Abregado Rae
Industrial Output: 600 KC
Supply Production: -5 SU
Planetary Features: Syndicated Crime, Black Markets, Heavy Production Plant, Light Production Plant, Light Vehicle Factory
Alderaan Asteroids
Industrial Output: N/A
Supply Production: N/A
Planetary Features: Unique Feature (Asteroid System)
Notes: "The Graveyard" is for SL only.
Bakura
Industrial Output: 500 KC
Supply Production: +4 SU
Planetary Features: Natural Resources
Balmorra
Industrial Output: 650 KC
Supply Production: -6 SU
Planetary Features: Technological Exports, Minor Shipyard, Heavy Production Plant, Light Production Plan, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds
Bandomeer
Industrial Output: 1425 KC
Supply Production: +10 SU
Planetary Features: Natural Resources, Commercial Center, Salvage Yards
Bastion
Industrial Output: 600 KC
Supply Production: -3 SU
Planetary Features: Capitol (Imperial Remnant), Military Stronghold, Minor Shipyard, Special Production Plant (all Imperial SF/AUX), Light Vehicle Factory, Elite Training Grounds
Bespin
Industrial Output: 975 KC
Supply Production: +8 SU
Planetary Features: Unique Feature (Cloud City), Strategic Resources (Tibanna Gas), Black Markets, Light Production Plant
Bestine
Industrial Output: 450 KC
Supply Production: +6 SU
Planetary Features: Unique Feature (Waterworld), Natural Resources (Water)
Bonadan
Industrial Output: 1000 KC
Supply Production: +9 SU
Planetary Features: Capitol (Corporate Sector Authority), Commercial Center, Industrial Complex, Natural Resources, Basic Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds
Bothawui
Industrial Output: 250 KC
Supply Production: +4 SU
Planetary Features: Unique Feature (Bothan SpyNet)
Boz Pity
Industrial Output: 650 KC
Supply Production: +8 SU
Planetary Features: Barren World, Natural Resources
Brentaal
Industrial Output: 950 KC
Supply Production: +2 SU
Planetary Features: Commercial Center, Black Markets, Basic Shipyard, Basic Training Grounds
Bilbringi
Industrial Output: 75 KC
Supply Production: -11 SU
Planetary Features: Super Shipyard (Bilbringi Shipwrights)
Byss
Industrial Output: 2400 KC
Supply Production: +0 SU
Planetary Features: Unique Feature (Imperial Citadel), Military Stronghold, Technology Exports, Commercial Center, Ecumenopolis, Recyling Center, Basic Shipyard
Carida
Industrial Output: 325 KC
Supply Production: +4 SU
Planetary Features: Agricultural Exports, Elite Training Grounds, Basic Training Grounds
Charubah
Industrial Output: 1125 KC
Supply Production: -1 SU
Planetary Features: Natural Resources, Industrial Complex, Commercial Center, Technological Exports, Research & Development, Major Shipyard (Charubah Fleet Systems), Heavy Production Plant, Heavy Vehicle Factory, Basic Training Grounds
Chandrila
Industrial Output: 150 KC
Supply Production: +6 SU
Planetary Features: Natural Resources, Agricultural Exports
Corulag
Industrial Output: 450 KC
Supply Output: +2 SU
Planetary Features: Research & Development, Technological Exports, Heavy Production Plant, Light Production Plant, Elite Training Grounds
Contruum
Industrial Output: 1300 KC
Supply Production: +4 SU
Planetary Features: Commercial Center, Natural Resources, Recycling Center, Black Markets, Minor Shipyard
Coruscant
Industrial Output: 1200 KC
Supply Production: +5 SU
Planetary Features: Political Capitol (New Republic), Commercial Center, Ecumenopolis, Basic Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds
Commenor
Industrial Output: 250 KC
Supply Production: +5 SU
Planetary Features: Natural Resources, Recycling Center
Corellia
Industrial Output: 1800 KC
Supply Production: -3 SU
Planetary Features: Commercial Center, Industrial Complex, Technological Exports, Major Shipyard (Corellian Engineering Corporation), Basic Shipyard (CEC Support Division), Heavy Production Plant, Light Production Plant, Light Vehicle Factory, Basic Training Grounds
Dantooine
Industrial Output: 275 KC
Supply Production: +6 SU
Planetary Features: Agricultural Exports
Dathomir
Industrial Output: 75 KC
Supply Production: +3 SU
Planetary Features: Natural Resources
Dagobah
Industrial Output: 250 KC
Supply Production: +4 SU
Planetary Features: Natural Resources
Druckenwell
Industrial Output: 675 KC
Supply Production: +6 SU
Planetary Features: Technological Exports, Research & Development, Unique Feature (BlasTech HQ: +1 AR to all your infantry), Elite Training Grounds
Duros
Industrial Output: 225 KC
Supply Production: +1 SU
Planetary Features: Wasteland
Endor
Industrial Output: 450 KC
Supply Production: +4 SU
Planetary Features: Unique Feature (Imperial Labor Camps), Natural Resources, Elite Training Grounds
Eriadu
Industrial Output: 1500 KC
Supply Production: +9 SU
Planetary Features: Political Capitol (Trade Federation), Commercial Center, Black Markets, Industrial Complex, Minor Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds
Fondor
Industrial Output: 450 KC
Supply Production: -8 SU
Planetary Features: Super Shipyard (Fondor Shipyards), Research & Development, Technological Exports, Light Production Plant, Light Vehicle Factory, Basic Training Grounds
Gallinore
Industrial Output: 675 KC
Supply Production: +9 SU
Planetary Features: Natural Resources, Research & Development, Agricultural Exports
Gamorr
Industrial Output: 525 KC
Supply Production: +0 SU
Planetary Features: Natural Resources, Syndicated Crime, Black Markets, Elite Training Grounds (Gamorrean Mercenaries)
Geonosis
Industrial Output: 450 KC
Supply Production: -5 SU
Planetary Features: Technological Exports, Industrial Complex, Minor Shipyard (Geonosian Industries), Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds (Battle Droids)
Hapes
Industrial Output: 1500 KC
Supply Production: +7 SU
Planetary Features: Political Capitol (Hapan Star Consortium), Military Stronghold, Commercial Center, Industrial Complex, Basic Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds
Honoghr
Industrial Output: 125 KC
Supply Production: +2 SU
Planetary Features: Natural Resources, Elite Training Grounds (Noghri Death Commandos)
Hoth
Industrial Output: 525 KC
Supply Production: +6 SU
Planetary Features: Unique Feature (Echo Base), Recycling Center, Natural Resources, Elite Training Grounds
Ilum
Industrial Output: 75 KC
Supply Production: +3 SU
Planetary Features: Unique Feature (Jedi Ruins)
Iridonia
Industrial Output: 350 KC
Supply Production: +7 SU
Planetary Features: Recycling Center, Industrial Complex
Ithor
Industrial Output: 150 KC
Supply Production: +6 SU
Planetary Features: Agricultural Exports, Natural Resources
Kamino
Industrial Output: 600 KC
Supply Production: +5 SU
Planetary Features: Natural Resources, Research & Development, Unique Feature (Kamino Cloning Facilities), Elite Training Grounds (Clone Commandos), Basic Training Grounds (Clone Troopers)
Kashyyk
Industrial Output: 125 KC
Supply Production: +2 SU
Planetary Features: Natural Resources, Elite Training Grounds (Wookie Warriors)
Kavan
Industrial Output: 250 KC
Supply Production: -3 SU
Planetary Features: Heavy Vehicle Factory, Heavy Production Plant, Basic Training Grounds
Kessel
Industrial Output: 1800 KC
Supply Production: +10 SU
Planetary Features: Strategic Resources, Natural Resources, Commercial Center, Research & Development (The Maw Installation), Unique Feature (Spice Mines of Kessel), Salvage Yards, Black Markets, Syndicated Crime, Special Production Plant (Hutt Empire units)
Korriban
Industrial Output: 300 KC
Supply Production: +5 SU
Planetary Features: Political Capitol (Sith Empire), Unique Feature (Valley of the Dark Lords), Research & Development (Sith Science Laboratory), Natural Resources, Special Shipyard (Sith Capital Ships), Special Production Plant (Sith SF/AUX), Light Vehicle Factory, Basic Training Grounds
Kuat
Industrial Output: 1250 KC
Supply Production: -11 SU
Planetary Features: Industrial Complex, Research & Development, Technological Exports, Salvage Yards, Military Stronghold, Super Shipyard (Kuat Drive Yards), Light Production Plant, Heavy Vehicle Factory, Basic Training Grounds
Mandalore
Industrial Output: 875 KC
Supply Production: +10 SU
Planetary Features: Political Capitol (Mandalore), Natural Resources, Agricultural Exports, Unique Feature (Mercenaries), Recycling Center, Special Shipyards (Mandalorian Capital Ships), Special Production Plant (Mandalorian SF/AUX), Heavy Vehicle Factory, Elite Training Grounds
Mon Calamari
Industrial Output: 625 KC
Supply Production: -8 SU
Planetary Features: Industrial Complex, Natural Resources, Research & Development, Salvage Yards, Super Shipyard (Mon Calamari Shipwrights), Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds
Muunilist
Industrial Output: 250 KC
Supply Production: +6 SU
Planetary Features: Commercial Center, Natural Resources
Mustafar
Industrial Output: 525 KC
Supply Production: +5 SU
Planetary Features: Strategic Resources, Industrial Complex, Salvage Yards, Heavy Production Plant, Heavy Vehicle Factory
Myrkr
Industrial Output: 250 KC
Supply Production: +7 SU
Planetary Features: Natural Resources, Unique Feature (Ysalamiri)
Naboo
Industrial Output: 525 KC
Supply Production: +8 SU
Planetary Features: Natural Resources, Agricultural Exports, Technology Exports, Special Production Plant (Royal N-2 Starfighters & J-Type Royal Transports)
Nal Hutta & Nar Shaddaa
Industrial Output: 2275 KC
Supply Production: +4 SU
Planetary Features: Political Capitol (Hutt Empire), Commercial Center, Industrial Complex, Unique Feature (Nar Shaddaa), Ecumenopolis (Nar Shaddaa), Syndicated Crime, Black Markets, Basic Shipyards, Special Production Plant (Hutt Empire units), Light Vehicle Factory, Basic Training Grounds
Onderon & Dxun
Industrial Output: 550 KC
Supply Production: +6 SU
Planetary Features: Elite Training Grounds, Unique Feature (Dxun), Commercial Center (Dxun)
Ossus
Industrial Output: 150 KC
Supply Production: +6 SU
Planetary Features: Natural Resources, Unique Feature (Adegan Crystals)
Ord Mantell
Industrial Output: 750 KC
Supply Production: -5 SU
Planetary Features: Industrial Complex, Salvage Yards, Recycling Center, Technological Exports, Syndicated Crime, Black Markets, Minor Shipyard, Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory
Ralltiir
Industrial Output: 450 KC
Supply Production: +6 SU
Planetary Features: Natural Resources, Commercial Center
Raxus Prime
Industrial Output: 250 KC
Supply Production: +5 SU
Planetary Features: Industrial Complex, Salvage Yards
Rendili
Industrial Output: 450 KC
Supply Production: -12 SU
Planetary Features: Industrial Complex, Technological Exports, Major Shipyard (Rendili StarDrive), Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds
Rhen Var
Industrial Output: 425 KC
Supply Production: +7 SU
Planetary Features: Natural Resources
Roche Asteroids
Industrial Output: 825 KC
Supply Production: +5 SU
Planetary Features: Natural Resources, Research & Development, Technological Exports, Special Production Plant (Republic Starfighters ONLY)
Roon
Industrial Output: 300 KC
Supply Production: -3 SU
Planetary Features: Natural Resources, Research & Development, Minor Shipyard (Cloak of the Sith Industries), Elite Training Grounds
Rothana
Industrial Output: 1350 KC
Supply Production: +3 SU
Planetary Features: Political Capitol (Imperial Forces Oversector Outer), Industrial Complex, Commercial Center, Technological Exports, Research & Development, Military Stronghold, Major Shipyard (Rothana Heavy Engineering), Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds
Ryloth
Industrial Output: 1000 KC
Supply Production: +3 SU
Planetary Features: Natural Resources, Unique Feature (Slave Trafficking), Syndicated Crime, Black Markets
Sluis Van
Industrial Output: 900 KC
Supply Production: -6 SU
Planetary Features: Industrial Complex, Recycling Center, Technological Exports, Military Stronghold, Major Shipyard (Sluis Van Shipyards), Heavy Production Plant, Light Vehicle Factory, Basic Training Grounds
Sullust
Industrial Output: 825 KC
Supply Production: -3 SU
Planetary Features: Commercial Center, Industrial Complex, Technological Exports, Major Shipyard (SoroSuub Corporation), Heavy Production Plant, Heavy Vehicle Factory, Basic Training Grounds
Taris
Industrial Output: 1100 KC
Supply Production: +2 SU
Planetary Features: Ecumenopolis, Commercial Center, Technological Exports, Black Markets
Tatooine
Industrial Output: 850 KC
Supply Production: +3 SU
Planetary Features: Syndicated Crime, Black Markets
Telos
Industrial Output: 1125 KC
Supply Production: +6 SU
Planetary Features: Unique Feature (Terraformed Planetscape), Technological Exports, Salvage Yards, Syndicated Crime, Black Markets
Terminus
Industrial Output: 1250 KC
Supply Production: +2 SU
Planetary Features: Ecumenopolis, Commercial Center, Recycling Center, Technological Exports, Black Markets
Thyferra
Industrial Output: 2125 KC
Supply Output: +14 SU
Planetary Features: Political Capitol (Zsinj's Empire), Strategic Resources (Bacta), Agricultural Exports, Military Stronghold (Bonus Tech: SSD Iron Fist), Commercial Center, Basic Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds
Toprawa
Industrial Output: 550 KC
Supply Production: +8 KC
Planetary Features: Research & Development, Agricultural Exports
Vergesso Asteroids
Industrial Output: 1000 KC
Supply Production: -2 SU
Planetary Features: Unique Feature (Asteroid System), Natural Resources, Strategic Resources, Salvage Yards, Syndicated Crime, Black Markets, Research & Development, Military Stronghold, Major Shipyard (Tenloss Shipwrights), Heavy Production Plant, Light Production Plant
Wayland
Industrial Output: 875 KC
Supply Production: +12 SU
Planetary Features: Political Capitol (Empire of the Hand), Unique Feature (Emperor's Vault), Natural Resources, Research & Development, Technological Exports, Special Shipyards (Wayland Industries), Special Production Plant, Light Vehicle Factory, Elite Training Grounds (Spaarti Cloning Facilities)
Yavin IV
Industrial Output: 675 KC
Supply Production: +8 SU
Planetary Features: Natural Resources, Unique Feature (Jedi Praxeum), Research & Development, Elite Training Grounds (Republic Rangers)