That the MC80 fleet is superior? Or vice versa?
The MC80 fleet should win, but "winning" means escaping with a few aux craft and starfighters. At least head on. The MC80 may be a little SF heavy? Both the ISD and the MC80 get destroyed in this scenario, though. I *should* have some craft left over. I don't think that this sort of engagement would be likely, though. I guess it depends on how players actually do things - will we expand, placing a few facilities here, a few there, etc? Making diverse targets with varying levels of defenses? Or will we move slow, build up, move on, build up, and only do full-fleet actions? The good thing is the x2 hyperspace-news rule, so if you're out banging around with all your fleet, and someone gets wind of it, your other assets are ripe targets. I'm really curious to see what happens, but I think it is going to be some time before there are any realistic targets to go after - home worlds are fortresses.
I like the MC60 setup you've shown quite a bit. You can go strong in space (like my current mock fleet) but that is pretty weak for taking a planet - only 600 trooper squads and like 30 GAVs I believe? You won't get much done with that, I don't think. But then, I think most of us are going to be in space most of the time, and attacking expansion planets with facilities rather than going head on against the homeworlds, at least for a good while. That ground contingent would be enough to knock out some facilities on the surface maybe. But if the MC80 gets caught out it can be crushed, especially if its SF escort has been weakened.