Author Topic: Empire of the Hand  (Read 15814 times)

Offline SWSF Hale

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Empire of the Hand
« on: June 11, 2013, 05:40:06 PM »
1. Capital Ships
2. Starfighters & Auxiliary Craft
3. Ground Units
4. Special Units
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hale

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Re: Empire of the Hand
« Reply #1 on: June 13, 2013, 03:09:30 AM »
Enhanced Imperial-class Star Destroyer FLAGSHIP (E/ISD)
Cost: 1685 KC + 3 SU
Unique Maintenance: +1 SU
Length: 1600 meters
Hyperdrive: x1
Shields: 3400
Armor: 1600
Hull: 800
Systems: 800
UCR: 3
Launch Bays: 3
Weapons:
60 Heavy Turbolaser Batteries (900)
60 Heavy Ion Cannons (240)
10 Tractor Beam Projectors (1000m)
Unit Capacity:
6 Starfighter Squadrons
36 Auxiliary Craft
10 Viper Probe Droids
10 Imperial Landing Barges
1000 Infantry Squads
50 Light GAVs
10 Heavy GAVs
Notes: Equipped with a HOLONET transceiver. With countless Star Destroyers proliferated across the galaxy amongst numerous splinter-Empires, access to continued production of these vessels remains only in the hands of the Imperial Remnant itself. Despite facing logistics constraints with having a single Imperial Star Destroyer, the leadership within the Empire of the Hand remains undaunted, yet enhanced the vessel with boosted shields to provide additional defense. (Unique Ship: If destroyed, this vessel may not be reproduced).


Victory II-class Star Destroyer (VSD-II)
Cost: 1060 KC + 2 SU
Production time: 11 Days
Length: 900 meters
Hyperdrive: x1
Shields: 1980
Armor: 990
Hull: 450
Systems: 450
UCR: 4
Launch Bays: 2
Weapons:
20 Turbolaser Batteries (300)
20 Dual Turbolaser Cannons (320)
20 Ion Cannons (60)
5 Tractor Beam Projectors (500m)
Unit Capacity:
3 TIE Starfighter Squadrons
24 Auxiliary Craft
5 Landing Barges
500 Infantry Squads
5 Heavy GAVs
25 Light GAVs
Notes: Can enter the atmosphere and make planetary landings.


Victory I-class Star Destroyer (VSD)
Cost: 1015 KC + 2 SU
Production time: 10 Days
Length: 900 meters
Hyperdrive: x1
Shields: 1800
Armor: 900
Hull: 450
Systems: 450
UCR: 3
Launch Bays: 1
Weapons:
10 Quad Turbolaser Cannons (320)
40 Dual Light Turbolasers (480)
80 Concussion Missile Tubes (160)
5 Tractor Beam Projectors (500m)
Unit Capacity:
2 TIE Starfighter Squadrons
12 Auxiliary Craft
2 Landing Barge
200 Infantry Squads
2 Heavy GAVs
10 Light GAVs
Notes: Can enter the atmosphere and make planetary landings.


Strike-class Medium Cruiser (STRK)
Cost: 525 KC + 1 SU
Production time: 3 Days
Length: 450 meters
Hyperdrive: x1
Shields: 800
Armor: 400
Hull: 150
Systems: 225
UCR: 5
Launch Bays: 1
Weapons:
20 Heavy Turbolaser Cannon (200)
20 Ion Cannons (60)
20 Heavy Laser Cannons (40)
1 Tractor Beam Projector (100m)
Unit Capacity:
2 TIE Starfighter Squadrons
12 Auxiliary Craft
2 Landing Barges
200 Infantry Squads
2 Heavy GAVs
10 Light GAVs
Notes: Manufactured by the Loronar Corporation, the Strike-class features a modular construction design that improves the speed at which it can be built and its overall cost, however this technique compromises on hull integrity and heavy armor, making the Strike-class significantly weaker than its similar-sized counterparts.


Carrack-class Light Cruiser (CRAK)
Cost: 490 KC + 1 SU
Production time: 5 Days
Length: 350 meters
Hyperdrive: x1
Shields: 700
Armor: 350
Hull: 700
Systems: 350
UCR: 6
Launch Bays: 1 (External Racks)
Weapons:
10 Heavy Turbolaser Cannons (120)
10 Heavy Ion Cannons (40)
10 Quad Laser Cannon (40)
2 Tractor Beam Projectors (200m)
Unit Capacity:
100 Infantry Squads
Unit Capacity:
1 TIE Starfighter Squadron
Notes: Can enter the atmosphere and make planetary landings. The Carrack's sturdy design and system redundancies make it one of the most well constructed capital ships in the galaxy. Reports of space battle survivors living aboard wreckage is a testament to the Carrack's hull integrity and life support systems - even if the ship has long been destroyed.


Lancer Frigate (LFRG)
Cost: 420 KC
Production time: 4 Days
Length: 250 meters
Hyperdrive: x1
Shields: 500
Armor: 375
Hull: 125
Systems: 125
UCR: 5
Launch Bays: 0
Weapons:
20 Heavy Quad Laser Cannons (160)
10 Quad Laser Cannons (40)
Notes: Due to specialized weapons targeting computers, the Lancer gets +1 UCR when attacking Starfighters.
« Last Edit: June 13, 2013, 10:03:15 AM by GCW Hale »
LUCIDIUS HALE
STAR WARS SIMMING FORUM