If you recall one of the FAQs from last time, I stated that out-of-factory on-board units could be no higher than Level 3. Since (under the Rebel Shipyard) A-Wings are a production Level 4 and B-Wings are production Level 5, rolling out the VNSD with 8 B-Wing Squads was a big no no. You can read the FAQs yourself.
For purposes of GCW Episode II, that rule is going to be amended to "Production Level 1" units, given the following specs for the revised shipyard:
REPUBLIC SHIPYARD
Production Cost: 100 KCs
Production Time: 7 Days
Size: 1000 meters
Shields: None
Armor: 2000
Hull: 1000
Upgrade Cost: 100 KCs
Industrial Output: 0 KCs (Military Facility)
PDF Bonus: +1 CP
Production Capabilities:
Level 1 -- AUX, Z-95, Adv Z-95, X-Wing, Y-Wing, Rec Y-Wing, CORV, CGUN, QFBC, NSBC
Level 2 -- MC60, NEB, DREAD, A-Wing, E-Wing
Level 3 -- MC80, B-Wing
So either way, you still have your choice of X-Wings and Y-Wings out of the box if you want a heavy starfighter. Other than that, both your fleets looked good CP wise. I know you really wanted to ravage people with all those B-Wings, so if you're looking to do heavy damage go with the Y-Wings... with Proton Bombs and UCR4, they can do some serious damage to capital ships.
The new Rules set will incorporate all the previous FAQs so you won't have to check everywhere for everything twice over just to find out if something is legal or not.