OOC Note: Now before you start the cat calls about retreating during a mock, let me remind you replacing ships is gunna be expensive. So some of you might want to start looking into practicing some retreat scenario's. Unless your ok with being defenseless for a period of time after every battle... I guess it depends on how aggressive you plan to play. Yes I know, a new concept to everyone, so I thought Id test the waters now when it dont count. And I believe this one should be good to go without need of corrections. Please let me know when im wrong, lol.
The fleet was pummeled under shot after shot of the combined firepower of the 2 fleets. Shuttles exploded, fighters fell dead in space, the fleets support craft both floated dead, burning holes smoking from the out-gassing on the hulls.
"Sir, shields are gone, hull is down to 47%! All shuttle squadrons are dead or dying. HHFs 1 and 2 are both dead in the water."
"Ok, yes, I get it, so how about you tell me what IS still working?"
"We still have almost 2 full wings of fighters left, as well as systems seem to be holding up rather well all things considered."
"Whats the status of the enemy fleets?"
"The remaining functional vessels from the first fleet have retreated to a low orbit position and seem to be focusing their efforts on the lead VSD from the 2nd fleet. The 2nd fleet remains largely untouched."
"Damn it! Alright, have the remaining craft form up to cover our ass, we need to take this opportunity to get out of here while we still live. Have the fighters dive in on that imperial fleet, anything surviving can form up with us at deepspace. This battle is lost."
Summary:
VNSD limps to C-1 and enters HS
Remaining craft continue 1 last assault
Attack Summary:
20 A-Trans vs Swarm 1 (CSP B-1)
80TLCs * 8 = 640
40ICs * 3 = 120
40torps * 3 = 120
UCR = 4/8 = 0.5 x 880 = 440 total damage
4 X-Wing Squadrons vs Swarm 2 (CSP B-1)
192Lasers * 1 = 192
96torps * 3 = 288
UCR = 6/8 = 0.75 x 480 = 360 total damage
1 Y-Wing Squadron and 1 A-Tran vs Swarm 2 (CSP B-1)
4TLCs * 8 = 32
2ICs * 3 = 6
24Lasers * 1 = 24
24LICs * 1 = 24
26torps * 3 = 78
UCR = 4/8 = 0.5 x 164 = 82 total damage
5 Y-Wing Squadrons vs Swarm 3 (CSP B-1)
120Lasers * 1 = 120
120LICs * 1 = 120
120torps * 3 = 360
UCR = 4/8 = 0.5 x 600 = 300 total damage
Total damage Tie Swarm 1, 440pts
Total damage Tie Swarm 2, 442pts
Total damage Tie Swarm 3, 300pts (Only 5 squads hit it, Not considered Engaged)
Status:
Venator-class Star Destroyer (VNSD) in *HS*
Cost: 1400 KCs
Production Time: 14 Days
Length: 1140 meters
Hyperdrive: x1
Shields: 0/1140
Armor: 534/1140
Hull: 640/640
Systems: 328/340
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Dual Heavy Turbolaser Cannons (200)
50 Heavy Laser Cannons (100)
Onboard Units:
(8 Starfighter Squads)
2 X-Wing Squadrons (engaged)
6 Y-Wing Squadrons (engaged)
30 A-Tran (destroyed, 2 stunned)
(500 Infantry Squads)
500 Republic Commando Squads
Notes: Capable of entering the atmosphere and making planetary landings.
Hammerhead-class Frigate (HHF) x2 *in B-1, disabled*
Cost: 400 KCs
Production Time: 4 Days
Length: 315 meters
Hyperdrive: x2
Shields: HHF 1: 0/315 / HHF 2: 0/315
Armor: HHF 1: 0/315 / HHF 2: 0/315
Hull: HHF 1: 170/180 / HHF 2: 168/180
Systems: HHF 1: 36/96 / HHF 2: 96/96
Speed: Fast (2)
Maneuver: (2)
Weapons:
12 Heavy Turbolasers (120)
12 Laser Batteries (36)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Craft:
(3 Starfighter Squadrons)
1 X-Wing Squadron (Engaged)
2 Y-Wing Squadrons (destroyed)
2 A-Tran (destroyed)
(40 Infantry Squads)
40 Republic Commando Squads
Notes: Capable of entering the atmosphere and performing planetary landings.
Fighter Group 1: B-1 Attacking
4/4 X-Wing Squadrons (1 with 48dam)
6/11 Y-Wing Squadrons
Aux Group 1: B-2 Stunned
2/2 A-Tran *stunned*