That looks interesting. Going to bookmark it to look into later.
That isn't what I'm looking for, though, no.
I want a game that is tailored to be optimal for:
- 100% text based; eg, a written post on a forum with minimal formatting.
- Asynchronous; turns/rounds are handled in a way that doesn't require being online at the same time.
- Long-running, empire building.
I want something of our old game, in terms of conquering systems, story-lining, manufacturing units, and what not. But the traditional simming format doesn't seem to hold up very well with 1 player representing an entire faction.
I would love to have a game that we built, that is our own rule set, that is tailored to forum plain text posts, and that can go on indefinitely in the way old sims did. Ideally with multiple players representing their own little empires and republics with whatever ambitions they want to imbue them with.
Things I am relatively certain of for a game like this to work:
- I don't think grids are conducive to the game.
- I don't think micromanaging combat is conducive to the game (i.e. firing 20 turbolasers at X)
- Our old game lacked any real strategy, the new one should choose strategy over 'simulator' like combat (arcs/individual weapons).
- A 'Turn' should be higher level and include combat (i.e. i post movement of units, contstructions, deployments, and so forth as part of a turn, a turn will also include an "attack" or "defense" round). Each player taking a turn should be a "simultaneous in time" thing. When we all complete our turn, the galaxy's clock ticks forward.
- The above means that a battle for a planet might only last 2-3 rounds, or maybe less for more minor engagements.
I have no idea how that looks, really, in the end, besides I would hope that in a "combat"