z-95 Squadron *dead*
(Ground units and Aux may not be modified)
80 Republic Assault Troopers (LOST Division) *hanger*
20 Republic Vanguard Troopers (LOST Division) *hanger*
20 LAAT/c Gunships *dead*
20 AT-TEs *hanger*
Notes: Ramano belonged to a splinter squadron in the Rebel Alliance that used Old Republic technology that was funded and improved up by the Rebel Alliance to perform high-impact surgical strikes as part of a rapid response force commanded only by Ramano, who the Rebel High Command preferred to "unleash" rather than "control". Assigned 1000 Republic Heavy Troopers, Ramano created the Low Orbit Shock Trooper (LOST) Division, which enables these troopers to deploy without dropship support from the A-Ring and immediately into the Atmsophere, where they can land anywhere on a planet to strike. The Dreadnaught also features externally rack mounted LAAT/c Gunships, modified for space travel, as Auxiliary support. Used to transport AT-TE walkers during the Clone Wars, these
LAAT/c Gunships do just that, enabling Ramano's team to insert even some powerful GAVs into any battlefield. Due to advanced technology the ship carries a 350KC maintenance cost every action day or is immediately scrapped for no gain. May never be rebuilt.

NeutronStar Battle Cruiser (NSBC) Nefrane
Location: A-3
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron *launched*
(500 Infantry Squads)
500/500 Republic Fleet Marines *hanger*
(50 GAVs)
50/50 Combat Landspeeders *hanger*
Notes: This ship can enter the atmosphere and make planetary landings.

NeutronStar Battle Cruiser (NSBC) Cybean
Location: A-3
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron *launched*
(500 Infantry Squads)
500/500 Republic Fleet Marines *hanger*
(50 GAVs)
50/50 Combat Landspeeders *hanger*
Notes: This ship can enter the atmosphere and make planetary landings.

Fighter Group 1: A-3 CSP
1/4 A-Wing Squadrons     Shields: 96/240, Armor: 120/120, UCR: 10
2/2 StarViper Squadrons     Shields: 252/252, Armor: 252/252, UCR: 6

Aux Group 1: A-3 CSP
12/20 ATRs     Shields: 45/45, Armor: 45/45, Systems: 45/45, UCR: 4
4/4 L/SHUs     Shields: 20/20, Armor: 20/20, Systems: 20/20, UCR 5

Aux Group 2: At-2
6/6 GR-75s     Shields: 90/90, Armor: 90/90, Systems: 90/90, UCR: 4
Onboard Units: 600 Republic Fleet Marine Squads, 30 Speeder Bikes (100 and 5 each)
« Last Edit: October 22, 2012, 10:41:56 AM by Ramano »

Offline SWSF Hoppus

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Re: ERIADU
« Reply #24 on: October 22, 2012, 06:29:39 PM »
Eriadu

Brandt watched the combat clock counting up towards zero, and the moment it did the the starlines outside of the Brigade bridge viewports collapsed into a starfield. One of the displays flickered, the brown-green orb of Eriadu hanging amongst the blackness of space.

"The Helix and Crab are with us," the tactical officer reported.

"We've successfully linked up with Destiny Acension. Downloading system schematics now," another officer called out. "Ready."

Captain Dorn stood poised behind his officers, turning his attention on the tactical display that lit up with green and red.

"Open a channel with the Acension," Dorn ordered.

"Channel ready, Captain."

< This is Captain Dorn of the New Republic Defense Forces. It looks like you've been busy, and please excuse our late entrance. Would you like to bring me up to date on the campaign? >

He switched off the comm and turned to the tactical officer. "All starfighters stand ready to launch, but remain in their bays for now. Keep scanning and tell the Helix and Crab to move ahead and screen us."

Summary
1. MC80 BRIGADE; exits hyperspace in DSZ1.
2. Neb CRAB; exits hyperspace in DSZ1.
3. Neb HELIX; exits hyperspace in DSZ1.
4. Transmissions sent to Ramano.
5. All shields/weapons raised/powered.

Unit Statuses
Note: Squads/Groups only display the status of the last unit in the group (the damaged unit, in other words).

MC80 Star Cruiser BRIGADE  
Location: DSZ1
Shields: 2600(2600)
Armor: 1300(1300)
Hull: 1300(1300)
Systems: 650(650)
Onboard:
(2) A/W Squads
(4) X/W Squads
(2) E/W Squads
(10) YT1300s
(14) SHUs
(1) E/SHU
Nebulon B Frigate CRAB    
Location: DSZ1
Shields: 300(300)
Armor: 300(300)
Hull: 150(150)
Systems: 150(150)
Onboard:
(1) X/W Squad
(1) E/W Squad
(2) SHUs
(1) YT1300
Nebulon B Frigate HELIX    
Location: DSZ1
Shields: 300(300)
Armor: 300(300)
Hull: 150(150)
Systems: 150(150)
Onboard:
(2) E/W Squad
(2) SHUs
(1) YT1300
« Last Edit: October 22, 2012, 08:10:21 PM by GCW Hoppus »

Offline Dementat

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Re: ERIADU
« Reply #25 on: October 23, 2012, 08:59:09 PM »
Eriadu
IMPNET Member


Rebel forces were beginning to enter the atmosphere. The troops on the ground began to dig in and prepare for the assault. They would give all to repel the threat to their home world. Stormtroopers and Imperial Infantry stood in solidarity with them, and would go to the grave with them should this day demand it. Meanwhile, in orbit, a loan pocket patrol boat remained unnoticed and takes the opportunity to eliminate another enemy auxiliary craft.

Summary:
SLed
Attacked
Note: Neb-B was 4 grids away. CRK has speed 6, GAS has speed 4.


(1) PB-950 vs. (1) ATR
UCR: 6/4 (1.0)
    6 Dual Turbolaser Cannons (96)
    2 Concussion Missiles (4)
100 x 1.0 = 100 MANDATORY


DAMAGE TOTALS
    100 MANDATORY to ATR (Suggested 1 Destroyed)


Status:



IPV-1 Imperial Patrol Vessel Eriadu
Location: B-5    Heading: B-6
Shields: 150/150    Armor: 150/150    Hull: 150/150     Systems: 75/75


Landing Barges 3-8, 13-18
Location: G-1    Action: N/A    HP: 200/200 EACH    UCR: 1


400/400 Imperial Stormtrooper Squads
Location: G-1    Action: N/A    HP: 8/8 EACH    UCR: 6  


800/800 Imperial Fleet Trooper Squads
Location: G-1    Action: N/A    HP: 6/6 EACH    UCR: 5


30/30 AT-ST
Location: G-1    Action: N/A    HP: 60/60 EACH    UCR: 7


30/30 Speeder Bikes
Location: G-1    Action: N/A    HP: 10/10 EACH    UCR: 10

Alpha-class Command Operations Center (ALPHA)
Location: G-1
Shields: 500    Armor: 500    Hull: 500    UCR: 10
Onboard Units:
500 Army Trooper Squads
50 Speeder Bikes

Beta-class Military Industrial Complex (BETA)
Location: G-2
Shields: 200    Armor: 200    Hull: 200    UCR: 15
Onboard Units:
300 Army Trooper Squads
30 Speeder Bikes

Beta-class Military Industrial Complex (BETA)
Location: G-3
Shields: 200    Armor: 200    Hull: 200    UCR: 15
Onboard Units:
300 Army Trooper Squads
30 Speeder Bikes

Beta-class Military Industrial Complex (BETA)
Location: G-4
Shields: 200    Armor: 200    Hull: 200    UCR: 15
Onboard Units:
300 Army Trooper Squads
30 Speeder Bikes

Edit Notes: Adjusted locations of 2 Beta-class, as limit is 1 per grid.
« Last Edit: October 23, 2012, 09:00:57 PM by Dementat »
(\/)ighty RE

Offline Ramano

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Re: ERIADU
« Reply #26 on: October 23, 2012, 11:01:06 PM »
OOC Note: Ill add a post to this later, just wanted to state that I figured that out about the Neb, why I removed the post days ago. =) Oh, and make sure you check the planets stats, some planets do not conform to PDF rules for story effect. No clue if Eriadu is one off hand without checking but yeah, I know at least one neutral planet has 6 Alpha Command Centers. So yeah, if the planet has more then are allowed by PDF, then you dont have to worry about the per grid limit.

As always, Hale correct me if im wrong.

Oh yeah, and you sneaky little fucker! ;)
« Last Edit: October 23, 2012, 11:08:14 PM by Ramano »

Offline SWSF Hoppus

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Re: ERIADU
« Reply #27 on: October 24, 2012, 04:26:31 PM »
The New Republic defense fleet forces gather together and flash into hyperspace.

Offline Ramano

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Re: ERIADU
« Reply #28 on: October 25, 2012, 10:44:57 AM »
SL still being sorted out

Summary:
GR-75s hang in At-3
2 NSBCs enter At-3
2 StarViper Squads and 11 ATRs and 1 A-Wing Squad enter At-3

Attack Summary:
NSBCs Nefrane, Cybean vs BMIC GA-3
60HQLs = 528
UCR = 3/15 = 0.2 * 528 = 106pts

RHD Destiny Ascension vs IPV in B-5
15HTLBs = 248
30HQLs = 264
UCR = 4/6 = 0.67 * 512 = 344pts

Total Damage IPV: 344pts (Suggested Status: Disabled)
Total Damage BMIC GA-3: 106pts


Status:
Ramano's Heavy Dreadnaught (RHD) Destiny Ascension *Flagship*
Location: A-3
Cost: 1500 KCs (Unique)
Production Time: 15 Days (Unique)
Command Points: 10
Length: 700 meters
Hyperdrive: x0.75 (Fast Hyperdrive)
Shields: 1540 (Mon Calamari Shields)
Armor: 770
Hull: 770
Systems: 770 (Boosted Systems)
Speed: Fast (2)
Maneuver: (2)
Weapons:
15 Heavy Turbolaser Batteries (248)
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(3 Starfighter Squadrons)
1 Veteran Y-Wing Squadron *dead*
1 Elite X-Wing Squadron *dead*
1 Elite Z-95 Squadron *dead*
(Ground units and Aux may not be modified)
80 Republic Assault Troopers (LOST Division) *hanger*
20 Republic Vanguard Troopers (LOST Division) *hanger*
20 LAAT/c Gunships *dead*
20 AT-TEs *hanger*
Notes: Ramano belonged to a splinter squadron in the Rebel Alliance that used Old Republic technology that was funded and improved up by the Rebel Alliance to perform high-impact surgical strikes as part of a rapid response force commanded only by Ramano, who the Rebel High Command preferred to "unleash" rather than "control". Assigned 1000 Republic Heavy Troopers, Ramano created the Low Orbit Shock Trooper (LOST) Division, which enables these troopers to deploy without dropship support from the A-Ring and immediately into the Atmsophere, where they can land anywhere on a planet to strike. The Dreadnaught also features externally rack mounted LAAT/c Gunships, modified for space travel, as Auxiliary support. Used to transport AT-TE walkers during the Clone Wars, these
LAAT/c Gunships do just that, enabling Ramano's team to insert even some powerful GAVs into any battlefield. Due to advanced technology the ship carries a 350KC maintenance cost every action day or is immediately scrapped for no gain. May never be rebuilt.

NeutronStar Battle Cruiser (NSBC) Nefrane
Location: At-3
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron *launched*
(500 Infantry Squads)
500/500 Republic Fleet Marines *hanger*
(50 GAVs)
50/50 Combat Landspeeders *hanger*
Notes: This ship can enter the atmosphere and make planetary landings.

NeutronStar Battle Cruiser (NSBC) Cybean
Location: At-3
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron *launched*
(500 Infantry Squads)
500/500 Republic Fleet Marines *hanger*
(50 GAVs)
50/50 Combat Landspeeders *hanger*
Notes: This ship can enter the atmosphere and make planetary landings.

Fighter Group 1: At-3
1/4 A-Wing Squadrons     Shields: 96/240, Armor: 120/120, UCR: 10
2/2 StarViper Squadrons     Shields: 252/252, Armor: 252/252, UCR: 6

Aux Group 1: A-3 CSP
4/4 L/SHUs     Shields: 20/20, Armor: 20/20, Systems: 20/20, UCR 5

Aux Group 2: At-3
12/20 ATRs     Shields: 45/45, Armor: 45/45, Systems: 45/45, UCR: 4

Aux Group 2: At-3
6/6 GR-75s     Shields: 90/90, Armor: 90/90, Systems: 90/90, UCR: 4
Onboard Units: 600 Republic Fleet Marine Squads, 30 Speeder Bikes (100 and 5 each)

Offline Dementat

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Re: ERIADU
« Reply #29 on: October 25, 2012, 07:20:29 PM »
Eriadu
IMPNET Member


Grand Moff Kaine had given a series of orders, ceding the Alpha-class Base to the superior Imperial infantry and bringing his Eriaduan units out into the field. They waited for the pounding from above to give way to assault. How long it would take for that to happen, they did not know.

Summary:
Took damage.
Destroyed landing barges (no KC for you!)
Units move.


(70) Speeder Bikes vs. (12) Landing Barges
UCR: 10/1 (1.0)
AR (10) x 1.0 = 700 MANDATORY

(30) AT-ST vs. (12) Landing Barges
UCR: 7/1 (1.0)
AR (30) x 1.0 = 900 MANDATORY

(400) Stormtroopers vs. (12) Landing Barges
UCR: 6/1 (1.0)
AR (5) x 1.0 = 2000 MANDATORY


DAMAGE TOTALS
    3,600 MANDATORY to friendly Barges (12 Destroyed)


Status:



IPV-1 Imperial Patrol Vessel Eriadu
Location: B-5    Heading: B-6    Status: DISABLED
Shields: 0/150    Armor: 0/150    Hull: 106/150     Systems: 75/75


500/500 Army Trooper Squads
Location: G-1    Action: N/A    HP: 5/5 EACH    UCR: 4


700/700 Imperial Fleet Trooper Squads
Location: G-1    Action: N/A    HP: 6/6 EACH    UCR: 4 (-1 Penalty)


30/30 Speeder Bikes
Location: G-1    Action: N/A    HP: 10/10 EACH    UCR: 10


30/30 Speeder Bikes
Location: G-1    Action: N/A    HP: 10/10 EACH    UCR: 9 (-1 Penalty)

Alpha-class Command Operations Center (ALPHA)
Location: G-1
Shields: 500/500    Armor: 500/500    Hull: 500/500    UCR: 10
Onboard Units:
400/400 Imperial Stormtrooper Squads
Location: Garrisoned    Action: N/A    HP: 8/8 EACH    UCR: 6
100/100 Imperial Fleet Trooper Squads
Location: Garrisoned    Action: N/A    HP: 6/6 EACH    UCR: 5
30/30 AT-ST
Location: Garrisoned    Action: N/A    HP: 60/60 EACH    UCR: 7
20/20 Speeder Bikes
Location: Garrisoned    Action: N/A    HP: 10/10 EACH    UCR: 10

Beta-class Military Industrial Complex (BETA)
Location: G-2
Shields: 200/200    Armor: 200/200    Hull: 200/200    UCR: 15
Onboard Units:
300/300 Army Trooper Squads
Location: Garrisoned    Action: N/A    HP: 5/5 EACH    UCR: 4
30/30 Speeder Bikes
Location: Garrisoned    Action: N/A    HP: 10/10 EACH    UCR: 10

Beta-class Military Industrial Complex (BETA)
Location: G-3
Shields: 0/200    Armor: 194/200    Hull: 200/200    UCR: 15
Onboard Units:
300/300 Army Trooper Squads
Location: Garrisoned    Action: N/A    HP: 5/5 EACH    UCR: 4
30/30 Speeder Bikes
Location: Garrisoned    Action: N/A    HP: 10/10 EACH    UCR: 10

Beta-class Military Industrial Complex (BETA)
Location: G-4
Shields: 200/200    Armor: 200/200    Hull: 200/200    UCR: 15
Onboard Units:
300/300 Army Trooper Squads
Location: Garrisoned    Action: N/A    HP: 5/5 EACH    UCR: 4
30/30 Speeder Bikes
Location: Garrisoned    Action: N/A    HP: 10/10 EACH    UCR: 10
« Last Edit: October 25, 2012, 08:25:40 PM by Dementat »
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