Author Topic: SPACE BATTLE SIMULATOR  (Read 153378 times)

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #120 on: June 22, 2012, 02:14:12 PM »
Oh and one more thing, just in case you were planning on pulling some dirty tactics.

A-Ring cannot fire into the Atmosphere also means Atmosphere cannot fire into the A-Ring.
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #121 on: June 22, 2012, 03:04:16 PM »
Correct, had no intention of doing such. However, if you would like your free to come join me on the ground with my horde of +1 UCR Atmospheric Z-95s mwuahahahaha. Im going to the ground, you guys wanna duke it out up here, have at it, i'll meet you for some troop action when you get through that, hehe.

Offline Dementat

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Re: SPACE BATTLE SIMULATOR
« Reply #122 on: June 22, 2012, 03:30:01 PM »
Commander Parrault's Brigade

The squadron, a pair of sleek new Destroyers, emerged from hypserspace and began scanning the system for hostiles.

Summary:
Exited HS in DS-4.
Launched craft.
Weapons/Shields online.
Scanning.


Starfighter Group
   Location: DS-4    Action: CSP    Armor: 1992/1992
TIE Fighter Squadron RH-001
TIE Fighter Squadron LH-001
TIE Advanced Squadron RH-002
TIE Advanced Squadron LH-002
TIE Avenger Squadron RH-003
Elite TIE Interceptor Squadron LH-003


Auxiliary Group
Lambda-class Assault Shuttles (16)
    Location: Hangar    Action: N/A    Armor: 20/20 each    Shields: 20/20 each
Gamma-class Assault Shuttles (32)
    Location: Hangar    Action: N/A    Armor: 30/30 each    Shields: 30/30 each


Capital Ships
**Victory Star Destroyer Mk-II Right Hand**
Location: DS-4    Heading: C-15
Shields: 1100/1100    Armor: 1100/1100    Hull: 900/900    Systems: 500/500
Troops: 25 ARC Trooper Squads    150 Stormtroopers Squads    350 Fleet Trooper Squads
GAVs: 15 AT-ST    15 Speeder Bikes


Victory Star Destroyer Mk-II Left Hand
Location: DS-4    Heading: C-15
Shields: 1000/1000    Armor: 1000/1000    Hull: 900/900    Systems: 500/500
Troops: 25 ARC Trooper Squads    150 Stormtroopers Squads    350 Fleet Trooper Squads
GAVs: 15 AT-ST    15 Speeder Bikes


Charger Consular Cruiser Throbbing Cod
Location: DS-4    Heading: C-15
Shields: 115/115    Armor: 115/115    Hull: 60/60    Systems: 60/60

« Last Edit: June 22, 2012, 03:33:46 PM by Dementat »
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Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #123 on: June 22, 2012, 03:32:49 PM »
<> ISD-II AVENGER  <>
Flagship of the 1st Imperial Expeditionary Force
Ultor Imperium | Avenger of the Empire
Commanding Officer: COMMODORE Lucidius Hale

<>

   The Avenger slid through hyperspace until the gravity well indicators were rapidly filling up, signalling that the ship was getting close to the system. In the blink of an eye, the massive Star Destroyer exited hyperspace, looking over the green and blue planet that laid below its feet. Commodore Hale was sitting in his stateroom located adjacent to the bridge working on personnel reports and other operations-related paperwork. Hale wasn't used to all the administrative management that the Star Destroyer awarded him with compared to the smaller ships he was used to, but it was definitely worth it.

   The Executive Officer, Commander Kyle Kraken was standing watch as Officer of the Deck as the Avenger exited hyperspace, but not for much longer.  Pushing a ComLink button on his XO Panel, he spoke to Hale: << Commodore, the ship has moved out of light speed and we're preparing the ship for a single assault approach vector; Request permission to be relieved as Officer of the Deck. >>

   << Excellent,>> replied Hale, who was sitting comfortably in his chair, << I'll be right there. >>

   Standing up, Hale left his stateroom and walked a mere 50 feet or so before approaching Kraken. "Thank you, Commander; you are relieved as Officer of the Deck."

   "What are your orders, sir?" replied Kraken.

   "Let's keep it tight shall we? Launch the probe droids, Commander; I want to see what we're up against," turning to his Communications Officer, Hale continued, "Lieutenant Winston, I want strict silence on all ComScan frequencies, I don't want anybody knowing who they're up against..."

   After Hale delivered his orders, the bridge crew came to life as the Star Destroyer was preparing for battle! Three probe droids spat out of the Destroyer's belly, moving to their acquisition zones. They did not activate fully yet, as Hale wanted all of them in position before Phase II of his approach began.

Action Summary
1. Exited hyperspace in Deep Space Zone ***.
2. (3) Probe Droids deployed.
3. Probe Droid Theta 1 holds position.
4. Probe Droid Theta 2 moves to Deep Space Zone ***.
5. Probe Droid Theta 3 moves to Deep Space Zone ***.
Note: Probe Droids ARE NOT scanning at this present time.

<>



<> ISD-II Avenger
Onboard Hero: Imperial Officer [Commodore] Lucidius Hale
Location: Deep Space | Status: Preparing | UCR: 3 | Shields: 1980/1980 | Armor: 1980/1980 | Hull: 1760/1760 | Systems: 990/990

>> Elite TIE Interceptor Squadron Black Knight 1
Location: Hangar | Status: --- | UCR: 10 | Armor: 360/360

>> TIE Interceptor Squadron Black Knight 2
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 3
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 4
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 5
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 6
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> Gamma Assault Shuttle Kappa 1 ~ 24
Location: Hangar | Status: --- | UCR: 4 | Shields: 30/30 | Armor: 30/30 (each)

>> Lambda Shuttle Upsilon 1 ~ 12
Location: Hangar | Status: --- | UCR: 4 | Shields: 20/20 | Armor: 20/20 (each)

>> Imperial Landing Barge Omicron 1~15
Location: Hangar | Status: Loaded | UCR: 1 | Shields: 100/100 | Armor: 100/100
--> Onboard Infantry: 1000/1000 Imperial Fleet Trooper Squads | 400/400 Imperial Stormtrooper Squads | 70/70 Imperial ARC Squads
--> Onboard Vehicles: 45/45 AT-ST Walkers | 45/45 Speeder Bikes

>> Imperial Royal Guard Crimson 1~2
Location: Command Deck | Status: Standing Guard | UCR: 10 | Armor: 160

>> Viper Probe Droid Theta 1
Location: Deep Space Zone *** | Status: Holding Position | UCR: 10 | Armor: 20/20

>> Viper Probe Droid Theta 2
Location: Deep Space Zone *** | Status: Moving | UCR: 10 | Armor: 20/20

>> Viper Probe Droid Theta 3
Location: Deep Space Zone *** | Status: Moving | UCR: 10 | Armor: 20/20

>> Viper Probe Droid Theta 4~10
Location: Hangar | Status: --- | UCR: 10 | Armor: 20/20 (each)

<>
« Last Edit: June 22, 2012, 07:47:47 PM by GCW Hale »
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Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #124 on: June 22, 2012, 03:36:31 PM »
Timed hyperspace exits. Fuck you Ramano. Fuck you.   :P
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #125 on: June 22, 2012, 04:15:41 PM »
I dont understand? Im guessing from your smiley I did something very much to my advantage, im kinda curious as to what it was. And we could have exited starting at 1am this morning so I didnt jump the gun... Wha'd I do?!
« Last Edit: June 22, 2012, 04:23:14 PM by Ramano »

Offline Dementat

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Re: SPACE BATTLE SIMULATOR
« Reply #126 on: June 22, 2012, 04:33:42 PM »
I think he is trying to say "in your face" like we planned on exiting simultaneously or something.
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #127 on: June 22, 2012, 05:56:08 PM »
Whats funny though, he cant move that big ass ISD II into the atmosphere, so its still just gunna be me vs you, lol. And do recall Mr Bouregaurd, we are not the only members of the game anymore. Dont leave yourself open chasing after me. >=)

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #128 on: June 22, 2012, 09:44:52 PM »
Hey guys, I just added this rule... I realized I deleted it when I was overhauling the v1.0 Rules set.

ComScan Sensors
There are different types of scanning options available to players. A player must post which scan he is using. It takes 24 hours to complete all scans (information is gathered in the post following the start of the scanning). All capital ships and auxiliaries can perform scans. Only specifically noted starfighters can do it as well. Ground facilities equipped with ComScan suites can scan as well (see their specs for details).
ACTIVE ~ A capital ship, auxiliary craft, or facility (with ComScan) is actively transmitting sensor sweeps to verify locations and details of in-system units. Active Scanning reveals the location of the unit performing the scanning. If a ship is scanning from Deep Space, only units up the A-Ring can be detected. Atmospheric and electromagnetic "background noise" is too great for sensors to overcome from Deep Space.
PASSIVE ~ Passive scanning is available to all units and detects energy signatures and classifications of units. If a ship moves at all, exits hyperspace in the C or B-Ring, raises shields, or fires its weapons, this energy can be detected passively by a receiving unit without that unit revealing its location and classification. Ships that perform the listed actions must post their location.
ATMOSPHERE ~ Scanning the Atmosphere either Passively or Actively can only be done if a ship is in the C-Ring or closer.
GROUND ~ Scanning the ground is done Actively, and can only be done once a ship is in the B-Ring or closer.
DEEP SPACE ~ Ships in Deep Space Zones are invisible to Passive Scanning, and can only be detected by Active Scanning from other ships in the same Deep Space Zone or bordering C-Ring grid spaces. Exiting hyperspace in a Deep Space Zone is undetectable to other capital ships in the C-ring or further (so ships in the same DSZ can detect you). Some ground facilities have Deep Space scanning capability, so be sure to check before you assume your ships can exit hyperspace in Deep Space and be in the clear.
« Last Edit: June 23, 2012, 10:37:59 AM by GCW Hale »
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #129 on: June 23, 2012, 09:14:28 AM »
The fleet continues its trek toward the planet.

Summary:
Moved
Launched Craft

Status: All Craft in A-1
Venator Star Destroyer (VNSD) *Flagship*
Cost: 1400 KCs
Production Time: 14 Days
Length: 1140 meters
Hyperdrive: x1
Shields: 1368
Armor: 1254
Hull: 704
Systems: 640
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Dual Heavy Turbolaser Cannons (200)
50 Heavy Laser Cannons (100)
Onboard Units:
4 Republic Z-95 Squadrons (Hanger)
3 Republic Z-95 Squadrons (Launched)
1 Elite X-Wing Squadron (Hanger)
6 L/SHUs (Hanger)
10 L/SHUs (Launched)
14 A-Trans (Hanger)
400 Fleet Marine Squads
100 Republic Vanguard Squads
Notes: Capable of entering the atmosphere and making planetary landings.

Dreadnaught Heavy Cruiser (DREAD)
Cost: 900 KCs
Production Time: 9 Days
Length: 700 meters
Hyperdrive: x2
Shields: 700
Armor: 700
Hull: 700
Systems: 350
Speed: Slow (1)
Maneuver: (2)
Weapons:
50 Heavy Turbolaser Cannons (500)
1 Tractor Beam Projector (100m)
Onboard Units:
3 B-Wing Squadrons (Hanger)
400 Republic Fleet Marine Squads (Hanger)
100 Republic Vanguard Squads (Hanger)
Notes: Can enter atmosphere and make planetary landings.

Fighter Group 1: A-1 CSP
3/3 Republic Z-95 Squadrons

Aux Group 1: A-1 CSP
10/10 L/SHUs

Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #130 on: June 24, 2012, 09:44:03 AM »
The fleet continues its trek toward the planet.

Summary:
Moved

Status: All Craft in Atmosphere
Venator Star Destroyer (VNSD) *Flagship*
Cost: 1400 KCs
Production Time: 14 Days
Length: 1140 meters
Hyperdrive: x1
Shields: 1368
Armor: 1254
Hull: 704
Systems: 640
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Dual Heavy Turbolaser Cannons (200)
50 Heavy Laser Cannons (100)
Onboard Units:
4 Republic Z-95 Squadrons (Hanger)
3 Republic Z-95 Squadrons (Launched)
1 Elite X-Wing Squadron (Hanger)
6 L/SHUs (Hanger)
10 L/SHUs (Launched)
14 A-Trans (Hanger)
400 Fleet Marine Squads
100 Republic Vanguard Squads
Notes: Capable of entering the atmosphere and making planetary landings.

Dreadnaught Heavy Cruiser (DREAD)
Cost: 900 KCs
Production Time: 9 Days
Length: 700 meters
Hyperdrive: x2
Shields: 700
Armor: 700
Hull: 700
Systems: 350
Speed: Slow (1)
Maneuver: (2)
Weapons:
50 Heavy Turbolaser Cannons (500)
1 Tractor Beam Projector (100m)
Onboard Units:
3 B-Wing Squadrons (Hanger)
400 Republic Fleet Marine Squads (Hanger)
100 Republic Vanguard Squads (Hanger)
Notes: Can enter atmosphere and make planetary landings.

Fighter Group 1: Atmosphere CSP
3/3 Republic Z-95 Squadrons

Aux Group 1: Atmosphere CSP
10/10 L/SHUs

Offline Dementat

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Re: SPACE BATTLE SIMULATOR
« Reply #131 on: June 25, 2012, 01:38:25 AM »
Commander Parrault's Brigade

The Imperial craft began moving towards the planet.

Summary:
Moved from DS-4 to B-8.


Starfighter Group
    Location: B-8    Action: CSP    Armor: 1992/1992
TIE Fighter Squadron RH-001
TIE Fighter Squadron LH-001
TIE Advanced Squadron RH-002
TIE Advanced Squadron LH-002
TIE Avenger Squadron RH-003
Elite TIE Interceptor Squadron LH-003


Auxiliary Group
Lambda-class Assault Shuttles (16)
    Location: Hangar    Action: N/A    Armor: 20/20 each    Shields: 20/20 each
Gamma-class Assault Shuttles (32)
    Location: Hangar    Action: N/A    Armor: 30/30 each    Shields: 30/30 each


Capital Ships
**Victory Star Destroyer Mk-II Right Hand**
Location: B-8    Heading: A-4
Shields: 1100/1100    Armor: 1100/1100    Hull: 900/900    Systems: 500/500
Troops: 25 ARC Trooper Squads    150 Stormtroopers Squads    350 Fleet Trooper Squads
GAVs: 15 AT-ST    15 Speeder Bikes


Victory Star Destroyer Mk-II Left Hand
Location: B-8    Heading: A-4
Shields: 1000/1000    Armor: 1000/1000    Hull: 900/900    Systems: 500/500
Troops: 25 ARC Trooper Squads    150 Stormtroopers Squads    350 Fleet Trooper Squads
GAVs: 15 AT-ST    15 Speeder Bikes


Charger Consular Cruiser Throbbing Cod
Location: B-8    Heading: A-4
Shields: 115/115    Armor: 115/115    Hull: 60/60    Systems: 60/60

(\/)ighty RE

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #132 on: June 25, 2012, 02:31:37 AM »
<> ISD-II AVENGER  <>
Flagship of the 1st Imperial Expeditionary Force
Ultor Imperium | Avenger of the Empire
Commanding Officer: COMMODORE Lucidius Hale

<>

   The trio of Viper Probe Droids deployed moved deeper into the system where they commence active scanning. After the data was received, Hale reasoned that it was safe to enter the system. "Commence Phase II of the assault approach," ordered Hale, "and recall all Probe Droids". The crew onboard the Avenger was eagerly waiting this order, as it meant action was on the horizon. The Avenger's massive ion engines came to life and pushed the massive Star Destroyer closer towards its intended targets. While the vessel lacked maneuverability, its speed was such that running was not an option for nearly every other starship in the galaxy - only hiding.

        "Commodore, Probe Droid data has been fully verified with the ship's ComScan. We hold two vessels loitering in the planet's atmosphere: a Venator-class and a Dreadnaught-class," remarked Lt. Winston, the ComScan Officer. "Another Imperial task force has moved into the system as well, a pair of Victory II-class destroyers and a support ship."

        "Do these Rebels still think they're fighting the Clone Wars?! Let us remind them what century they are living in," replied Hale.

        "Sir, we won't be able to engage them effectively so long as they're in the atmosphere," commented the Commander Kraken, the XO.

        "Then we shall see how long they can survive a siege..."

Action Summary
1. Moved from Deep Space Zone 2 to C-6 to B-3.
2. Probe Droid Theta 1   moves to B-2, commences Active Scanning; then to B-3.
3. Probe Droid Theta 2   moves to B-3, commences Active Scanning.
4. Probe Droid Theta 3   moves to B-3, commences Active Scanning.
5. ALL Probe Droids recalled.

<>



<> ISD-II Avenger
Onboard Hero: Imperial Officer [Commodore] Lucidius Hale
Location: B-3 | Status: Preparing | UCR: 3 | Shields: 1980/1980 | Armor: 1980/1980 | Hull: 1760/1760 | Systems: 990/990

>> Elite TIE Interceptor Squadron Black Knight 1
Location: Hangar | Status: --- | UCR: 10 | Armor: 360/360

>> TIE Interceptor Squadron Black Knight 2
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 3
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 4
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 5
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 6
Location: Hangar | Status: --- | UCR: 10 | Armor: 240/240

>> Gamma Assault Shuttle Kappa 1 ~ 24
Location: Hangar | Status: --- | UCR: 4 | Shields: 30/30 | Armor: 30/30 (each)

>> Lambda Shuttle Upsilon 1 ~ 12
Location: Hangar | Status: --- | UCR: 4 | Shields: 20/20 | Armor: 20/20 (each)

>> Imperial Landing Barge Omicron 1~15
Location: Hangar | Status: Loaded | UCR: 1 | Shields: 100/100 | Armor: 100/100
--> Onboard Infantry: 1000/1000 Imperial Fleet Trooper Squads | 400/400 Imperial Stormtrooper Squads | 70/70 Imperial ARC Squads
--> Onboard Vehicles: 45/45 AT-ST Walkers | 45/45 Speeder Bikes

>> Imperial Royal Guard Crimson Guard 1 & 2
Location: Command Deck | Status: Standing Guard | UCR: 12 | Armor: 160 (each)

>> Viper Probe Droid Theta 1
Location: Hangar | Status: Recalled in B-3 | UCR: 10 | Armor: 20/20

>> Viper Probe Droid Theta 2
Location: Hangar | Status: Recalled in B-3 | UCR: 10 | Armor: 20/20

>> Viper Probe Droid Theta 3
Location: Hangar | Status: Recalled in B-3| UCR: 10 | Armor: 20/20

>> Viper Probe Droid Theta 4~10
Location: Hangar | Status: --- | UCR: 10 | Armor: 20/20 (each)

<>
« Last Edit: June 25, 2012, 09:14:53 AM by GCW Hale »
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #133 on: June 25, 2012, 11:38:53 AM »
The fleet moves to the ground were it awaits the inevitable imperial assault.

Summary:
Moved

Status: All Craft on ground
Venator Star Destroyer (VNSD) *Flagship*
Cost: 1400 KCs
Production Time: 14 Days
Length: 1140 meters
Hyperdrive: x1
Shields: 1368
Armor: 1254
Hull: 704
Systems: 640
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Dual Heavy Turbolaser Cannons (200)
50 Heavy Laser Cannons (100)
Onboard Units:
4 Republic Z-95 Squadrons (Hanger)
3 Republic Z-95 Squadrons (Launched)
1 Elite X-Wing Squadron (Hanger)
6 L/SHUs (Hanger)
10 L/SHUs (Launched)
14 A-Trans (Hanger)
400 Fleet Marine Squads
100 Republic Vanguard Squads
Notes: Capable of entering the atmosphere and making planetary landings.

Dreadnaught Heavy Cruiser (DREAD)
Cost: 900 KCs
Production Time: 9 Days
Length: 700 meters
Hyperdrive: x2
Shields: 700
Armor: 700
Hull: 700
Systems: 350
Speed: Slow (1)
Maneuver: (2)
Weapons:
50 Heavy Turbolaser Cannons (500)
1 Tractor Beam Projector (100m)
Onboard Units:
3 B-Wing Squadrons (Hanger)
400 Republic Fleet Marine Squads (Hanger)
100 Republic Vanguard Squads (Hanger)
Notes: Can enter atmosphere and make planetary landings.

Fighter Group 1: Ground CSP
3/3 Republic Z-95 Squadrons

Aux Group 1: Ground CSP
10/10 L/SHUs

Offline SWSF Hoppus

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Re: SPACE BATTLE SIMULATOR
« Reply #134 on: June 25, 2012, 06:05:21 PM »
MC80 Star Cruiser Foamwander
Flagship of the Jedi Order & the First Defense Fleet


  The streaks of star lines collapsed into pin pricks of light as the Mon Calamari Starcruiser Foamwander dropped from hyperspace in a wink of psuedo-motion. Commander Qualas stood among several Calamari bridge officers surrounding the large, oval-shaped table that filled the center of the command deck. Above the smooth surface of the table glowed a three dimensional holograph of the system the Foamwander had just entered.

  "It will be some time before we have an up to date reading on the system," Captain Anamo's gravely voice said. His webbed hand maneuvered a portion of the holograph, and instantly the ship and its escorts were magnified before them. "But we're not picking up anything in this particular corner of the system as of yet."

  Qualas nodded, still not entirely comfortable with his command - not with the authority and responsibility nor with the cool, just-too-humid climate of the Calamari warship. There were decks adjusted to a drier human standard, of course, but as the bridge crew consisted almost entirely of Mon Calamari, including the ship's master, Captain Anamo, it was not.

  As Commander of the battle squadron Qualas had total tactical command over the maneuvers of its ships, but the operations of the Foamwander itself were entirely the domain of its Captain. Having moved from a snubfighter cockpit to the wet bridge of a battlecruiser, this was not an objectionable arrangement.

  "Signal the Horsehead to lead, and have Solar Squadron set up a screen and scout ahead until we know better what's out there," Qualas ordered.

Action Summary
1. All units exit HS in DSZ1.
2. Shields raised, weapons powered.
3. Solar, Nomad 1, Strong 1 on CSP.
4. Active scanning!


Elite X-Wing Squad Pike 1 >> DSZ1/CSP | UCR: 6 | S: 312/312 | A: 234/234
A-Wing Squad Nomad 1 >> DSZ1/CSP | UCR: 10 | S: 240/240 | A: 120/120
B-Wing Squad Strong 1 >> DSZ1/CSP | UCR: 3 | S: 408/408 | A: 204/204

MC80 Foamwander >> DSZ1 | UCR: 3 | S: 2600/2600 | A: 1560/1560 | H: 1430/1430 | Sys: 650/650
 . X-Wing Squad Pike 2 >> Hangar | UCR: 6 | S: 312/312 | A: 156/156
 . X-Wing Squad Pike 3 >> Hangar | UCR: 6 | S: 312/312 | A: 156/156
 . X-Wing Squad Pike 4 >> Hangar | UCR: 6 | S: 312/312 | A: 156/156
 . X-Wing Squad Pike 5 >> Hangar | UCR: 6 | S: 312/312 | A: 156/156
 . E-Wing Squad Katana >> Hangar | UCR: 7 | S: 264/264 | A: 264/264
 . A-Wing Squad Nomad 2 >> Hangar | UCR: 10 | S: 240/240 | A: 120/120
 . B-Wing Squad Strong 2 >> Hangar | UCR: 3 | S: 408/408 | A: 204/204
 . B-Wing Squad Strong 3 >> Hangar | UCR: 3 | S: 408/408 | A: 204/204
 . YT1300 Blade 1~18 >> Hangar | UCR: 8 | S: 35/35 | A: 35/35 | Sys: 35/35
   ... Onboard Infantry: 54/54 Republic Fleet Marine Squads
 . Lambda Shuttles Mace 1~6 >> Hangar | UCR: 5 | S: 20/20 | A: 20/20 | Sys: 20/20
 . GR75 Transports Libertad 1~6 >> Hangar | UCR: 4 | S: 90/90 | A: 90/90 | Sys: 90/90
   ... Onboard Infantry: 425/425 Fleet Marine Squads  100/100 Commando Squads  75/75 Republic Assault Troopers  
   ... Onboard GAVs: 20/20 Combat Landspeeders  10/10 T47 Airspeeders


NEB Horsehead >> DSZ1 | UCR: 5 | S: 300/300 | A: 150/150 | H: 150/150 | Sys: 159/150
 . Z95 Headhunter Squad Oak 1 >> Hangar | UCR: 5 | S: 144/144 | A: 144/144
 . Z95 Headhunter Squad Oak 2 >> Hangar | UCR: 5 | S: 144/144 | A: 144/144
 . Lambda Shuttles Mace 7~8 >> Hangar | UCR: 5 | S: 20/20 | A: 20/20 | Sys: 20/20
 . YT1300 Blade 19 >> Hangar | UCR: 8 | S: 35/35 | A: 35/35 | Sys: 35/35


NEB Crab >> DSZ1 | UCR: 5 | S: 300/300 | A: 150/150 | H: 150/150 | Sys: 159/150
 . Z95 Headhunter Squad Oak 3 >> Hangar | UCR: 5 | S: 144/144 | A: 144/144
 . Z95 Headhunter Squad Oak 4 >> Hangar | UCR: 5 | S: 144/144 | A: 144/144
 . Lambda Shuttles Mace 9~10 >> Hangar | UCR: 5 | S: 20/20 | A: 20/20 | Sys: 20/20
 . YT1300 Blade 20 >> Hangar | UCR: 8 | S: 35/35 | A: 35/35 | Sys: 35/35
« Last Edit: June 25, 2012, 08:10:53 PM by GCW Hoppus »