KeyWeapon Damages: v FAC-CAP / v SF-AUX / v GAV / v TROOP
Note: New builds do not include any onboard units besides crew.
Capital Ships
Executor-class Super Star DestroyerCost in Credits: 22,202 MC
Production Time: 16 Weeks
Monthly Upkeep: 4,440 MC
Length: 8,000 Meters
Crew: 79,144
Troops: 24,000
Ground Units:
15 Landing Barges
3 Pre-fabricated Imperial Garrison Bases
75 Vehicles
Movement Points: 1
Maneuverability: 1
Shields: 8,000 Points
Hull: 8,000 Points
Power Systems: 8,000 Points
Weapons Systems:
200 Turbolaser Batteries (1600/0/1600/4000)
200 Turbolaser Cannons (1200/400/0/3400)
250 Concussion Missile Launchers (500/1000/1000/3000)
250 Ion Cannons (1500/500/0/0)
100 Laser Cannons (200/100/400/800)
30 Tractor Beam Projectors (3000m)
Launch Bays:
2 Large Bays
Onboard Craft:
12 Fighter Squadrons
28 Auxiliary Craft
Special Capabilities/Notes: Due to their massive size, Super Star Destroyers can only concentrate 50% of weapons on units one third their size and smaller; 25% of their weapons on units on sixth their size and smaller. No more than 25% of its weapons can be used to down warheads. May not enter atmosphere. Only one may be in service at any time (per faction). Prefab garrison bases do not pay maintenance unless deployed (paid at the moment of deployment, prorated for the remaining days in month).
Imperial II-class Star DestroyerCost in Credits: 2,985 MC
Production Time: 7 Weeks
Monthly Upkeep: 597 MC
Length: 1,600
Crew: 36,755
Troops: 9,600
Ground Units:
9 Landing Barges
1 Pre-fabricated Imperial Garrison Base
50 Vehicles
Movement Points: 1
Maneuverability: 1
Shields: 1,600 Points
Hull: 2,000 Points
Power Systems: 1,600 Points
Weapons:
50 Turbolaser Batteries (400/0/400/1000)
50 Heavy Turbolasers (350/100/0/750)
20 Ion Cannons (120/40/0/0)
10 Tractor Beam Projectors (1000m)
Launch Bays:
1 Large Bay
Onboard Craft:
6 Fighter Squadrons
20 Auxiliary Craft
Special Notes: Prefab garrison bases do not pay maintenance unless deployed (paid at the moment of deployment, prorated for the remaining days in month).
Imperial-class Star DestroyerCost in Credits: 2,819 MC
Production Time: 7 Weeks
Monthly Upkeep: 564 MC
Length: 1,600
Crew: 36,810
Troops: 9,600
Ground Units:
9 Landing Barges
1 Pre-fabricated Imperial Garrison Base
50 Vehicles
Movement Points: 1
Maneuverability: 1
Shields: 1,600 Points
Hull: 1,600 Points
Power Systems: 1,600 Points
Weapons:
60 Turbolaser Batteries (480/0/480/1200)
60 Ion Cannons (360/120/0/0)
10 Proton Torpedo Tubes [30 PT] (120/60/80/80)
10 Tractor Beam Projectors (1000m)
Launch Bays:
1 Large Bay
Onboard Craft:
6 Fighter Squadrons
20 Auxiliary Craft
Special Notes: Prefab garrison bases do not pay maintenance unless deployed (paid at the moment of deployment, prorated for the remaining days in month).
Victory II-class Star DestroyerCost in Credits: 1,305 MC
Production Time: 4 Weeks
Monthly Upkeep: 261 MC
Length: 900 Meters
Crew: 6,107
Troops: 1,600
Ground Units:
2 Landing Barges
8 Ground Vehicles
Movement Points: 2
Maneuverability: 1
Shields: 900 Points
Hull: 1,125 Points
Power Systems: 900 Points
Weapons:
30 Turbolaser Batteries (240/0/240/600)
30 Turbolaser Cannons (180/90/0/450)
10 Ion Cannons (60/20/0/0)
10 Tractor Beams (1000m)
Launch Bays:
1 Medium Bay
Onboard Craft:
2 Fighter Squadrons
8 Auxiliary Craft
Loronar Strike CruiserCost in Credits: 557 MC
Production Time: 2 Weeks
Monthly Upkeep: 84 MC
Length: 450 Meters
Crew: 1,972
Troops: 480
Ground Units:
2 Landing Barges
5 Ground Vehicles
Movement Points: 2
Maneuverability: 2
Shields: 450 Points
Hull: 450 Points
Power Systems: 450 Points
Weapons:
10 Turbolaser Batteries (80/0/80/200)
20 Turbolaser Cannons (120/60/120/340)
10 Ion Cannons (60/20/0/0)
6 Tractor Beam Projectors (600m)
Launch Bays:
1 Small Bay
Onboard Craft:
1 Fighter Squadron
4 Auxiliary Craft
Carrack-class Light CruiserCost in Credits: 349 MC
Production Time: 2 Weeks
Monthly Upkeep: 52 MC
Length: 350 Meters
Crew: 1,007
Troops: 160
Ground Units:
None.
Movement Points: 3
Maneuverability: 2
Shields: 350 Points
Hull: 437 Points
Power Systems: 350 Points
Weapons:
10 Heavy Turbolasers (70/20/0/170)
20 Laser Cannons (40/20/80/80)
5 Tractor Beam Projectors (500m)
Launch Bays:
3 Launch Rack (4 fighters each, deploy all at once)
Onboard Craft:
1 Fighter Squadron
Imperial Army Star GalleonCost in Credits: 589 MC
Production Time: 2 Weeks, 4 Days
Monthly Upkeep: 88 MC
Length: 550 Meters
Crew: 1,500
Troops & Ground Units:
Assault Option
10 Landing Barges
6,785 Troopers
24 Vehicles
Armored Option
8 Landing Barges
2,560 Troopers
45 Vehicles
Movement Points: 3
Maneuverability: 2
Shields: 550 Points
Hull: 550 Points
Power Systems: 550 Points
Weapons:
24 Laser Cannons (48/24/96/96)
3 Concussion Missile Tubes [9 CM] (18/36/36/108)
Launch Bays:
1 Small Bay
Notes: May make planetary landings.
Starfighters
TIE FighterCost in Credits: 48 MC per Squadron
Production Time: 3 Days
Length: 7 Meters
Crew: 1
Movement Points: 8
Maneuverability: 4
Shield: None.
Hull: 7 Points
Power Systems: 7 Points
Weapons:
2 TIE Laser Cannons (2/4/8/16)
Special Notes: No Hyperdrive.
TIE InterceptorCost in Credits: 90 MC per Squadron
Production Time: 3 Days
Length: 7 Meters
Crew: 1
Movement Points: 10
Maneuverability: 5
Shield: None.
Hull: 7 Points
Power Systems: 7 Points
Weapons:
4 TIE Laser Cannons (4/8/16/24)
Special Notes/Capabilities: No hyperdrive.
TIE BomberCost in Credits: 126 MC per Squadron
Production Time: 5 Days
Length: 8 Meters
Crew: 1
Movement Points: 6
Maneuverability: 4
Shield: None.
Hull: 8 Points
Power Systems: 8 Points
Weapons:
2 TIE Laser Cannons (2/4/8/16)
2 Proton Warhead Launchers [2 PT] (8/4/16/16) or [2 PB] (12/0/50/0)
Special Notes/Capabilities: No Hyperdrive. Atmospheric.
TIE AdvancedCost in Credits: 150 MC per Squadron
Production Time: 8 Days
Length: 12 Meters
Crew: 1
Movement Points: 10
Maneuverability: 6
Shields: 6 Points
Hull: 12 Points
Power Systems: 12 Points
Weapons:
2 TIE Laser Cannons (2/4/8/16)
2 Concussion Missile Launchers [2 CM] (4/8/8/24)
Xg-1 Assault GunboatCost in Credits: 216 MC per Squadron.
Production Time: 9 Days
Length: 15 Meters
Crew: 1
Movement Points: 6
Maneuverability: 4
Shields: 15 Points
Hull: 15 Points
Power Systems: 15 Points
Weapons:
2 Laser Cannons (4/2/8/16)
2 Ion Cannons (12/4/0/0)
2 Multi-Purpose Warhead Launchers [2 PT] (8/4/16/16) or [2 CM] (4/8/8/24)
Special Notes/Capabilities: Atmospheric. No Hyperdrive. Counts as Auxiliary Craft.
Troops
Imperial InfantryCost in Credits: 19 MC per Company
Training Time: 1 Week
Troop # per Company: 160
Movement Points: 2
Maneuverability: 2
Damage Tolerance: 6 Points
Weapons & Equipment:
1 Blaster Carbine (0/0/0/5)
Imperial StormtroopersCost in Credits: 32 MC per Company
Training Time: 2 Weeks
Troop # per Company: 160
Movement Points: 3
Maneuverability: 2
Damage Tolerance: 8 Points
Weapons & Equipment:
1 Blaster Rifle (0/0/0/6)
1 Thermal Detonator (0.1/0.1/0.1/17)
Imperial RangersCost in Credits: 33 MC per Company
Training Time: 2.5 Weeks
Troop # per Company: 160
Movement Points: 3
Maneuverability: 1
Damage Tolerance: 8 Points
Weapons & Equipment:
1 Blaster Pistol (0/0/0/3)
1 Blaster Rifle (0/0/0/6)
1 Termal Detonator (0.1/0.1/0.1/17)
Elite Imperial CommandosCost in Credits: 38 MC per Company
Training Time: 3 Weeks
Troop # per Company: 160
Movement Points: 4
Maneuverability: 3
Damage Tolerance: 10 Points
Weapons & Equipment:
1 Blaster Pistol (0/0/0/3)
1 Blaster Rifle (0/0/0/6)
1 Thermal Detonator (0.1/0.1/0.1/17)
Imperial Royal GuardCost in Credits: 46 MC per Company
Training Time: 3 Weeks
Troop # per Company: 160
Movement Points: 4
Maneuverability: 3
Damage Tolerance: 10 Points
Weapons & Equipment:
1 Blaster Pistol (0/0/0/3)
1 Blaster Rifle (0/0/0/6)
1 Thermal Detonator (0.1/0.1/0.1/17)
1 Vibro Spear (0/0/0/15)
VehiclesAT-AT WalkerCost in Credits: 28.5 MC
Production Time: 1 Week
Length: 20.6 Meters
Height: 15.5 Meters
Crew: 5
Onboard Troops/Vehicles: 40 Troopers
Movement Points: 4
Maneuverability: 1
Hull: 41 Points
Power Systems: 41 Points
Weapons:
2 Siege Blasters (8/16/16/26)
2 Heavy Blaster Cannons (6/12/8/22)
AT-ST WalkerCost in Credits: 11.5 MC
Production Time: 4 Days
Length: 6.4 Meters
Height: 8.6 Meters
Crew: 2
Movement Points: 6
Maneuverability: 2
Hull: 17 Points
Power Systems: 17 Points
Weapons:
2 Blaster Cannons (4/8/4/18)
1 Concussion Grenade Launcher [1 CG] (5/5/3/15)
Notes: Default/Base vehicle for Imperial sims.
Compact Assault VehicleCost in Credits: 3.5 MC
Production Time: 3 Days
Length: 5.1 Meters
Crew: 1
Movement Points: 8
Maneuverability: 2
Hull: 10 Points
Power Systems: 10 Points
Weapons:
1 Blaster Cannon (2/4/2/9)
Floating FortressCost in Credits: 16.5 MC
Production Time: 4 Days
Length: 17.4 Meters
Crew: 4
Onboard Troops/Vehicles: 10 Troopers
Movement Points: 6
Maneuverability: 1
Hull: 35 Points
Power Systems: 35 Points
Weapons:
4 Blaser Cannons (8/16/8/36)
HoverscoutCost in Credits: 11 MC
Production Time: 6 Days
Length: 15.9 Meters
Crew: 4
Onboard Troops/Vehicles: 6 Troopers
Movement Points: 10
Maneuverability: 2
Hull: 30 Points
Power Systems: 30 Points
Weapons:
1 Laser Cannon (2/1/4/8)
1 Blaster Cannon (2/4/2/9)
1 Concussion Missile Launcher [1 CM] (2/4/4/12)
Facilities
Modular/Prefab Imperial Garrison HangarCost in Credits: 300 MC
Production Time: 2 Weeks
Monthly Maintenance Fee: 30 MC
Diameter: 300 Meters
Crew: 528
Troops: 1,280
Ground Units:
15 Vehicles
Shields: 300 Points
Hull: 300 Points
Power Systems: 300 Points
Weapons:
6 Heavy Turbolasers (42/12/0/102)
6 Heavy Laser Cannons (18/18/0/72)
Launch Bays:
1 Medium
Onboard Craft:
3 Fighter Squadrons
4 Aux Craft
Heavy Imperial Garrison HangarCost in Credits: 726 MC
Production Time: 3 Weeks
Monthly Maintenance Fee: 72 MC
Diameter: 600 Meters
Crew: 1,144
Troops: 3,200
Ground Units:
40 Vehicles
Shields: 600 Points
Hull: 600 Points
Power Systems: 600 Points
Weapons:
10 Heavy Turbolasers (60/30/0/150)
10 Heavy Laser Cannons (30/30/0/120)
Launch Bays:
2 Medium
Onboard Craft:
6 Fighter Squadrons
6 Aux Craft