Author Topic: Beta Campaign Information  (Read 15496 times)

Offline SWSF Hale

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Beta Campaign Information
« on: October 12, 2019, 10:32:41 PM »
This thread will be used to post all housekeeping items, rulings, or other announcements pertaining to the Beta Campaign.
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Offline SWSF Hale

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Re: Beta Campaign Information
« Reply #1 on: October 12, 2019, 10:33:52 PM »
  • Each player may activate 1 Champion + 1 Black Ops Agent at the start of the campaign.
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Offline SWSF Hale

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Re: Beta Campaign Information
« Reply #2 on: October 14, 2019, 10:07:10 AM »
  • Starfighters and Auxiliaries cannot be DISABLED, but they do take ion damage in the same way as turbolaser, laser, and warhead damage. In effect, SF/AUX could be completely destroyed by ions only. Once we get through this first campaign I'll see if I can tweak the specs to allow for SF/AUX to be disabled, but the current "Durability" rating is meant to be an overall indicator of physical strength.
  • Starfighter and Auxiliary ATTACK RUNS may be used against enemy VEHICLES only. Infantry have the natural ability to scatter and use terrain features to avoid concerted air strikes. 
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Offline SWSF Hale

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Re: Beta Campaign Information
« Reply #3 on: October 14, 2019, 01:15:46 PM »
New rules added to the Warbook:

  • HYPERSPACE MOVEMENT -- There is no travel time between systems, but entering hyperspace requires 1 AP. Note that you do not get to replenish your Action Points until a new round begins, and so an attacking force should always start their turn with -1 AP for Light CAP and SF/AUX and -3 AP for Heavy CAPs (as to reflect the AP it took to move to that system via hyperspace). If a capital ship performs an attack that depletes most of their AP, and they use their last AP to enter hyperspace, that capital ship's total AP would be 0 when they exit hyperspace elsewhere. If they exit hyperspace in a contested system, that capital ship must wait until the current round is done before it can replenish its AP. If that capital ship exists hyperspace in a non-contested system, then it must wait 24 hours to "cool down" before its full AP is restored.
  • FOG OF WAR -- Planetary facilities are considered common knowledge. Space PDF locations and Ground PDF complements are considered unknown until ComScan occurs. Hyperspace destinations must be posted.
« Last Edit: October 14, 2019, 01:25:57 PM by SWSF Hale »
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Offline SWSF Hale

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Re: Beta Campaign Information
« Reply #4 on: October 14, 2019, 05:18:07 PM »
Made some changes to a few units to improve performance. I got rid of the Smuggler and Pirate, and rolled them into "Mercenary." The "Tactical Consultant" adds some Capital Ship bonuses to round out what Black Ops can do for you.

  • CHAMPIONS
          COLONEL. +3 UCR, x3 Attack and x3 Durability to any INF or GAV.

  • BLACK OPS
          MERCENARY. +2 UCR, +3 AP, and x2 DUR to any SF or AUX.
          TACTICAL CONSULTANT. +1 AP to a Capital Ship.



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Offline SWSF Hale

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Re: Beta Campaign Information
« Reply #5 on: October 14, 2019, 08:48:23 PM »
Change to specs:

  • Capital Ship Laser Cannons now have a +1 UCR vs SF/AUX bonus. Happy hunting!
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Offline SWSF Hale

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Re: Beta Campaign Information
« Reply #6 on: November 01, 2019, 02:45:02 PM »
Some reiterations of the rules:

  • The X-grid, aka Deep Space Zone, is a contiguous and ambiguous grid space. While in this grid, you do not need to post headings. It's only when you exit Deep Space that headings are required.
  • Starfighters and Auxiliaries DO NOT have to post headings. 
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