Author Topic: THE GALAXY  (Read 18407 times)

Offline SWSF Hale

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THE GALAXY
« on: June 24, 2012, 10:15:54 PM »

This thread will be used to post all related updates and features regarding each planet in the galaxy.

Episode II: Twilight of the Empire | Factions, Strongholds, and Players
Galactic Empire: Coruscant [Dementat]
Imperial Remnant: Bastion [Hale], Wayland [GallPizi]
New Republic: Mon Calamari [Hoppus], Yavin IV [Eidolon]
Rebel Alliance: Endor [Ramano]
Trade Federation: Mustafar [---]
Hutt Syndicate: Nal Hutta & Nar Shaddaa [---]
Hapes Consortium: Hapes [Erasmar]
Corporate Sector Authority: Bonadan [---]
Independents: Tatooine [---]
Outer Rim Coalition: Vergesso Asteroids [---]

System Characteristics

Economic Features
1. Commercial Network (Golan Platforms gain Industrial Output of 50 KCs/Action Day)
2. Banking and Finance (+100 KCs/Action Day)
3. Agriculture (+100 KCs/Action Day)
4. Smuggling Operations (+100 KCs/Action Day)
5. Salvage Yards (+100 KCs/Action Day)
6. Asteroid Mining (+100 KCs/Action Day)
7. Gas Mining (+100 KCs/Action Day)
8. Heavy Mining (+200 KCs/Action Day)
9. Strategic Resources (+250 KCs/Action Day)
10. Hutt Syndicate Network (+250 KCs/Action Day)
11. Heavy Commerce (+300 KCs/Action Day)

Military-Industrial Features
1. Military Tradition (Infantry cost -1 KC less and half time to build.)
2. Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.)
3. Heavy Manufacturing (Ground vehicles cost -20% KCs less and half time to build.)
4. Heavy Industry (Ground Facilities cost -20% KCs less and half time to build.)
5. Advanced R&D (Designated units cost -20% KCs less to build.)
6. Heavy Fortifications (Space Facilities cost -20% KCs less and half time to build.)

Political-Civilian Features
1. Faction Amnesty (Players of listed faction can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 7 Days instead of 5.)
2. Faction/Strong Culture or Rebel Resistance (During a ground invasion, 250 Paramilitary Trooper Squads or Faction Stock Infantry Squads per Grid space are immediately recruited.)


System Features
1. Asteroid Field (Starfighters and auxiliaries are UCR +2 when being attacked by capital ships. Atmosphere is replaced with a ASTEROID BELT which cannot be penetrated or scanned by capital ships; the Planet is replaced with a Planetoid, where starfighters and auxiliaries can land. Unlike every other Planet though, Planetoids may only have 1 facility per Ground Grid as opposed to the normal 2.)
2. Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
3. Unique Terrain (Facilities have double Armor).


Galaxy Map and Navicomputer
http://swsf.gnfisher.com/dashboard.php
« Last Edit: August 28, 2012, 11:17:17 PM by GCW Hale »
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hale

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Re: THE GALAXY
« Reply #1 on: June 28, 2012, 02:01:34 AM »
Abregado Rae
Population: 40 million
Major Cities: 2
Known Features: Smuggling Operations (+100 KCs/Action Day)
Space Defenses: Marauder Corvette x2, Action IV Gunship x1, YT-2400 Light Freighter x6
Ground Defenses: Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x1

Alderaan Asteroids
Population: None
Major Cities: None
Known Features: Asteroid Field (Atmosphere is replaced with a ASTEROID BELT which cannot be penetrated or scanned by capital ships; System is replaced with a Planetoid, where starfighters and auxiliaries can land. Starfighters and auxiliaries are UCR +2 when being attacked by capital ships.); Asteroid Mining (+100 KCs/Action Day)
Space Defenses: None
Ground Defenses: n/a

Bakura
Population: 68 million
Major Cities: 3
Known Features: Heavy Mining (+200 KCs/Action Day)
Space Defenses: Dreadnaught Heavy Cruiser x1, Marauder Corvette x1, Action VI Gunship x3, Sigma-class Starfighter Platform x2
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x3

Balmorra
Population: 91 Million
Major Cities: 3
Known Features: Heavy Manufacturing (Ground vehicles cost -20% KCs less and half time to build.); Heavy Industry (Ground Facilities cost -20% KCs less and half time to build.)
Space Defenses: Golan-class Space Defense Platform x2
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x3, Delta-class Multipurpose Base x3

Bandomeer
Population: 71 Million
Major Cities: 1
Known Features: Heavy Mining (+200 KCs/Action Day); Salvage Yards (+100 KCs/Action Day)
Space Defenses: None
Ground Defenses: Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x2

Bastion
Population: ???
Major Cities: 2
Known Features: Imperial Remnant Stronghold
Space Defenses: Imperial class Star Destroyer II x1, Omega-class Command Operations Platform x1, Golan-class Space Defense Platform x3, Sigma-class Starfighter Platform x1
Ground Defenses: UNIQUE (Players base)

Bespin
Population: 6 Million
Major Cities: 1
Known Features: Gas Mining (+100 KCs/Action Day)
Space Defenses: Action VI Gunship x4
Ground Defenses: Alpha-class Command Operations Center x1, Delta-class Multipurpose Base x1

Bestine
Population: 62 Million
Major Cities: 3
Known Features: Waterworld (Facilities have double Armor).
Space Defenses: Marauder Corvette x1, Charger Consular Cruiser x3
Ground Defenses: Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x3

Bonadan
Population: 12 Billion
Major Cities: Many
Known Features: Corporate Sector Authority HQ; Commercial Network (Golan Platforms gain Industrial Output of 50 KCs/Action Day); Banking and Finance (+100 KCs/Action Day); Heavy Commerce (+300 KCs/Action Day)
Space Defenses: Victory Star Destroyer x1, Marauder Corvette x3, Action VI Gunship x3, Golan-class Space Defense Platform x1, Sigma-class Starfighter Platform x2
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x3, Delta-class Multipurpose Base x4

Bothawui
Population: 2.5 Billion
Major Cities: Many
Known Features: Bothan Resistance (During a ground invasion, 250 Paramilitary Trooper Squads per Grid space are immediately recruited.)
Space Defenses: Dreadnaught Heavy Cruiser x1
Ground Defenses: Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x22

Boz Pity
Population: None
Major Cities: None
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None

Brentaal
Population: 65 Billion
Major Cities: 5
Known Features: Heavy Mining (+200 KCs/Action Day); Military Tradition (Infantry cost -1 KC less and half time to build.)
Current Status: Annexed by the Empire on July 31st, 2012.


Byss
Population: 19.7 Billion
Major Cities: 1, many small settlements
Known Features: Heavy Commerce (+300 KCs/Action Day); Military Tradition (Infantry cost -1 KC less and half time to build.); Heavy Manufacturing (Ground vehicles cost -20% KCs less and half time to build.); Heavy Industry (Ground Facilities cost -20% KCs less and half time to build.); Heavy Fortifications (Space Facilities cost -20% KCs less and half time to build.); Imperial Amnesty (Imperial Players can travel to and build facilities on this world at their leisure).
Space Defenses: Super Star Destroyer, Imperial Shipyard x4, Golan-class Space Defense Platform x4
Ground Defenses: Imperial Sector Palace x4, Alpha-class Command Operations Center, Imperial Academy, Imperial Factory x2, KDY-10x PDTL, Orbital Relay Shield Generator
Notes: Cannot be conquered or taken over via Diplomacy.

Carida
Population: 25 Million
Major Cities: 1
Known Features: Heavy Manufacturing (Ground vehicles cost -20% KCs less and half time to build.)
Space Defenses: Hammerhead Escort Frigate x2, Marauder Corvette x2, Sigma-class Starfighter Platform x4
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x5

Chandrila
Population: 1.2 Billion
Major Cities: 3
Known Features: Agriculture (+100 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1, Golan-class Space Defense Platform x2, Sigma-class Starfighter Platform x2
Ground Defenses: Beta-class Military Industrial Complex x1

Commenor
Population: 112 Million
Major Cities: 4
Known Features: Commercial Network (Golan Platforms gain Industrial Output of 50 KCs/Action Day); Banking and Finance (+100 KCs/Action Day); Independent Amnesty (Indy players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 7 Days instead of 5.); Independent Culture (During a ground invasion, 250 Paramilitary Trooper Squads per Grid space are immediately recruited.)
Space Defenses: Dreadnaught Heavy Cruiser x2, Hammerhead Escort Frigate x1, Action VI Gunship x1, Sigma-class Starfighter Platform x4
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2, Delta-class Multipurpose Base x4

Contruum
Population: 47 Million
Major Cities: 2
Known Features: Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.)
Space Defenses: Omega-class Command Operations Platform x1, Venator Star Destroyer x1
Ground Defenses: Alpha-class Command Operations Center x1, Delta-class Multipurpose Base x3

Corellia
Population: 3 Billion
Major Cities: 6
Known Features: Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.); Heavy Fortifications (Space Facilities cost -20% KCs less and half time to build.); Advanced R&D (RAFs, CGUNs, and YT-Freighters cost -20% KCs less to build.); Republic Amnesty (NR/RA Players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 7 Days instead of 5.)
Space Defenses: Omega-class Command Operations Platform x1, Sigma-class Starfighter Platform x4, Republic Assault Frigate x2, Nebulon-B Escort Frigate x4, Republic Shipyard x4
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x7

Corulag
Population: 15 Billion
Major Cities: 4
Known Features: Military Tradition (Infantry cost -1 KC less and half time to build.); Heavy Manufacturing (Ground vehicles cost -20% KCs less and half time to build.); Advanced R&D (Star Destroyers cost -20% KCs less to build.); Imperial Amnesty (Imperial players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 7 Days instead of 5.)
Space Defenses: Victory Star Destroyer x2, Nebulon-B Imperial Frigate x1
Ground Defenses: Imperial Sector Palace x1, Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2

Coruscant
Population: 2.1 Trillion
Major Cities: 1 planet-wide ecumenopolis
Known Features: Galactic Empire STRONGHOLD
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, Super Star Destroyer x1
Ground Defenses: UNIQUE (Players base)

Dagobah
Population: None
Major Cities: None
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None

Dantooine
Population: 1,000
Major Cities: 1 farming settlement; Imperial base camps
Known Features: Agriculture (+100 KCs/Action Day)
Space Defenses: Unknown
Ground Defenses: Unknown
Status: Annexed by the Imperial Remnant on July 6th, 2012.

Dathomir
Population: 5,200
Major Cities: 1 Independent Penal Colony
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: Delta-class Multipurpose Base x1

Endor
Population: 30 Million (95% Ewok)
Major Cities: 4 Treetop villages, 1 rebellion base
Known Features: Rebel Alliance STRONGHOLD
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, MC-90 x1
Ground Defenses: UNIQUE (Players base)

Eriadu
Population: 22 Billion
Major Cities: 3
Known Features: Heavy Commerce (+300 KCs/Action Day); Commercial Network (Golan Platforms gain Industrial Output of 50 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1, Golan-class Space Defense Platform x1, Sigma-class Starfighter Platform x1
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x3

Fondor
Population: 5 Billion
Major Cities: 2
Known Features: Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.); Advanced R&D (SSD cost -20% KCs less to build. This bonus is compounded with the Shipyard bonus.)
Space Defenses: Golan-class Space Defense Platform x2, Hammerhead Escort Frigate x3, Marauder Corvette x4
Ground Defenses: New Republic Sector Operations Base x1

Geonosis
Population: 100 Billion
Major Cities: 3 Underground Hive Cities
Known Features: Heavy Mining (+200 KCs/Action Day); Trade Federation Amnesty (TF Players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 4 Days instead of 7. Conquest Milestones for an opposing faction take 10 Days instead of 7.)
Space Defenses: Dauntless Heavy Cruiser x1
Ground Defenses: Trade Federation Culture (During a ground invasion, 250 B1 Battle Droids per Grid space are immediately recruited.)
« Last Edit: August 18, 2012, 02:01:55 PM by GCW Hale »
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hale

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Re: THE GALAXY
« Reply #2 on: June 28, 2012, 02:01:49 AM »
Hapes
Population: 8 Billion
Major Cities: 1, many small settlements
Known Features: Hapes Consortium STRONGHOLD
Space Defenses: Star Home, Charubah-class Fleet Carrier x1, Hapan Battle Dragon x2, Nova-class Battle Cruiser x3
Ground Defenses: UNIQUE (Player-controlled).

Hoth
Population: None
Major Cities: None
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None

Ilum
Population: None
Major Cities: None
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None

Iridonia
Population: ???
Major Cities: 1
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None

Ithor
Population: 2 Billion
Major Cities: 3
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None

Kashyyyk
Population: 12 Million
Major Cities: 1
Known Features: None
Space Defenses: Golan-class Space Defense Platform x1
Ground Defenses: Beta-class Military Industrial Complex x1

Kessel
Population: 122,000
Major Cities: 3 Atmospheric Factories
Known Features: Hutt Syndicate Network (+250 KCs/Action Day); Strategic Resources (+250 KCs/Action Day)
Space Defenses: Golan-class Space Defense Platform x4, Victory Star Destroyer x1, Acclamator Assault Ship x2
Ground Defenses: Delta-class Multipurpose Base x3

Korriban
Population: None
Major Cities: Dreshdae space port (abandoned)
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None

Kuat
Population: 3.6 Billion
Major Cities: 1
Known Features: Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.); Heavy Fortifications (Space Facilities cost -20% KCs less and half time to build.); Advanced R&D (Starfighters and Auxiliaries cost -20% KCs less to build.); Imperial Amnesty (Imperial Players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 7 Days instead of 5.)
Space Defenses: Omega-class Command Operations Platform x1, Sigma-class Starfighter Platform x4, Imperial Star Destroyer x2, Nebulon-B Imperial Frigate x1, Imperial Shipyard x4
Ground Defenses: Alpha-class Command Operations Center x6

Mandalore
Population: 4 Million
Major Cities: 2
Known Features: Military Tradition (Infantry cost -1 KC less and half time to build.)
Space Defenses: Venator Star Destroyer x1, Dreadnaught Heavy Cruiser x1
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2

Mon Calamari
Population: 27 Billion
Major Cities: 10
Known Features: New Republic STRONGHOLD
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, MC-80 x2
Ground Defenses: UNIQUE (Players Base)

Mustafar
Population: 20,000
Major Cities: 1
Known Features: Trade Federation STRONGHOLD
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, Dauntless Heavy Cruiser x1
Ground Defenses: UNIQUE (Player Base)

Myrkr
Population: 100,000
Major Cities: 1
Known Features: Agriculture (+100 KCs/Action Day); Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.); Ysalamri (Jedi/Sith cannot use Force Powers on the surface of this planet).
Current Status: Annexed by the Empire on July 27th, 2012.

Naboo
Population: 4.5 Billion
Major Cities: 13
Known Features: Strong Culture/Gungan Resistance (During a ground invasion, 250 NRAF Trooper Squads per Grid space are immediately recruited.); Agriculture (+100 KCs/Action Day); Commercial Network (Golan Platforms gain Industrial Output of 50 KCs/Action Day); Banking and Finance (+100 KCs/Action Day)
Space Defenses: NRAF Nebulon-B Patrol Frigate x4, Golan-class Space Defense Platform x4
Ground Defenses: Alpha-class Command Operations Center x1, Delta-class Multipurpose Base x13

Nar Shaddaa & Nal Hutta
Population: 671 Billion
Major Cities: 1 planet-wide ecumenopolis/many large settlements
Known Features: Hutt Syndicate STRONGHOLD; Hutt Syndicate Network (+250 KCs/Action Day); Smuggling Operations (+100 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, Providence Battle Cruiser x1
Ground Defenses: Alpha-class Command Operations Center x2, Beta-class Military Industrial Complex x4, Delta-class Multipurpose Base x8

Onderon
Population: 4 Million
Major Cities: 1
Known Features: Agriculture (+100 KCs/Action Day)
Space Defenses: Sigma-class Starfighter Platform x2
Ground Defenses: Beta-class Military Industrial Complex x1

Ord Mantell
Population: 4 Billion
Major Cities: 2
Known Features: Salvage Yards (+100 KCs/Action Day)
Space Defenses: Marauder Corvette x10
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x2

Ossus
Population: 250 Million
Major Cities: 1, many smaller settlements
Known Features: Ground Emplacements (Capture of this world yields control over the many ground based weapons)
Space Defenses: None
Ground Defenses: Alpha-class Command Operations Center x1, KDY-10x Planet Defender Turbolaser x4, KDY-150v Planet Defender Ion Cannon x4

Ralltiir
Population: 10 Billion
Major Cities: 5
Known Features: Smuggling Operations (+100 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1, Dreadnaught Heavy Cruiser x1, Marauder Corvette x2
Ground Defenses: Beta-class Military Industrial Complex x5

Raxus Prime
Population: 1.3 Million
Major Cities: 1
Known Features: Heavy Mining (+200 KCs/Action Day); Heavy Industry (Ground Facilities cost -20% KCs less and half time to build.); Heavy Manufacturing (Ground vehicles cost -20% KCs less and half time to build.)
Space Defenses: Marauder Corvette x2, Action VI Gunship x4
Ground Defenses: Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x1

Rendili
Population: 600 Billion
Major Cities: 1 planet-wide ecumenopolis
Known Features: Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.); Advanced R&D (DREADs, RAFs, VSDs, and ACCs cost -20% KCs less to build.)
Space Defenses: Omega-class Command Operations Platform x1, Imperial Star Destroyer x1, Imperial Escort Carrier x1, Imperial Shipyard x4
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x4, Delta-class Multipurpose Base x3

Rhen Var
Population: None
Major Cities: None
Known Features: Barren World (Players can visit this world, build facilities, and conduct any other operations without impedance.)
Space Defenses: None
Ground Defenses: None

Roche Asteroids
Population: None
Major Cities: 1 The Roche Asteroid
Known Features: Asteroid Field (Atmosphere is replaced with a ASTEROID BELT which cannot be penetrated or scanned by capital ships; System is replaced with a Planetoid, where starfighters and auxiliaries can land. Starfighters and auxiliaries are UCR +2 when being attacked by capital ships.); Asteroid Mining (+100 KCs/Action Day); Advanced R&D (B-Wings cost -20% KCs less to build.)
Space Defenses: Omega-class Command Operations Platform x1, Sigma-class Starfighter Platform x4
Ground Defenses: Beta-class Military Industrial Complex x1

Roon
Population: 665,000
Major Cities: 1
Known Features: Cloak of the Sith (Planet ground can only be scanned once units are on the ground, HS times x4 traveling to or from); Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None

Rothana
Population: 1 Billion
Major Cities: Many
Known Features: Heavy Fortifications (Space Facilities cost -20% KCs less and half time to build.); Military Tradition (Infantry cost -1 KC less and half time to build.); Heavy Manufacturing (Ground vehicles cost -20% KCs less and half time to build.); Heavy Industry (Ground Facilities cost -20% KCs less and half time to build.); Imperial Amnesty (Imperial players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 10 Days instead of 7.)
Space Defenses: Victory-II Star Destroyer x1, Acclamator Assault Ship x1, Sigma-class Starfighter Platform
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x2

Ryloth
Population: 1.5 Billion
Major Cities: 5
Known Features: Unique Terrain (Facilities have double Armor).
Space Defenses: Gamma-class Space Defense Platform x2
Ground Defenses: Beta-class Military Industrial Complex x5

Sluis Van
Population: 27 Million
Major Cities: 2
Known Features: Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.); Rebel Amnesty (NR/RA players can travel to and build facilities on this world at their leisure; Diplomacy Milestones are completed in 3 Days instead of 5. Conquest Milestones for an opposing faction take 7 Days instead of 5.)
Space Defenses: Omega-class Command Operations Platform, Rebel Dreadnaught x1, QuasarFire Bulk Cruiser x2, Nebulon-B Escort Frigate x1, Corellian Corvette x3
Ground Defenses: Alpha-class Command Operations Center x1, Delta-class Multipurpose Base x2

Sullust
Population: 18.5 Billion
Major Cities: 6
Known Features: Unique Terrain (Facilities have double Armor); Naval Shipyard (Capital Ships cost -20% KCs less and half time to build.)
Space Defenses: Venator Star Destroyer x1, Hammerhead Escort Frigate x2, Marauder Corvette x1
Ground Defenses: Beta-class Military Industrial Complex x4, Delta-class Multipurpose Base x4

Taris
Population: 6 Billion
Major Cities: 1 hemisphere ecumenopolis
Known Features: Agriculture (+100 KCs/Action Day); Smuggling Operations (+100 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1
Ground Defenses: Alpha-class Command Operations Center x1

Tatooine
Population: 200,000
Major Cities: Several large settlements
Known Features: Independent Amnesty (Any player may visit Tatooine and not be treated as hostile until hostile actions are made against the PDF; Any players may also build ground facilities anywhere without conflict)
Space Defenses: Omega-class Command Operations Platform x1, Gamma-class Space Defense Platform x3, Sigma-class Starfighter Platform x1, DHC x1
Ground Defenses: UNIQUE (Players Base)

Telos
Population: 271 Million
Major Cities: 2
Known Features: Agriculture (+100 KCs/Action Day)
Space Defenses: Omega-class Command Operations Platform x1
Ground Defenses: Delta-class Multipurpose Base x2

Thyferra
Population: 117 Million
Major Cities: 2
Known Features: Strategic Resources (+250 KCs/Action Day); Bacta (All your troops game wide receive +1 Hit Points)
Space Defenses: Providence Battlecruiser x2
Ground Defenses: Alpha-class Command Operations Center x1, Beta-class Military Industrial Complex x1, Delta-class Multipurpose Base x2

Toprawa
Population: None
Major Cities: None
Known Features: Salvage Yards (+100 KCs/Action Day); Barren World (Players can visit this world, build facilities, and conduct any other operations without impedence.)
Space Defenses: None
Ground Defenses: None

Vergesso
Population: None
Major Cities: None
Known Features: Outer Rim Coalition STRONGHOLD; Asteroid Field (Atmosphere is replaced with a ASTEROID BELT which cannot be penetrated or scanned by capital ships; System is replaced with a Planetoid, where starfighters and auxiliaries can land. Starfighters and auxiliaries are UCR +2 when being attacked by capital ships.)
Space Defenses: UNKNOWN
Ground Defenses: None

Wayland
Population: 28 Million
Major Cities: 1
Known Features: Imperial Remnant STRONGHOLD
Space Defenses: Unknown
Ground Defenses: Unknown

Yavin IV
Population: Uninhabited
Major Cities: None
Known Features: New Republic STRONGHOLD; Unique Terrain - "Massassi Temples" (Facilities have double Armor).
Space Defenses: Unknown
Ground Defenses: Unknown
« Last Edit: August 10, 2012, 08:42:59 AM by GCW Hale »
LUCIDIUS HALE
STAR WARS SIMMING FORUM