Ok so I had a thought, which will in the long run probably hurt me more then help me, but about the UCR ratings for damage. I get that a lower UCR should do less damage, but what about ships that are beating the UCR ratings by extreme amounts? Shouldn't a UCR rating of over 1 give a damage bonus? For example, I have a craft with a 4 UCR and im going against a craft with only say a 2 UCR, shouldnt we get a damage bonus for that?
Why not just make the UCR universal on both ends of the spectrum, a higher UCR gives damage bonus. Say we have a 5/3, shouldnt that give a 1.6 modifier for damage instead of just full damage? Not to mention this would make Tie Fighters invaluable as they are the only thing in the game with an 8 UCR.
Edit: Also it doesnt really change anything as no one really uses the calculator anyway, so when you figure your UCR you just completely transfer the number over, whether it be a bonus or penalty, and adds another element of strategy to the game by having to carefully choose which units attack what, as you could end up on the raw end of a 2x+ damage modifier.