Right now, bombardment works like this.
ISD fires 900 damage at GAVs on surface.
A T47 can take 200 damage.
So in a turn, an ISD kills a mere 4 T-47s with all its firepower because it is 100% accurate.
Thats why this should happen (imo):
* First, I am adjusting all ground specs by a degree of 10 (200 becomes 20) in Attack Rating and DT - so now no need to x10 space units coming in to ground combat, everything is at same level (no real change to gameplay here besides for bombardment).
* Bombardment shouldn't be 100% accurate any longer, instead, bombarding ship has UCR 1 for any turn it is bombarding, and if bombarding cannot fire weapons at any other targets in space.
(ex) So it is 100% accurate vs static targets like a building with UCR of 1, and quite inaccurate vs those T47s: ISD fires 900 damage * 0.125 (1/8 UCRs) = 113 damage, 5 T47s destroyed, 1 damaged.
There is a risk, of course. Fielding VSDs and ISDs leaves you weak in space to fighters, which with no support craft can make quick work of you. It would take many turns to destroy by space. You cant defend yourself against attackers while bombarding. Imagine if several fighters punch through the CSP - the ISD has to break off the bombardment or engage. For a VSD, its UCR of 3 or 4 goes to 1, so other ships can raise hell on it, etc.
I would not be against just removing bombardment all together though. I like that idea best