Hapes
Population: 8 Billion
Major Cities: 1, many small settlements
Known Features: Hapes Consortium STRONGHOLD
Space Defenses: Star Home, Charubah-class Fleet Carrier x1, Hapan Battle Dragon x2, Nova-class Battle Cruiser x3
Ground Defenses: UNIQUE (Player-controlled).
Hoth
Population: None
Major Cities: None
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None
Ilum
Population: None
Major Cities: None
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None
Iridonia
Population: ???
Major Cities: 1
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None
Ithor
Population: 2 Billion
Major Cities: 3
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None
Kashyyyk
Population: 12 Million
Major Cities: 1
Known Features: None
Space Defenses: Golan-class Space Defense Platform x1
Ground Defenses: Beta-class Military Industrial Complex x1
Kessel
Population: 122,000
Major Cities: 3 Atmospheric Factories
Known Features: Hutt Syndicate Network (+250 KCs/Action Day); Strategic Resources (+250 KCs/Action Day)
Space Defenses: Golan-class Space Defense Platform x4, Victory Star Destroyer x1, Acclamator Assault Ship x2
Ground Defenses: Delta-class Multipurpose Base x3
Korriban
Population: None
Major Cities: Dreshdae space port (abandoned)
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None
Kuat
Population: 3.6 Billion
Major Cities: 1
Known Features: Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.); Heavy Fortifications (Space Facilities cost -20% KCs less and half time to build.); Advanced R&D (Starfighters and Auxiliaries cost -20% KCs less to build.); Imperial Amnesty (Imperial Players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 7 Days instead of 5.)
Space Defenses: Omega-class Command Operations Platform x1, Sigma-class Starfighter Platform x4, Imperial Star Destroyer x2, Nebulon-B Imperial Frigate x1, Imperial Shipyard x4
Ground Defenses: Alpha-class Command Operations Center x6
Mandalore
Population: 4 Million
Major Cities: 2
Known Features: Military Tradition (Infantry cost -1 KC less and half time to build.)
Space Defenses: Venator Star Destroyer x1, Dreadnaught Heavy Cruiser x1
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2
Mon Calamari
Population: 27 Billion
Major Cities: 10
Known Features: New Republic STRONGHOLD
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, MC-80 x2
Ground Defenses: UNIQUE (Players Base)
Mustafar
Population: 20,000
Major Cities: 1
Known Features: Trade Federation STRONGHOLD
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, Dauntless Heavy Cruiser x1
Ground Defenses: UNIQUE (Player Base)
Myrkr
Population: 100,000
Major Cities: 1
Known Features: Agriculture (+100 KCs/Action Day); Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.); Ysalamri (Jedi/Sith cannot use Force Powers on the surface of this planet).
Current Status: Annexed by the Empire on July 27th, 2012.
Naboo
Population: 4.5 Billion
Major Cities: 13
Known Features: Strong Culture/Gungan Resistance (During a ground invasion, 250 NRAF Trooper Squads per Grid space are immediately recruited.); Agriculture (+100 KCs/Action Day); Commercial Network (Golan Platforms gain Industrial Output of 50 KCs/Action Day); Banking and Finance (+100 KCs/Action Day)
Space Defenses: NRAF Nebulon-B Patrol Frigate x4, Golan-class Space Defense Platform x4
Ground Defenses: Alpha-class Command Operations Center x1, Delta-class Multipurpose Base x13
Nar Shaddaa & Nal Hutta
Population: 671 Billion
Major Cities: 1 planet-wide ecumenopolis/many large settlements
Known Features: Hutt Syndicate STRONGHOLD; Hutt Syndicate Network (+250 KCs/Action Day); Smuggling Operations (+100 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, Providence Battle Cruiser x1
Ground Defenses: Alpha-class Command Operations Center x2, Beta-class Military Industrial Complex x4, Delta-class Multipurpose Base x8
Onderon
Population: 4 Million
Major Cities: 1
Known Features: Agriculture (+100 KCs/Action Day)
Space Defenses: Sigma-class Starfighter Platform x2
Ground Defenses: Beta-class Military Industrial Complex x1
Ord Mantell
Population: 4 Billion
Major Cities: 2
Known Features: Salvage Yards (+100 KCs/Action Day)
Space Defenses: Marauder Corvette x10
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x2
Ossus
Population: 250 Million
Major Cities: 1, many smaller settlements
Known Features: Ground Emplacements (Capture of this world yields control over the many ground based weapons)
Space Defenses: None
Ground Defenses: Alpha-class Command Operations Center x1, KDY-10x Planet Defender Turbolaser x4, KDY-150v Planet Defender Ion Cannon x4
Ralltiir
Population: 10 Billion
Major Cities: 5
Known Features: Smuggling Operations (+100 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1, Dreadnaught Heavy Cruiser x1, Marauder Corvette x2
Ground Defenses: Beta-class Military Industrial Complex x5
Raxus Prime
Population: 1.3 Million
Major Cities: 1
Known Features: Heavy Mining (+200 KCs/Action Day); Heavy Industry (Ground Facilities cost -20% KCs less and half time to build.); Heavy Manufacturing (Ground vehicles cost -20% KCs less and half time to build.)
Space Defenses: Marauder Corvette x2, Action VI Gunship x4
Ground Defenses: Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x1
Rendili
Population: 600 Billion
Major Cities: 1 planet-wide ecumenopolis
Known Features: Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.); Advanced R&D (DREADs, RAFs, VSDs, and ACCs cost -20% KCs less to build.)
Space Defenses: Omega-class Command Operations Platform x1, Imperial Star Destroyer x1, Imperial Escort Carrier x1, Imperial Shipyard x4
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x4, Delta-class Multipurpose Base x3
Rhen Var
Population: None
Major Cities: None
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedance.)
Space Defenses: None
Ground Defenses: None
Roche Asteroids
Population: None
Major Cities: 1 The Roche Asteroid
Known Features: Asteroid Field (Atmosphere is replaced with a ASTEROID BELT which cannot be penetrated or scanned by capital ships; System is replaced with a Planetoid, where starfighters and auxiliaries can land. Starfighters and auxiliaries are UCR +2 when being attacked by capital ships.); Asteroid Mining (+100 KCs/Action Day); Advanced R&D (B-Wings cost -20% KCs less to build.)
Space Defenses: Omega-class Command Operations Platform x1, Sigma-class Starfighter Platform x4
Ground Defenses: Beta-class Military Industrial Complex x1
Roon
Population: 665,000
Major Cities: 1
Known Features: Cloak of the Sith (Planet ground can only be scanned once units are on the ground, HS times x4 traveling to or from); Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None
Rothana
Population: 1 Billion
Major Cities: Many
Known Features: Heavy Fortifications (Space Facilities cost -20% KCs less and half time to build.); Military Tradition (Infantry cost -1 KC less and half time to build.); Heavy Manufacturing (Ground vehicles cost -20% KCs less and half time to build.); Heavy Industry (Ground Facilities cost -20% KCs less and half time to build.); Imperial Amnesty (Imperial players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 10 Days instead of 7.)
Space Defenses: Victory-II Star Destroyer x1, Acclamator Assault Ship x1, Sigma-class Starfighter Platform
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2
Ryloth
Population: 1.5 Billion
Major Cities: 5
Known Features: Unique Terrain (Facilities have double Armor).
Space Defenses: Gamma-class Space Defense Platform x2
Ground Defenses: Beta-class Military Industrial Complex x5
Sluis Van
Population: 27 Million
Major Cities: 2
Known Features: Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.); Rebel Amnesty (NR/RA players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 7 Days instead of 5.)
Space Defenses: Omega-class Command Operations Platform, Rebel Dreadnaught x1, QuasarFire Bulk Cruiser x2, Nebulon-B Escort Frigate x1, Corellian Corvette x3
Ground Defenses: Alpha-class Command Operations Center x1, Delta-class Multipurpose Base x2
Sullust
Population: 18.5 Billion
Major Cities: 6
Known Features: Unique Terrain (Facilities have double Armor); Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.)
Space Defenses: Venator Star Destroyer x1, Hammerhead Escort Frigate x2, Marauder Corvette x1
Ground Defenses: Beta-class Military Industrial Complex x4, Delta-class Multipurpose Base x4
Taris
Population: 6 Billion
Major Cities: 1 hemisphere ecumenopolis
Known Features: Agriculture (+100 KCs/Action Day); Smuggling Operations (+100 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1
Ground Defenses: Alpha-class Command Operations Center x1
Tatooine
Population: 200,000
Major Cities: Several large settlements
Known Features: Independent Amnesty (Any player may visit Tatooine and not be treated as hostile until hostile actions are made against the PDF; Any players may also build ground facilities anywhere without conflict)
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, DHC x1
Ground Defenses: UNIQUE (Players Base)
Telos
Population: 271 Million
Major Cities: 2
Known Features: Agriculture (+100 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1
Ground Defenses: Delta-class Multipurpose Base x2
Thyferra
Population: 117 Million
Major Cities: 2
Known Features: Strategic Resources (+250 KCs/Action Day); Bacta (All your troops game wide receive +1 Hit Points)
Space Defenses: Providence Battlecruiser x2
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x2
Toprawa
Population: None
Major Cities: None
Known Features: Salvage Yards (+100 KCs/Action Day); Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None
Vergesso
Population: None
Major Cities: None
Known Features: Outer Rim Coalition STRONGHOLD; Asteroid Field (Atmosphere is replaced with a ASTEROID BELT which cannot be penetrated or scanned by capital ships; System is replaced with a Planetoid, where starfighters and auxiliaries can land. Starfighters and auxiliaries are UCR +2 when being attacked by capital ships.)
Space Defenses: UNKNOWN
Ground Defenses: None
Wayland
Population: 28 Million
Major Cities: 1
Known Features: Imperial Remnant STRONGHOLD
Space Defenses: Unknown
Ground Defenses: Unknown
Yavin IV
Population: Uninhabited
Major Cities: None
Known Features: New Republic STRONGHOLD; Unique Terrain - "Massassi Temples" (Facilities have double Armor).
Space Defenses: Unknown
Ground Defenses: Unknown