Author Topic: SLUIS VAN  (Read 20410 times)

Offline SWSF Hoppus

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SLUIS VAN
« on: July 18, 2012, 05:22:56 PM »


Sluis Van System


The Mon Calamari Star Cruiser BRIGADE slipped from hyperspace and into the distant fringes of the Sluis Van system. Within moments the misleadingly delicate shapes of the CRAB and HELIX appeared on her flanks. The communications officer aboard the BRIGADE beamed an encrypted message to the Sluissi Congregate leaders announcing the battleship's presence as well as that of her escort and of its distinguished passenger, Councilor Lorne Aquilani of the of the Provisional Council of the New Republic.

Meanwhile, a small contingent of starfighters deployed and formed a wide perimeter about the battlegroup.

>><<


Action Summary
1. Mc80 HORSEHEAD, Neb CRAB, Neb HELIX exit hyperspace in DSZ1.
2. Z95 Headhunter Squad RED deploy to CSP.
3. Message sent to the Sluissi Congregate leaders.


MC80 Star Cruiser BRIGADE ~ DSZ1
UCR [3]  Shields [3120/3120]  Armor [1430/1430]  Hull [1430/1430]  Systems [650/650]

        Z95 Headhunter Squad RED 1 ~ DSZ1
        Mission [CSP]  UCR [5]  Shields [144/144]  Armor [144/144]

        Z95 Headhunter Squad RED 2 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 3 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 4 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 5 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 6 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 7 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 8 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Lambda Shuttles GOLDENROD 1~24 ~ Hangar
        Mission [None]  UCR [5]  Shields [20/20]  Armor [20/20]  Systems [20/20]

       GR75 Transports HORIZON 1~6 ~ Hangar
        Mission [None]  UCR [4]  Shields [90/90]  Armor [90/90]  Systems [90/90]
        Onboard [100/100 Fleet Marine Squads]  [5/5 Combat Landspeeders]


Nebulon Frigate CRAB ~ DSZ1
UCR [5]  Shields [300/300]  Armor [300/300]  Hull [150/150]  Systems [150/150]

       Z95 Headhunter Squad RED 9 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 10 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Lambda Shuttles GOLDENROD 25~26 ~ Hangar
        Mission [None]  UCR [5]  Shields [20/20]  Armor [20/20]  Systems [20/20]

       YT1300 Freighter RAT 1 ~ Hangar
        Mission [None]  UCR [8]  Shields [35/35]  Armor [35/35]  Systems [35/35]


Nebulon Frigate HELIX ~ DSZ1
UCR [5]  Shields [300/300]  Armor [300/300]  Hull [150/150]  Systems [150/150]

       Z95 Headhunter Squad RED 9 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 10 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Lambda Shuttles GOLDENROD 27~28 ~ Hangar
        Mission [None]  UCR [5]  Shields [20/20]  Armor [20/20]  Systems [20/20]

       YT1300 Freighter RAT 2 ~ Hangar
        Mission [None]  UCR [8]  Shields [35/35]  Armor [35/35]  Systems [35/35]
« Last Edit: July 18, 2012, 07:20:41 PM by GCW Hoppus »

Offline SWSF Hoppus

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Re: SLUIS VAN
« Reply #1 on: July 19, 2012, 06:07:46 PM »


Sluis Van System


"Your shuttle is prepared and cleared to enter the system, Consular," the bridge officer reported. "The Captain also wishes me to inform you that the Brigade will be moving into the system to resupply in the interim. Details have been forwarded to your datapad."

"Thank you," Aquilani, already standing, fought the urge to follow the young officer out as he was dismissed. He was much too eager, he admonished himself. He had to change his habits and responses. It was as important to look the part of the diplomat as it was to carry out his duties. But so far the aloofness so well cultivated by the politicos of the Republic that were now his peers had not come naturally to him. He was by nature a man of action, forged by two decades of endless war and command. Though he wore the honor of his Counselorship proudly, he wondered if he would ever feel like anything other than the Captain of a battle ship.

His rooms, one of several auxiliary bridges on the Brigade converted for his special purposes, were spartan and bare. He looked around them, sure he should have things to take with him, but only found his datapad worth taking. The shuttle would already be loaded with whatever else they might have need for. After waiting another five minutes for appearances sake, he finally allowed himself to descend to the hangar bay and board the shuttle.


A sea of warships, battle stations and a massive net of shipyards expanded outward from the green-brown orb of Sluis Van. The Sparrow glided easily through the maze, clearing security check points and being left well alone with its escort, a full squadron of Headhunters. Aquilani frowned at the battle worn fighters. There was so much work to do. The Empire was temporarily unbalanced, but it would find its heels again. The one had been shattered into many, but its pieces would be sharp. He wondered how much longer it would be before he faced the massive power of a Star Destroyer. Sooner than he would like, he knew.

But this was the first step. Sluis Van was friendly and provided technicians as well as dry dock space for the New Republic's fleet, but more was needed. A promise. A pledge. And more resources. Aquilani frowned to himself, staring out at the shipyards beyond the shuttle's viewports and wondering if all that he prepared would be enough to convince the amiable Sluissi...

>><<


Action Summary
1. Mc80 BRIGADE, Neb HELIX, Neb CRAB and ESCORTS move to C3.
2. Declared neutrality.
3. Z95 Headhunter Squad RED 2 deploy to CSP.
4. Elite Lambda Shuttle SPARROW 1 deploys with Consular Aquilani onboard.
5. Elite Lambda Shuttle SPARROW 1  & Z95 Headhunter Squad RED 1 move to A1.


Mon Cal 80 Star Cruiser BRIGADE ~ C3
UCR [3]  Shields [3120/3120]  Armor [1430/1430]  Hull [1430/1430]  Systems [650/650]

        Z95 Headhunter Squad RED 1 ~ A1
        Mission [CSP]  UCR [5]  Shields [144/144]  Armor [144/144]

        Z95 Headhunter Squad RED 2 ~ C3
        Mission [CSP]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 3 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 4 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 5 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 6 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 7 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 8 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Lambda Shuttles GOLDENROD 1~24 ~ Hangar
        Mission [None]  UCR [5]  Shields [20/20]  Armor [20/20]  Systems [20/20]

       GR75 Transports HORIZON 1~6 ~ Hangar
        Mission [None]  UCR [4]  Shields [90/90]  Armor [90/90]  Systems [90/90]
        Onboard [100/100 Fleet Marine Squads]  [5/5 Combat Landspeeders]

       Elite Lambda Shuttle SPARROW 1 ~ A1
        Mission [Transport]  UCR [16]  Shields [20/20]  Armor [20/20]  Systems [20/20]
        Onboard [Consular Aquilani]


Nebulon Frigate CRAB ~ C3
UCR [5]  Shields [300/300]  Armor [300/300]  Hull [150/150]  Systems [150/150]

       Z95 Headhunter Squad RED 9 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 10 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Lambda Shuttles GOLDENROD 25~26 ~ Hangar
        Mission [None]  UCR [5]  Shields [20/20]  Armor [20/20]  Systems [20/20]

       YT1300 Freighter RAT 1 ~ Hangar
        Mission [None]  UCR [8]  Shields [35/35]  Armor [35/35]  Systems [35/35]


Nebulon Frigate HELIX ~ C3
UCR [5]  Shields [300/300]  Armor [300/300]  Hull [150/150]  Systems [150/150]

       Z95 Headhunter Squad RED 9 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 10 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Lambda Shuttles GOLDENROD 27~28 ~ Hangar
        Mission [None]  UCR [5]  Shields [20/20]  Armor [20/20]  Systems [20/20]

       YT1300 Freighter RAT 2 ~ Hangar
        Mission [None]  UCR [8]  Shields [35/35]  Armor [35/35]  Systems [35/35]
« Last Edit: July 19, 2012, 06:10:20 PM by GCW Hoppus »

Offline SWSF Hoppus

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Re: SLUIS VAN
« Reply #2 on: July 21, 2012, 10:56:35 AM »


Sluis Van System


The shuttle descended into the atmosphere with its escort while the battlegroup moved closer into orbit.

>><<


Action Summary
1. Elite Lambda Shuttle SPARROW 1  & Z95 Headhunter Squad RED 1 move into ATMOSPHERE.
2. MonCal 80 BRIGADE, Neb CRAB, Neb HELIX & ESCORTS  move to B2.


Mon Cal 80 Star Cruiser BRIGADE ~ B2
UCR [3]  Shields [3120/3120]  Armor [1430/1430]  Hull [1430/1430]  Systems [650/650]

        Z95 Headhunter Squad RED 1 ~ Atmosphere
        Mission [CAP]  UCR [5+1]  Shields [144/144]  Armor [144/144]

        Z95 Headhunter Squad RED 2 ~ B2
        Mission [CSP]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 3 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 4 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 5 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 6 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 7 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 8 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Lambda Shuttles GOLDENROD 1~24 ~ Hangar
        Mission [None]  UCR [5]  Shields [20/20]  Armor [20/20]  Systems [20/20]

       GR75 Transports HORIZON 1~6 ~ Hangar
        Mission [None]  UCR [4]  Shields [90/90]  Armor [90/90]  Systems [90/90]
        Onboard [100/100 Fleet Marine Squads]  [5/5 Combat Landspeeders]

       Elite Lambda Shuttle SPARROW 1 ~ Atmosphere
        Mission [Transport]  UCR [16]  Shields [20/20]  Armor [20/20]  Systems [20/20]
        Onboard [Consular Aquilani]


Nebulon Frigate CRAB ~ B2
UCR [5]  Shields [300/300]  Armor [300/300]  Hull [150/150]  Systems [150/150]

       Z95 Headhunter Squad RED 9 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 10 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Lambda Shuttles GOLDENROD 25~26 ~ Hangar
        Mission [None]  UCR [5]  Shields [20/20]  Armor [20/20]  Systems [20/20]

       YT1300 Freighter RAT 1 ~ Hangar
        Mission [None]  UCR [8]  Shields [35/35]  Armor [35/35]  Systems [35/35]


Nebulon Frigate HELIX ~ B2
UCR [5]  Shields [300/300]  Armor [300/300]  Hull [150/150]  Systems [150/150]

       Z95 Headhunter Squad RED 9 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Z95 Headhunter Squad RED 10 ~ Hangar
        Mission [None]  UCR [5]  Shields [144/144]  Armor [144/144]

       Lambda Shuttles GOLDENROD 27~28 ~ Hangar
        Mission [None]  UCR [5]  Shields [20/20]  Armor [20/20]  Systems [20/20]

       YT1300 Freighter RAT 2 ~ Hangar
        Mission [None]  UCR [8]  Shields [35/35]  Armor [35/35]  Systems [35/35]

Offline SWSF Hoppus

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Re: SLUIS VAN
« Reply #3 on: July 24, 2012, 05:19:48 PM »
Elite shuttle lands and begins diplomacy! (full post later tonight)

Offline SWSF Hale

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Re: SLUIS VAN
« Reply #4 on: October 09, 2012, 04:05:25 PM »
Imperial Remnant

ESC Trident and ESC Harpoon exit hyperspace in Deep Space Zone 1 and immediately begin active scanning the system for hostiles. Civilian news networks as well as military intelligence reports indicated that a New Republic fleet was engaging in diplomatic relations with the government of Sluis Van... the Imperial Remnant also wanted to join the negotiations.

Summary:
All craft in DS-1, shields raised, and active scanning.
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Offline SWSF Hale

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Re: SLUIS VAN
« Reply #5 on: October 10, 2012, 04:59:40 PM »
<> ESC HARPOON & ESC TRIDENT <>
Escort Carriers of the 1st IEF
Bello Et Pace | In War And Peace
Commanding Officers: CAPT Johannesburg & CAPT Ishmael


   With scans completed the two Escort Carriers moved closer to Sluis Van with the intent on destroying the helpless Rebels that lay before them. The strength and weakness of the attack abilities of an escort carrier were that they did not have the firepower to attack ships directly, but this was compensated by the sheer number of short-range fighters they carried, which were easily able to engage targets the carriers themselves could not.

   < Attention all Rebel forces, this is Captain Ishmael of the Imperial Escort Frigate TRIDENT. Your idle presence in the Sluis Van system has come to an end. Prepare to be destroyed. >

   After finishing the message, the Harpoon and Trident launched all 12 squadrons of TIE Interceptors, which them moved to middle orbit where they began their attacks on the MC-80 BRIGADE, with the eventual desire to completely destroy the vessel.


Action Summary
1. ESCs moved to C-3 and attacked.
 Launched SF and AUX, which also move to B-2 attack.
2. ESC Harpoon fired 10 DLCs @ MC80 Brigade: 20 x UCR [4/3] = 20 Damage
3. ESC Trident fired 10 DLCs @ MC80 Brigade: 20 x UCR [4/3] = 20 Damage
4. LSHUs Orange fired 24 LBs @ MC80 Brigade: 72 x UCR [4/3] = 72 Damage
5. TIE/Int Red 1 fired 48 SLCs @ Z-95 Red 2: 96 x UCR [10/5] = 96 Damage (CSP Engaged)
6. TIE/Int Red 2-6 and TIE/Int Green 1-6 fired 528 SLCs @ MC80 Brigade: 1056 Damage

TOTAL DAMAGE TO MC-80 Brigade ... 1168 (Shields: 1952 / Armor: 1430 / Hull: 1430 )


<> ESC Harpoon
Commanding Officer: Captain Johannesburg
Location: C-3 | Status: Attacking | UCR: 4 | Shields: 500/500 | Armor: 500/500 | Hull: 125/125 | Systems: 250/250

>> TIE Interceptor Squadron Red 1
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Red 2
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Red 3
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Red 4
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Red 5
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Red 6
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> Lambda Shuttle Orange-I Group
       Location: C-3 | Status: Attacking | UCR: 10 | Shields: 20/20 | Armor: 20/20 | Quantity: 2/2


<> ESC Trident
Commanding Officer: Captain Ishmael
Location: Hyperspace | Status: --- | UCR: 4 | Shields: 500/500 | Armor: 500/500 | Hull: 125/125 | Systems: 250/250

>> TIE Interceptor Squadron Green 1
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Green 2
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Green 3
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Green 4
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Green 5
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Green 6
       Location: B-2 | Status: Attacking | UCR: 10 | Armor: 240/240

>> Lambda Shuttle Orange-II Group
       Location: B-2 | Status: Attacking | UCR: 4 | Shields: 20/20 | Armor: 20/20 | Quantity: 2/2


LUCIDIUS HALE
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Offline SWSF Hoppus

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Re: SLUIS VAN
« Reply #6 on: October 10, 2012, 06:20:22 PM »
<OOC: Just in case...>

All craft take all damage, then promptly enter hyperspace.

On the surface, the hero unit lifts off and enters atmosphere. (have to read rules and see if there's still the same grid? assuming there is).

Summary
- All craft enter hyperspace.
- elite shuttle in atmosphere (you dont know where it is, if you do PM me)

Offline SWSF Hale

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Re: SLUIS VAN
« Reply #7 on: October 11, 2012, 11:21:20 AM »
SLUIS VAN REPUBLIC DEFENSE FORCE

The reckless Imperial attack force had seemingly forgot that Sluis Van - a world that held Republic Amnesty - was not very tolerant to the presence of Imperials. Immediately, a military-grade distress signal went out across the galaxy to alert the various Republic-aligned factions and systems that Sluis Van was both under attack and... would not be requiring assistance.

< Escort Carriers Harpoon and Trident, your presence in the Sluis Van system and attack on the diplomatic envoy from the New Republic is considered a hostile act of aggression against Sluis Van itself. We are mobilizing our planetary defense forces now. Leave the system at once or face immediate and utter destruction. >

Space PDF
1. Omega-class COP Sluissi Supreme | A-1
2. Republic DREAD Vandersluis | A-1
3. QFBC Aardenburg I | A-2
4. QFBC Aardenburg II | A-2
5. NEB Zondervan | A-3
6. CORV Zeelandic I | A-3
7. CORV Zeelandic II | A-3
8. CORV Zeelandic III | A-3

Ground PDF
1. Alpha-class COC | G-1
2. Delta-class MPB | G-2
3. Delta-class MPB | G-2
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Offline SWSF Hale

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Re: SLUIS VAN
« Reply #8 on: October 11, 2012, 11:26:38 AM »
<> ESC HARPOON & ESC TRIDENT <>
Escort Carriers of the 1st IEF
Bello Et Pace | In War And Peace
Commanding Officers: CAPT Johannesburg & CAPT Ishmael


   "It appears the bear has waken up," commented Captain Ishmael. "Sound the retreat, full withdrawal."

   "Aye, captain."


Action Summary
1. All craft are recalled and the two ships enter hyperspace for ****.

LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hoppus

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Re: SLUIS VAN
« Reply #9 on: October 11, 2012, 07:46:15 PM »
Elite Lambda shuttle flashes into hyperspace for Dac.