KeyWeapon Damages: v FAC-CAP / v SF-AUX / v GAV / v TROOP
Note: New builds do not include any onboard units besides crew.Capital Ships
MC80 Home One-class Star CruiserCost in Credits: 2,473 MC
Production Time: 8 Weeks
Monthly Upkeep: 495 MC
Length: 1,400
Crew: 5,402
Troops: 1,280
Ground Units:
None.
Movement Points: 1
Maneuverability Points: 1
Shields: 2,800 Points
Hull: 1,400 Points
Power Systems: 1,400 Points
Weapons:
36 Turbolasers (216/108/0/540)
24 Laser Cannons (48/24/96/192)
6 Tractor Beams (600m)
Launch Bays:
5 Small Bays
Onboard Craft:
10 Fighter Squadrons
15 Auxiliary Craft
Notes: Only one may be in service at any time.
MC80b Mon Remonda-class Star CruiserCost in Credits: 2018 MC
Production Time: 4 Weeks
Monthly Upkeep: 404 MC
Length: 1,200
Crew: 5,402
Troops: 1,600
Ground Units:
2 Landing Barges
10 Vehicles
Movement Points: 1
Maneuverability Points: 1
Shields: 1,900 Points
Hull: 1,200 Points
Power Systems: 1,200 Points
Weapons:
48 Turbolaser Batteries (384/0/384/960)
24 Heavy Ion Cannons (192/24/0/0)
12 Laser Cannons (24/12/48/96)
6 Tractor Beams (600m)
Launch Bays:
2 Medium Bays
Onboard Craft:
4 Fighter Squadrons
20 Auxiliary Craft
MC80a Liberty-class Star CruiserCost in Credits: 1894 MC
Production Time: 4 Weeks
Monthly Upkeep: 379 MC
Length: 1,200
Crew: 5,402
Troops: 4,160
Ground Units:
6 Landing Barges
24 Vehicles
Movement Points: 1
Maneuverability Points: 1
Shields: 1,600 Points
Hull: 1,200 Points
Power Systems: 1,200 Points
Weapons:
48 Turbolaser Batteries (384/0/384/960)
24 Heavy Ion Cannons (192/24/0/0)
12 Laser Cannons (24/12/48/96)
6 Tractor Beams (600m)
Launch Bays:
1 Medium Bay
1 Small Bay
Onboard Craft:
3 Fighter Squadrons
15 Auxiliary Craft
MC75 Profundity-class Star CruiserCost in Credits: 1,699 MC
Production Time: 4 Weeks
Monthly Upkeep: 340 MC
Length: 1,200
Crew: 5,402
Troops: 1,600
Ground Units:
2 Landing Barges
10 Vehicles
Movement Points: 1
Maneuverability Points: 1
Shields: 1,500 Points
Hull: 1,200 Points
Power Systems: 1,200 Points
Weapons:
12 Turbolasers (72/36/0/180)
20 Heavy Laser Cannons (60/60/0/240)
12 Warhead Tubes [36 PTs] (144/72/288/288) or [36 CMs] (72/144/144/432)
4 Double Heavy Ion Cannons (64/8/0/0)
6 Tractor Beams (600m)
Launch Bays:
1 Medium Bay
Onboard Craft:
4 Fighter Squadrons
4 Auxiliary Craft
Rebel Assault FrigateCost in Credits: 938 MC
Production Time: 3 Weeks
Monthly Upkeep: 141 MC
Length: 700
Crew: 4,882
Troops: 160
Ground Units:
None.
Movement Points: 3
Maneuverability: 2
Shields: 700 Points
Hull: 700 Points
Power Systems: 700 Points
Weapons:
15 Turbolaser Batteries (120/0/120/300)
15 Quad Laser Cannons (120/60/240/480)
20 Heavy Laser Cannons (60/60/0/240)
Launch Bay:
1 Small
Onboard Craft:
1 Fighter Squadron
GR75 Medium TransportCost in Credits: 63 MC
Production Time: 1 Week
Monthly Upkeep: 10 MC
Length: 90
Crew: 75
Troops & Ground Units:
Assault Option
2 Landing Barges
1,280 Troopers
7 Vehicles
Armored Option
2 Landing Barges
640 Troopers
20 Vehicles
Movement Points: 4
Maneuverability: 2
Shields: 90 Points
Hull: 90 Points
Power Systems: 90 Points
Weapons:
2 Dual Laser Cannons (8/4/16/32)
Notes: May make planetary landings.
Starfighters
X-Wing StarfighterCost in Credits: 198 MC per Squadron
Production Time: 8 Days
Length: 16 Meters
Crew: 1 + Astromech Droid
Movement Points: 6
Maneuverability: 4
Shields: 8 Points
Hull: 16 Points
Power Systems: 24 Points
Weapons:
4 Laser Cannons (8/4/16/32)
2 Proton Torpedo Launchers (8/4/16/16)
Special Notes/Capabilities: Atmospheric.
A-Wing InterceptorCost in Credits: 132 MC per Squadron
Production Time: 7 Days
Length: 10
Crew: 1
Movement Points: 8
Maneuverability: 6
Shields: 5 Points
Hull: 10 Points
Power Systems: 15 Points
Weapons:
2 Laser Cannons (4/2/8/16)
2 Concussion Missile Launchers (4/8/8/24)
Special Notes/Capabilities: None.
Y-Wing BomberCost in Credits: 204 MC per Squadron
Production Time: 9 Days
Length: 16 Meters
Crew: 1
Movement Points: 5
Maneuverability: 3
Shields: 8 Points
Hull: 16 Points
Power Systems: 24 Points
Weapons:
2 Laser Cannons (4/2/8/16)
2 Proton Torpedo Launchers (8/4/16/16)
2 Ion Cannons (12/4/0/0)
Special Notes/Capabilities: Atmospheric. May fire all weapons in same turn.
B-Wing Assault Fighter /BomberCost in Credits: 264 MC per Squadron
Production Time: 12 Days
Length: 18 Meters
Crew: 1
Movement Points: 5
Maneuverability: 3
Shields: 9 Points
Hull: 18 Points
Power Systems: 27 Points
Weapons:
3 Laser Cannon (6/3/12/24)
2 Proton Torpedo Launchers (8/4/16/16)
3 Ion Cannons (18/6/0/0)
Special Notes: Atmospheric. May fire all weapons in same turn.
Troops
Republic InfantryCost in Credits: 23 MC per Company
Training Time: 1 Week
Troop # per Company: 160
Movement Points: 2
Maneuverability: 2
Damage Tolerance: 6 Points
Weapons & Equipment:
1 Blaster Carbine (0/0/0/5)
1 Vibro Knife (0/0/0/10)
Special Notes: Vibroblades can only be used against troops in same grid space. Default/Base infantry for Rebel sims.
Republic CommandosCost in Credits: 23 MCs per Company
Training Time: 2 Weeks
Troop # per Company: 160
Movement Points: 3
Maneuverability: 2
Damage Tolerance: 8 Points
Weapons & Equipment:
1 Blaster Rifle (0/0/0/6)
Republic Special Forces InfantryCost in Credits: 36 MC per Company
Training Time: 3 Weeks
Troop # per Company: 160
Movement Points: 4
Maneuverability: 3
Damage Tolerance: 10 Points
Weapons & Equipment:
1 Blaster Rifle (0/0/0/6)
1 Thermal Detonator (0.1/0.1/0.1/17)
Vehicles
FreerunnerCost in Credits: 12.5 MC
Production Time: 1 Week
Length: 14.6 Meters
Crew: 5
Movement Points: 8
Maneuverability: 2
Hull: 29 Points
Power Systems: 29 Points
Weapons:
2 Heavy Blaster Cannons (6/12/8/22)
Heavy TrackerCost in Credits: 10.5 MC
Production Time: 4 Days
Length: 22.2 Meters
Crew: 8
Onboard Troops/Vehicles: 5 Troopers
Movement Points: 7
Maneuverability: 2
Hull: 44 Points
Power Systems: 44 Points
Weapons:
1 Turbolaser (6/3/6/15)
T-47 SpeederCost in Credits: 4.5 MC
Production Time: 6 Days
Length: 5.5 Meters
Crew: 2
Movement Points: 12
Maneuverability: 3
Hull: 11 Points
Power Systems: 11 Points
Weapons:
2 Laser Cannons (4/2/8/16)
1 Power Harpoon
Ultra Light Assault VehicleCost in Credits: 11.5 MC
Production Time: 5 Days
Length: 7 Meters
Crew: 2
Movement Points: 10
Maneuverability: 3
Hull: 14 Points
Power Systems: 14 Points
Weapons:
2 Laser Cannons (4/2/8/16)
1 Concussion Grenade Launcher (5/5/3/15)
1 Blaster Cannon (2/4/2/9)
Facilities
Light Republic HangarCost in Credits: 135 MC
Production Time: 2 Weeks
Monthly Maintenance Cost: 13 MC
Diameter: 300 Meters
Crew: 712
Troops: 800
Ground Units:
10 Vehicles
Shields: 0 Points
Hull: 300 Points
Power Systems: 300 Points
Weapons:
4 Heavy Turbolaser Cannons (28/8/0/68)
5 Concussion Missile Launchers [20 CMs] (10/20/20/60)
Launch Bays:
1 Medium
Onboard Craft:
2 Fighter Squadrons
2 Aux Craft
Medium Republic HangarCost in Credits: 314 MC
Production Time: 3 Weeks
Monthly Maintenance Fee: 31 MC
Diameter: 450 Meters
Crew: 1,298
Troops: 1,600
Ground Units:
20 Vehicles
Shields: 0 Points
Hull: 450 Points
Power Systems: 450 Points
Weapons:
8 Heavy Turbolaser Cannons (56/16/0/136)
15 Concussion Missile Launchers [30 CMs] (30/60/60/180)
Launch Bays:
1 Medium
Onboard Craft:
4 Fighter Squadrons
4 Aux Craft