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SWA | Flashpoint (PAUSED)
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Beta Campaign Information
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Topic: Beta Campaign Information (Read 15496 times)
SWSF Hale
FP Game Master
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"I find your lack of faith disturbing..."
Beta Campaign Information
«
on:
October 12, 2019, 10:32:41 PM »
This thread will be used to post all housekeeping items, rulings, or other announcements pertaining to the Beta Campaign.
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LUCIDIUS HALE
STAR WARS SIMMING FORUM
SWSF Hale
FP Game Master
Administrator
SWSF Member
Posts: 2,220
"I find your lack of faith disturbing..."
Re: Beta Campaign Information
«
Reply #1 on:
October 12, 2019, 10:33:52 PM »
Each player may activate
1 Champion + 1 Black Ops Agent
at the start of the campaign.
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LUCIDIUS HALE
STAR WARS SIMMING FORUM
SWSF Hale
FP Game Master
Administrator
SWSF Member
Posts: 2,220
"I find your lack of faith disturbing..."
Re: Beta Campaign Information
«
Reply #2 on:
October 14, 2019, 10:07:10 AM »
Starfighters and Auxiliaries cannot be DISABLED,
but they do take ion damage in the same way as turbolaser, laser, and warhead damage. In effect, SF/AUX could be completely destroyed by ions only. Once we get through this first campaign I'll see if I can tweak the specs to allow for SF/AUX to be disabled, but the current "Durability" rating is meant to be an overall indicator of physical strength.
Starfighter and Auxiliary ATTACK RUNS may be used against enemy VEHICLES only
. Infantry have the natural ability to scatter and use terrain features to avoid concerted air strikes.
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LUCIDIUS HALE
STAR WARS SIMMING FORUM
SWSF Hale
FP Game Master
Administrator
SWSF Member
Posts: 2,220
"I find your lack of faith disturbing..."
Re: Beta Campaign Information
«
Reply #3 on:
October 14, 2019, 01:15:46 PM »
New rules added to the Warbook:
HYPERSPACE MOVEMENT
-- There is no travel time between systems, but entering hyperspace requires 1 AP. Note that you do not get to replenish your Action Points until a new round begins, and so an attacking force should always start their turn with -1 AP for Light CAP and SF/AUX and -3 AP for Heavy CAPs (as to reflect the AP it took to move to that system via hyperspace). If a capital ship performs an attack that depletes most of their AP, and they use their last AP to enter hyperspace, that capital ship's total AP would be 0 when they exit hyperspace elsewhere. If they exit hyperspace in a contested system, that capital ship must wait until the current round is done before it can replenish its AP. If that capital ship exists hyperspace in a non-contested system, then it must wait 24 hours to "cool down" before its full AP is restored.
FOG OF WAR
-- Planetary facilities are considered common knowledge. Space PDF locations and Ground PDF complements are considered unknown until ComScan occurs. Hyperspace destinations must be posted.
«
Last Edit: October 14, 2019, 01:25:57 PM by SWSF Hale
»
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LUCIDIUS HALE
STAR WARS SIMMING FORUM
SWSF Hale
FP Game Master
Administrator
SWSF Member
Posts: 2,220
"I find your lack of faith disturbing..."
Re: Beta Campaign Information
«
Reply #4 on:
October 14, 2019, 05:18:07 PM »
Made some changes to a few units to improve performance. I got rid of the Smuggler and Pirate, and rolled them into "Mercenary." The "Tactical Consultant" adds some Capital Ship bonuses to round out what Black Ops can do for you.
CHAMPIONS
COLONEL. +3 UCR, x3 Attack and x3 Durability to any INF or GAV.
BLACK OPS
MERCENARY. +2 UCR, +3 AP, and x2 DUR to any SF or AUX.
TACTICAL CONSULTANT. +1 AP to a Capital Ship.
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LUCIDIUS HALE
STAR WARS SIMMING FORUM
SWSF Hale
FP Game Master
Administrator
SWSF Member
Posts: 2,220
"I find your lack of faith disturbing..."
Re: Beta Campaign Information
«
Reply #5 on:
October 14, 2019, 08:48:23 PM »
Change to specs:
Capital Ship Laser Cannons now have a +1 UCR vs SF/AUX bonus. Happy hunting!
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LUCIDIUS HALE
STAR WARS SIMMING FORUM
SWSF Hale
FP Game Master
Administrator
SWSF Member
Posts: 2,220
"I find your lack of faith disturbing..."
Re: Beta Campaign Information
«
Reply #6 on:
November 01, 2019, 02:45:02 PM »
Some reiterations of the rules:
The X-grid, aka Deep Space Zone, is a contiguous and ambiguous grid space. While in this grid, you do not need to post headings. It's only when you exit Deep Space that headings are required.
Starfighters and Auxiliaries DO NOT have to post headings.
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LUCIDIUS HALE
STAR WARS SIMMING FORUM
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Star Wars Sim Forum: Roleplay, Simming and Fan Fiction
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SIMMING UNIVERSES
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SWA | Flashpoint (PAUSED)
»
Beta Campaign Information